Player Matchup

Achilles
Achilles
HoppinHippo
Achilles
Level 143
God Stats
3W - 1L
1,539 SR
Queue Stats
86W - 48L
1,578 Elo+
Party 2
Cthulhu
Cthulhu
KSE-Hopper
Cthulhu
Level 15
God Stats
16W - 5L
1,757 SR
Queue Stats
34W - 20L
1,570 Elo+
Party 2
Raijin
Raijin
Shokimights
Raijin
Level 65
God Stats
4W - 1L
1,853 SR
Queue Stats
5W - 8L
1,299 Elo+
Party 2
Team Averages
Level 74
1,716 SR
1,482 Elo+

VS

Team Averages
Level 70
1,366 SR
1,422 Elo+
Janus
Janus
Cash Carti4373
Janus
Level 26
God Stats
15W - 24L
1,536 SR
Queue Stats
145W - 175L
1,407 Elo+
Party 1
Ymir
Ymir
EL RATON 93
Ymir
Level 139
God Stats
0W - 2L
1,115 SR
Queue Stats
222W - 199L
1,427 Elo+
Party 1
Apollo
Apollo
MistaCL
Apollo
Level 44
God Stats
5W - 14L
1,448 SR
Queue Stats
65W - 78L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HoppinHippo
Achilles
17
13 / 2 / 6
12,130
809
20,159
16,619
12,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
KSE-Hopper
Cthulhu
14
3 / 2 / 13
11,070
738
8,122
13,347
16,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Raijin
15
3 / 1 / 11
10,462
697
10,936
8,341
3,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
9,484
632
7,534
10,200
3,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 5 / 2
9,914
661
7,153
17,393
13,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
MistaCL
Apollo
12
1 / 9 / 3
9,077
605
9,798
17,031
6,239
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
19
Kills
4
5
Deaths
19
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
2
5
2
0.6
W
Achilles
HoppinHippo
Achilles
13
2
6
8
W
Cthulhu
KSE-Hopper
Cthulhu
3
2
13
4.75
L
Apollo
MistaCL
Apollo
1
9
3
0.28
W
Raijin
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,217
Damage
24,485
38,307
Taken
44,624
32,438
Mitigated
23,219
11,724
Healing
1,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,534
284
0
0
10,200
3,825
0
3,875
6,325
22,308
0
L
7,153
893
0
0
17,393
13,155
0
8,917
8,476
24,433
0
W
Achilles
HoppinHippo
Achilles
20,159
5,489
0
6,058
16,619
12,421
885
4,627
11,496
52
49,641
W
Cthulhu
KSE-Hopper
Cthulhu
8,122
590
912
2,956
13,347
16,362
225
4,692
8,061
21,770
0
L
Apollo
MistaCL
Apollo
9,798
7,348
0
1,675
17,031
6,239
201
6,504
10,527
0
21,749
W
Raijin
10,936
1,567
0
1,798
8,341
3,655
1,009
4,769
3,152
43,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,662
Gold Earned
28,475
155
Minions Killed
119
10
Camps Cleared
1
823,970
Distance Traveled
762,558
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,484
632
56
4
1
273,052
2
L
Ymir
9,914
661
34
2
0
264,479
4
W
Achilles
12,130
809
58
4
5
293,003
1
W
Cthulhu
11,070
738
23
2
1
286,615
4
L
Apollo
9,077
605
29
2
0
225,027
0
W
Raijin
10,462
697
74
5
4
244,352
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role