Player Matchup

Pele
Pele
 
Pele
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Airionden
Skadi
Level 18
God Stats
1W - 1L
1,767 SR
Queue Stats
3W - 1L
1,720 Elo+
Party 2
Chaac
Chaac
Ale894
Chaac
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
Dharøk
Bacchus
Level 61
God Stats
1W - 2L
1,587 SR
Queue Stats
5W - 6L
1,316 Elo+
Party 2
Ra
Ra
TengenZ1006
Ra
Level 49
God Stats
12W - 14L
1,536 SR
Queue Stats
129W - 146L
1,412 Elo+
Solo
Team Averages
Level 54
1,578 SR
1,490 Elo+

VS

Team Averages
Level 79
1,425 SR
1,436 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
StickmanRules4
Anhur
Level 129
God Stats
3W - 0L
1,394 SR
Queue Stats
140W - 115L
1,530 Elo+
Solo
Achilles
Achilles
TheAmazingCorn
Achilles
Level 64
God Stats
7W - 5L
1,408 SR
Queue Stats
90W - 90L
1,446 Elo+
Party 1
Artio
Artio
YogurtRopes
Artio
Level 54
God Stats
12W - 15L
1,391 SR
Queue Stats
42W - 64L
1,318 Elo+
Party 1
Chiron
Chiron
radfurby
Chiron
Level 48
God Stats
15W - 14L
1,434 SR
Queue Stats
58W - 74L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
1 / 2 / 2
6,248
481
4,812
11,051
3,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Skadi
Airionden
Skadi
9
2 / 6 / 1
5,859
451
7,517
10,572
2,559
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Ale894
Chaac
11
1 / 3 / 0
6,508
501
5,077
12,158
7,168
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Dharøk
Bacchus
9
1 / 0 / 3
6,389
491
4,314
6,808
4,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 1 / 0
6,804
523
3,617
5,115
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
2 / 1 / 2
7,830
602
6,728
9,714
5,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
5 / 1 / 1
6,931
533
8,852
7,849
2,599
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
13
4 / 0 / 2
7,514
578
6,435
8,930
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 4
6,666
513
3,112
12,614
6,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
radfurby
Chiron
13
1 / 0 / 2
6,892
530
4,356
7,671
3,135
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
5
Kills
12
12
Deaths
5
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
2
2
1
W
Erlang Shen
 
Erlang Shen
2
1
2
3
L
Skadi
Airionden
Skadi
2
6
1
0.42
L
Chaac
Ale894
Chaac
1
3
0
0.33
L
Bacchus
Dharøk
Bacchus
1
0
3
2.5
W
5
1
1
5.5
L
0
1
0
0
W
Achilles
4
0
2
5
W
0
3
4
0.67
W
Chiron
radfurby
Chiron
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,337
Damage
29,483
45,704
Taken
46,778
20,206
Mitigated
21,370
15,381
Healing
18,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,812
845
0
4,918
11,051
3,695
0
97
10,741
0
37,723
W
Erlang Shen
 
Erlang Shen
6,728
3,549
0
5,625
9,714
5,153
0
0
9,714
0
53,134
L
Skadi
Airionden
Skadi
7,517
3,997
0
1,316
10,572
2,559
0
1,982
8,590
0
34,958
L
Chaac
Ale894
Chaac
5,077
1,453
0
4,782
12,158
7,168
136
0
12,158
0
39,303
L
Bacchus
Dharøk
Bacchus
4,314
890
0
2,082
6,808
4,725
0
1,033
5,775
17,006
0
W
8,852
3,830
0
1,034
7,849
2,599
1,185
2,374
5,475
0
49,428
L
3,617
467
46
2,237
5,115
2,059
93
0
5,115
54,283
0
W
Achilles
6,435
1,992
0
1,145
8,930
3,828
0
659
8,271
0
60,974
W
3,112
257
2,225
4,649
12,614
6,655
135
1,336
11,278
21,127
0
W
Chiron
radfurby
Chiron
4,356
1,877
61
3,522
7,671
3,135
670
3,562
4,109
0
59,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,808
Gold Earned
35,833
302
Minions Killed
436
0
Camps Cleared
0
1,190,873
Distance Traveled
1,281,512
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,248
481
64
5
0
266,164
4
W
Erlang Shen
7,830
602
110
8
0
265,042
3
L
Skadi
5,859
451
47
4
0
224,372
1
L
Chaac
6,508
501
72
6
0
216,421
4
L
Bacchus
6,389
491
18
1
0
237,550
3
W
Anhur
6,931
533
87
7
0
233,701
2
L
Ra
6,804
523
101
8
0
246,366
4
W
Achilles
7,514
578
98
8
0
296,594
5
W
Artio
6,666
513
27
2
0
259,521
0
W
Chiron
6,892
530
114
9
0
226,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role