Player Matchup

Hercules
Hercules
 
Hercules
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Marvelboylkl
Raijin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,274 Elo+
Solo
Cerberus
Cerberus
Nazundo
Cerberus
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 25L
1,601 Elo+
Party 1
Fenrir
Fenrir
R_u_L_i
Fenrir
Level 126
God Stats
0W - 3L
1,111 SR
Queue Stats
56W - 64L
1,423 Elo+
Solo
Team Averages
Level 93
1,422 SR
1,460 Elo+

VS

Team Averages
Level 104
1,532 SR
1,469 Elo+
Artemis
Artemis
 
Artemis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Curango
Ah Puch
Level 41
God Stats
3W - 0L
1,811 SR
Queue Stats
96W - 107L
1,537 Elo+
Solo
Skadi
Skadi
Mephimash
Skadi
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 70L
1,440 Elo+
Solo
He Bo
He Bo
MrsCrack
He Bo
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
270W - 287L
1,460 Elo+
Solo
Charybdis
Charybdis
dbelingar
Charybdis
Level 129
God Stats
11W - 15L
1,348 SR
Queue Stats
747W - 901L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
1 / 2 / 7
7,728
703
7,359
14,061
16,349
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lancelot
 
Lancelot
13
1 / 6 / 5
7,623
693
7,440
13,939
7,329
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
13
0 / 5 / 5
7,356
669
2,398
10,510
5,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Nazundo
Cerberus
15
3 / 2 / 4
7,588
690
8,526
15,275
14,962
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fenrir
R_u_L_i
Fenrir
15
4 / 6 / 2
8,608
783
6,769
13,078
7,580
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
6 / 2 / 12
9,572
870
13,909
9,726
4,551
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
Curango
Ah Puch
16
5 / 1 / 15
9,349
850
18,877
7,824
3,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Skadi
Mephimash
Skadi
14
3 / 3 / 13
8,700
791
10,439
10,762
4,107
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
MrsCrack
He Bo
15
3 / 2 / 13
8,749
795
7,401
7,843
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
dbelingar
Charybdis
16
4 / 2 / 12
9,081
826
10,480
9,032
4,150
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
86
9
Kills
21
21
Deaths
10
23
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
2
7
2.25
L
Lancelot
 
Lancelot
1
6
5
0.58
W
Artemis
 
Artemis
6
2
12
6
W
Ah Puch
Curango
Ah Puch
5
1
15
12.5
L
Raijin
0
5
5
0.5
W
Skadi
Mephimash
Skadi
3
3
13
3.17
W
He Bo
MrsCrack
He Bo
3
2
13
4.75
L
Cerberus
Nazundo
Cerberus
3
2
4
2.5
L
Fenrir
R_u_L_i
Fenrir
4
6
2
0.83
W
Charybdis
dbelingar
Charybdis
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,492
Damage
61,106
66,863
Taken
45,187
51,427
Mitigated
19,673
14,219
Healing
20,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,359
287
1,136
2,595
14,061
16,349
0
5,431
8,630
0
12,437
L
Lancelot
 
Lancelot
7,440
1,015
743
1,911
13,939
7,329
0
4,317
9,622
0
13,853
W
Artemis
 
Artemis
13,909
7,825
1,859
3,380
9,726
4,551
2,691
2,714
7,012
0
23,767
W
Ah Puch
Curango
Ah Puch
18,877
1,163
3,829
2,679
7,824
3,784
569
2,187
5,637
36,518
0
L
Raijin
2,398
0
533
814
10,510
5,207
0
4,762
5,748
16,007
0
W
Skadi
Mephimash
Skadi
10,439
3,500
1,549
1,594
10,762
4,107
213
2,617
8,145
0
19,669
W
He Bo
MrsCrack
He Bo
7,401
242
1,845
1,349
7,843
3,081
164
1,531
6,312
14,002
0
L
Cerberus
Nazundo
Cerberus
8,526
114
285
2,928
15,275
14,962
0
5,277
9,998
14,239
0
L
Fenrir
R_u_L_i
Fenrir
6,769
777
1,886
1,388
13,078
7,580
0
6,491
6,587
0
15,663
W
Charybdis
dbelingar
Charybdis
10,480
6,445
1,082
966
9,032
4,150
1,570
1,875
7,157
0
18,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,903
Gold Earned
45,451
125
Minions Killed
120
0
Camps Cleared
0
996,220
Distance Traveled
1,107,371
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,728
703
20
2
0
230,758
1
L
Lancelot
7,623
693
15
1
0
197,424
0
W
Artemis
9,572
870
18
2
0
221,548
2
W
Ah Puch
9,349
850
38
3
0
220,928
4
L
Raijin
7,356
669
42
4
0
175,458
0
W
Skadi
8,700
791
24
2
0
234,362
0
W
He Bo
8,749
795
20
2
0
242,374
0
L
Cerberus
7,588
690
28
3
0
201,822
2
L
Fenrir
8,608
783
20
2
0
190,758
0
W
Charybdis
9,081
826
20
2
0
188,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role