Player Matchup

Heimdallr
Heimdallr
BWaltz9
Heimdallr
Level 160
God Stats
11W - 3L
1,770 SR
Queue Stats
828W - 717L
1,563 Elo+
Party 1
Medusa
Medusa
Dark Raptor AC
Medusa
Level 160
God Stats
10W - 9L
1,500 SR
Queue Stats
441W - 433L
1,499 Elo+
Party 3
Da Ji
Da Ji
InJakeWeTrust
Da Ji
Level 143
God Stats
1W - 1L
1,369 SR
Queue Stats
268W - 246L
1,560 Elo+
Party 1
Hades
Hades
JAYSSASSINx211x
Hades
Level 140
God Stats
12W - 13L
1,587 SR
Queue Stats
420W - 337L
1,573 Elo+
Party 1
Ymir
Ymir
oscarescarabajo
Ymir
Level 142
God Stats
2W - 5L
1,484 SR
Queue Stats
105W - 108L
1,563 Elo+
Party 3
Team Averages
Level 149
1,542 SR
1,552 Elo+

VS

Team Averages
Level 139
1,545 SR
1,616 Elo+
Skadi
Skadi
JB 9OOO
Skadi
Level 116
God Stats
3W - 2L
1,506 SR
Queue Stats
22W - 18L
1,616 Elo+
Party 2
Fenrir
Fenrir
MOD3RNW3LF4RE
Fenrir
Level 128
God Stats
4W - 2L
1,735 SR
Queue Stats
38W - 34L
1,623 Elo+
Party 2
Khepri
Khepri
SamuraiLord121
Khepri
Level 142
God Stats
1W - 0L
1,474 SR
Queue Stats
294W - 318L
1,529 Elo+
Solo
Chang'e
Chang'e
ThreeLegWonder
Chang'e
Level 160
God Stats
3W - 7L
1,381 SR
Queue Stats
149W - 122L
1,641 Elo+
Party 2
Nemesis
Nemesis
WARHEADz9
Nemesis
Level 149
God Stats
13W - 8L
1,630 SR
Queue Stats
764W - 681L
1,674 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BWaltz9
Heimdallr
9
0 / 3 / 0
5,319
532
4,414
8,677
3,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 0
5,656
566
5,686
4,810
1,776
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 1 / 0
5,468
547
5,314
8,751
3,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 2
4,852
485
7,750
7,711
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 4 / 3
5,005
501
3,261
13,019
6,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
JB 9OOO
Skadi
9
2 / 1 / 1
5,709
571
4,209
5,454
1,857
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 4
5,248
525
4,536
8,770
3,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 1 / 6
4,912
491
3,912
8,346
4,647
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
3 / 1 / 0
5,424
542
6,315
8,489
3,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
WARHEADz9
Nemesis
11
5 / 0 / 0
6,264
626
7,921
9,635
4,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
3
Kills
11
11
Deaths
3
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BWaltz9
Heimdallr
0
3
0
0
L
1
1
0
1
L
2
1
0
2
L
0
2
2
0.5
W
Skadi
JB 9OOO
Skadi
2
1
1
2.5
W
1
0
4
3
W
0
1
6
3
W
3
1
0
3
W
Nemesis
WARHEADz9
Nemesis
5
0
0
5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,425
Damage
26,893
42,968
Taken
40,694
18,651
Mitigated
18,503
17,557
Healing
13,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BWaltz9
Heimdallr
4,414
2,933
0
3,157
8,677
3,423
0
0
8,677
0
33,650
L
5,686
2,309
0
1,838
4,810
1,776
0
1,761
3,049
0
47,309
L
5,314
1,251
0
4,139
8,751
3,240
0
1,208
7,543
0
38,002
L
7,750
579
773
3,701
7,711
3,460
0
3,567
4,144
33,814
0
W
Skadi
JB 9OOO
Skadi
4,209
2,173
0
710
5,454
1,857
0
749
4,705
0
40,153
W
4,536
1,204
0
2,952
8,770
3,688
0
2,442
6,328
0
28,749
W
3,912
332
285
1,715
8,346
4,647
0
2,684
5,662
12,163
0
W
6,315
834
681
2,056
8,489
3,316
0
4,890
3,599
33,554
0
W
Nemesis
WARHEADz9
Nemesis
7,921
3,524
0
4,988
9,635
4,995
0
246
9,389
0
40,898
L
3,261
897
193
3,756
13,019
6,752
0
3,691
9,328
14,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,300
Gold Earned
27,557
291
Minions Killed
262
0
Camps Cleared
0
951,128
Distance Traveled
1,052,203
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,319
532
65
7
0
179,410
4
L
Medusa
5,656
566
83
8
0
173,402
1
L
Da Ji
5,468
547
74
7
0
212,182
3
L
Hades
4,852
485
45
5
0
207,465
1
W
Skadi
5,709
571
73
7
0
180,157
0
W
Fenrir
5,248
525
49
5
0
208,447
1
W
Khepri
4,912
491
9
1
0
197,116
4
W
Chang'e
5,424
542
57
6
0
192,448
2
W
Nemesis
6,264
626
74
7
0
274,035
1
L
Ymir
5,005
501
24
2
0
178,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role