Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ArreUnicornio
Danzaburou
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,404 Elo+
Solo
Scylla
Scylla
Chupaccabra
Scylla
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,290 Elo+
Party 2
Vulcan
Vulcan
GreatWhyteShart
Vulcan
Level 84
God Stats
1W - 5L
1,678 SR
Queue Stats
342W - 353L
1,423 Elo+
Solo
Mercury
Mercury
Kevdzl
Mercury
Level 89
God Stats
1W - 2L
1,715 SR
Queue Stats
246W - 275L
1,395 Elo+
Party 2
Team Averages
Level 104
1,579 SR
1,402 Elo+

VS

Team Averages
Level 57
1,481 SR
1,380 Elo+
Gilgamesh
Gilgamesh
Do Not Snow
Gilgamesh
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 181L
1,403 Elo+
Party 1
Anhur
Anhur
DoNotHaze
Anhur
Level 28
God Stats
1W - 5L
1,252 SR
Queue Stats
57W - 71L
1,379 Elo+
Party 1
Guan Yu
Guan Yu
GOTWOOD559
Guan Yu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 18L
1,283 Elo+
Solo
Sol
Sol
HellzBellz33
Sol
Level 58
God Stats
4W - 1L
1,478 SR
Queue Stats
39W - 55L
1,364 Elo+
Party 1
Ares
Ares
KayChaotic
Ares
Level 154
God Stats
13W - 6L
1,676 SR
Queue Stats
571W - 572L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
19
0 / 6 / 14
10,969
609
6,948
27,657
42,603
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
ArreUnicornio
Danzaburou
18
3 / 6 / 12
11,753
653
13,124
21,233
12,613
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
19
5 / 7 / 7
12,167
676
21,401
18,278
8,808
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
10 / 4 / 10
13,370
743
33,395
14,216
8,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Kevdzl
Mercury
15
1 / 9 / 6
10,036
558
8,431
16,796
7,886
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Do Not Snow
Gilgamesh
20
7 / 5 / 20
13,322
740
13,003
20,378
21,744
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
DoNotHaze
Anhur
18
3 / 7 / 18
11,979
666
11,298
21,001
10,296
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
GOTWOOD559
Guan Yu
20
9 / 5 / 11
13,151
731
14,879
22,463
25,039
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
3 / 1 / 22
12,709
706
19,868
15,745
8,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
10 / 4 / 19
12,924
718
19,385
25,243
30,977
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
122
19
Kills
32
32
Deaths
22
49
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
6
14
1.17
L
Danzaburou
ArreUnicornio
Danzaburou
3
6
12
1.5
L
Scylla
5
7
7
1.21
W
Gilgamesh
Do Not Snow
Gilgamesh
7
5
20
3.4
W
Anhur
DoNotHaze
Anhur
3
7
18
1.71
W
Guan Yu
GOTWOOD559
Guan Yu
9
5
11
2.9
L
10
4
10
3.75
W
3
1
22
14
W
10
4
19
4.88
L
Mercury
Kevdzl
Mercury
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,299
Damage
78,433
98,180
Taken
104,830
80,047
Mitigated
96,508
29,352
Healing
37,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,948
1,025
8,894
6,873
27,657
42,603
461
8,681
18,976
15,626
0
L
Danzaburou
ArreUnicornio
Danzaburou
13,124
4,683
1,761
4,211
21,233
12,613
2,445
10,656
10,577
0
34,406
L
Scylla
21,401
1,251
1,996
1,974
18,278
8,808
938
8,172
10,106
42,116
0
W
Gilgamesh
Do Not Snow
Gilgamesh
13,003
2,272
713
906
20,378
21,744
712
12,947
7,431
0
27,443
W
Anhur
DoNotHaze
Anhur
11,298
8,174
1,645
3,750
21,001
10,296
1,885
12,889
8,112
0
27,303
W
Guan Yu
GOTWOOD559
Guan Yu
14,879
1,474
8,649
8,794
22,463
25,039
954
13,241
9,222
0
35,192
L
33,395
10,939
553
1,680
14,216
8,137
878
5,835
8,381
57,058
0
W
19,868
3,443
2,639
5,843
15,745
8,452
3,579
10,555
5,190
64,834
0
W
19,385
518
1,123
3,486
25,243
30,977
1,049
12,112
13,131
28,657
0
L
Mercury
Kevdzl
Mercury
8,431
2,029
441
969
16,796
7,886
0
5,909
10,887
0
16,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,295
Gold Earned
64,085
176
Minions Killed
212
0
Camps Cleared
0
1,498,985
Distance Traveled
1,743,957
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,969
609
6
0
0
260,700
4
L
Danzaburou
11,753
653
57
3
0
278,352
0
L
Scylla
12,167
676
31
2
0
308,745
0
W
Gilgamesh
13,322
740
38
2
0
349,775
0
W
Anhur
11,979
666
36
2
0
306,251
0
W
Guan Yu
13,151
731
40
2
0
393,820
0
L
Vulcan
13,370
743
62
3
0
333,080
0
W
Sol
12,709
706
88
5
0
343,829
0
W
Ares
12,924
718
10
1
0
350,282
1
L
Mercury
10,036
558
20
1
0
318,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role