Player Matchup

Charybdis
Charybdis
CHRHR
Charybdis
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,403 Elo+
Party 3
Kukulkan
Kukulkan
Esvahanna
Kukulkan
Level 160
God Stats
4W - 3L
1,602 SR
Queue Stats
106W - 94L
1,592 Elo+
Party 2
Da Ji
Da Ji
Nabicator
Da Ji
Level 29
God Stats
21W - 6L
1,736 SR
Queue Stats
51W - 32L
1,628 Elo+
Party 2
Fafnir
Fafnir
TheUnknowenEnder
Fafnir
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 61L
1,393 Elo+
Party 3
King Arthur
King Arthur
iLxwis
King Arthur
Level 107
God Stats
2W - 1L
1,430 SR
Queue Stats
78W - 61L
1,593 Elo+
Solo
Team Averages
Level 82
1,554 SR
1,521 Elo+

VS

Team Averages
Level 37
1,506 SR
1,359 Elo+
Janus
Janus
Dante12re
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 46L
1,354 Elo+
Party 1
The Morrigan
The Morrigan
DrM199
The Morrigan
Level 59
God Stats
5W - 10L
1,435 SR
Queue Stats
58W - 88L
1,383 Elo+
Party 1
Guan Yu
Guan Yu
MeliodasII
Guan Yu
Level 29
God Stats
1W - 4L
1,418 SR
Queue Stats
24W - 42L
1,370 Elo+
Party 1
Neith
Neith
Ragnar1610
Neith
Level 7
God Stats
3W - 8L
1,708 SR
Queue Stats
6W - 18L
1,305 Elo+
Party 1
Thanatos
Thanatos
Ryuzaaki00
Thanatos
Level 60
God Stats
6W - 8L
1,468 SR
Queue Stats
72W - 97L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CHRHR
Charybdis
16
4 / 7 / 7
10,364
471
11,422
15,397
5,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Esvahanna
Kukulkan
19
6 / 2 / 3
12,242
556
14,721
13,837
7,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
Nabicator
Da Ji
20
15 / 3 / 10
13,852
630
20,470
20,011
11,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 1 / 16
11,710
532
8,271
22,576
28,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

King Arthur
iLxwis
King Arthur
19
9 / 4 / 9
12,951
589
18,164
27,742
31,514
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dante12re
Janus
14
0 / 11 / 4
9,124
415
10,362
19,042
6,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

The Morrigan
DrM199
The Morrigan
15
3 / 6 / 1
10,075
458
6,756
13,790
6,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
MeliodasII
Guan Yu
15
3 / 6 / 3
10,000
455
9,241
25,978
30,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
13
3 / 9 / 3
8,900
405
12,524
17,218
9,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
Ryuzaaki00
Thanatos
17
7 / 5 / 0
11,301
514
9,006
19,107
8,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
27
37
Kills
16
17
Deaths
37
45
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charybdis
CHRHR
Charybdis
4
7
7
1.07
L
Janus
Dante12re
Janus
0
11
4
0.18
L
The Morrigan
DrM199
The Morrigan
3
6
1
0.58
W
Kukulkan
Esvahanna
Kukulkan
6
2
3
3.75
L
Guan Yu
MeliodasII
Guan Yu
3
6
3
0.75
W
Da Ji
Nabicator
Da Ji
15
3
10
6.67
L
Neith
3
9
3
0.5
L
Thanatos
Ryuzaaki00
Thanatos
7
5
0
1.4
W
3
1
16
11
W
King Arthur
iLxwis
King Arthur
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,048
Damage
47,889
99,563
Taken
95,135
83,392
Mitigated
61,430
21,646
Healing
26,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
CHRHR
Charybdis
11,422
5,335
0
2,871
15,397
5,679
4,667
1,151
14,160
0
58,882
L
Janus
Dante12re
Janus
10,362
1,884
129
1,234
19,042
6,886
90
3,371
15,599
50,902
0
L
The Morrigan
DrM199
The Morrigan
6,756
1,202
0
1,932
13,790
6,446
0
4,722
8,802
53,426
2,521
W
Kukulkan
Esvahanna
Kukulkan
14,721
1,099
0
2,576
13,837
7,009
3,801
1,375
12,380
112,057
0
L
Guan Yu
MeliodasII
Guan Yu
9,241
1,982
3,442
5,224
25,978
30,243
160
7,192
18,615
0
50,971
W
Da Ji
Nabicator
Da Ji
20,470
6,699
0
5,934
20,011
11,125
2,263
1,147
18,756
0
109,794
L
Neith
12,524
6,839
0
670
17,218
9,060
2,083
3,991
13,213
0
55,857
L
Thanatos
Ryuzaaki00
Thanatos
9,006
1,558
0
14,347
19,107
8,795
0
3,121
15,914
0
64,891
W
8,271
2,314
792
8,223
22,576
28,065
893
2,970
19,384
30,277
0
W
King Arthur
iLxwis
King Arthur
18,164
2,601
0
1,250
27,742
31,514
62
7,801
19,544
0
95,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,119
Gold Earned
49,400
620
Minions Killed
463
0
Camps Cleared
0
1,972,594
Distance Traveled
1,911,914
28
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,364
471
96
4
0
350,172
3
L
Janus
9,124
415
81
4
0
349,032
1
L
The Morrigan
10,075
458
98
4
0
389,308
3
W
Kukulkan
12,242
556
191
9
0
375,842
10
L
Guan Yu
10,000
455
92
4
0
418,000
3
W
Da Ji
13,852
630
148
7
0
460,006
5
L
Neith
8,900
405
81
4
0
315,241
0
L
Thanatos
11,301
514
111
5
0
440,333
2
W
Fafnir
11,710
532
27
1
0
406,313
4
W
King Arthur
12,951
589
158
7
0
380,261
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role