Player Matchup

Fafnir
Fafnir
Why Hurj
Fafnir
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
205W - 234L
1,383 Elo+
Solo
Hades
Hades
crazy-KobY
Hades
Level 85
God Stats
3W - 2L
1,387 SR
Queue Stats
66W - 90L
1,372 Elo+
Party 2
Izanami
Izanami
its-ElementZ
Izanami
Level 80
God Stats
16W - 16L
1,459 SR
Queue Stats
69W - 91L
1,356 Elo+
Party 2
Mulan
Mulan
sixgodblackboy
Mulan
Level 44
God Stats
9W - 17L
1,244 SR
Queue Stats
11W - 18L
1,323 Elo+
Party 2
Tsukuyomi
Tsukuyomi
toorinnegans
Tsukuyomi
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 66L
1,448 Elo+
Party 2
Team Averages
Level 68
1,418 SR
1,376 Elo+

VS

Team Averages
Level 69
1,459 SR
1,424 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Banme9777
Lancelot
Level 60
God Stats
16W - 17L
1,543 SR
Queue Stats
305W - 313L
1,421 Elo+
Party 3
Neith
Neith
II DK ll
Neith
Level 35
God Stats
14W - 14L
1,507 SR
Queue Stats
229W - 251L
1,423 Elo+
Party 3
Izanami
Izanami
MataLuiz
Izanami
Level 34
God Stats
1W - 6L
1,362 SR
Queue Stats
50W - 75L
1,394 Elo+
Party 1
Achilles
Achilles
YD NoVa
Achilles
Level 86
God Stats
1W - 6L
1,383 SR
Queue Stats
166W - 178L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Why Hurj
Fafnir
12
2 / 2 / 5
8,192
546
3,617
15,110
14,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hades
13
4 / 1 / 5
8,359
557
15,118
12,672
7,121
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
its-ElementZ
Izanami
13
2 / 0 / 3
7,887
526
5,178
8,611
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 3 / 3
7,111
474
7,367
14,020
7,304
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
toorinnegans
Tsukuyomi
13
4 / 2 / 2
7,648
510
6,425
10,030
3,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
2 / 2 / 2
6,875
458
6,762
9,860
7,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
Banme9777
Lancelot
14
2 / 1 / 3
8,419
561
9,865
11,181
6,300
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
II DK ll
Neith
11
0 / 4 / 2
6,653
444
4,585
11,343
4,627
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
MataLuiz
Izanami
12
1 / 3 / 2
7,288
486
8,129
8,837
3,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Achilles
YD NoVa
Achilles
12
3 / 2 / 3
7,232
482
5,410
12,326
5,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
12
Kills
8
8
Deaths
12
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
2
2
1.5
L
Lancelot
Banme9777
Lancelot
2
1
3
3.5
L
Neith
II DK ll
Neith
0
4
2
0.25
L
Izanami
MataLuiz
Izanami
1
3
2
0.67
W
Fafnir
Why Hurj
Fafnir
2
2
5
2.25
L
Achilles
YD NoVa
Achilles
3
2
3
2.25
W
Hades
4
1
5
6.5
W
Izanami
its-ElementZ
Izanami
2
0
3
3.5
W
0
3
3
0.5
W
Tsukuyomi
toorinnegans
Tsukuyomi
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,705
Damage
34,751
60,443
Taken
53,547
35,545
Mitigated
27,142
24,305
Healing
15,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
6,762
1,079
0
4,047
9,860
7,292
328
3,839
6,021
28,123
0
L
Lancelot
Banme9777
Lancelot
9,865
1,949
0
4,216
11,181
6,300
0
2,464
8,717
68
56,861
L
Neith
II DK ll
Neith
4,585
2,739
0
2,800
11,343
4,627
952
7,572
3,771
0
42,111
L
Izanami
MataLuiz
Izanami
8,129
4,679
0
1,213
8,837
3,697
614
3,179
5,658
0
71,660
W
Fafnir
Why Hurj
Fafnir
3,617
1,700
476
5,198
15,110
14,582
0
3,429
11,681
25,012
0
L
Achilles
YD NoVa
Achilles
5,410
1,990
0
3,053
12,326
5,226
0
1,681
10,645
0
43,853
W
Hades
15,118
1,145
830
8,849
12,672
7,121
1,046
998
11,674
73,631
0
W
Izanami
its-ElementZ
Izanami
5,178
2,957
0
2,417
8,611
2,877
1,939
1,774
6,837
0
64,458
W
7,367
870
0
4,485
14,020
7,304
383
750
13,270
0
49,159
W
Tsukuyomi
toorinnegans
Tsukuyomi
6,425
1,786
0
2,050
10,030
3,661
0
1
10,029
0
46,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,197
Gold Earned
36,467
422
Minions Killed
426
0
Camps Cleared
0
1,413,363
Distance Traveled
1,359,629
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,875
458
40
3
0
260,585
1
L
Lancelot
8,419
561
115
8
0
305,854
3
L
Neith
6,653
444
75
5
0
210,620
0
L
Izanami
7,288
486
115
8
0
263,010
3
W
Fafnir
8,192
546
26
2
0
279,136
6
L
Achilles
7,232
482
81
5
0
319,560
0
W
Hades
8,359
557
122
8
0
275,589
1
W
Izanami
7,887
526
112
7
0
286,032
2
W
Mulan
7,111
474
91
6
0
267,781
1
W
Tsukuyomi
7,648
510
71
5
0
304,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role