Player Matchup

Geb
Geb
BlackKoiFish
Geb
Level 85
God Stats
0W - 2L
1,436 SR
Queue Stats
9W - 8L
1,590 Elo+
Party 1
Nike
Nike
Flexo148
Nike
Level 18
God Stats
1W - 1L
1,700 SR
Queue Stats
2W - 3L
1,539 Elo+
Party 1
Sol
Sol
NDABLWJB
Sol
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 50L
1,500 Elo+
Solo
Da Ji
Da Ji
Potatoskins12
Da Ji
Level 49
God Stats
0W - 2L
1,308 SR
Queue Stats
10W - 11L
1,558 Elo+
Party 1
Serqet
Serqet
RunescapeSSBM
Serqet
Level 89
God Stats
0W - 1L
1,499 SR
Queue Stats
10W - 13L
1,391 Elo+
Party 1
Team Averages
Level 51
1,489 SR
1,516 Elo+

VS

Team Averages
Level 71
1,504 SR
1,432 Elo+
Rama
Rama
FatherSnow8356
Rama
Level 149
God Stats
8W - 6L
1,588 SR
Queue Stats
326W - 366L
1,408 Elo+
Solo
Xing Tian
Xing Tian
SleepyPsyduck
Xing Tian
Level 18
God Stats
2W - 0L
1,702 SR
Queue Stats
19W - 23L
1,422 Elo+
Party 2
Neith
Neith
TingedAnt
Neith
Level 108
God Stats
2W - 0L
1,745 SR
Queue Stats
12W - 16L
1,370 Elo+
Party 2
Bellona
Bellona
gr8pelimecrinny
Bellona
Level 66
God Stats
1W - 0L
1,216 SR
Queue Stats
7W - 5L
1,596 Elo+
Party 2
Hachiman
Hachiman
samtheman214
Hachiman
Level 16
God Stats
1W - 0L
1,271 SR
Queue Stats
4W - 5L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 16
10,106
674
16,004
28,828
34,847
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nike
18
6 / 4 / 15
11,635
776
19,944
18,787
22,983
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

20
8 / 2 / 15
12,326
822
16,330
14,947
10,819
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
6 / 8 / 10
11,242
749
17,692
19,803
15,164
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

19
7 / 2 / 19
12,658
844
12,555
17,868
34,427
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 6 / 14
11,477
765
17,757
16,277
7,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
SleepyPsyduck
Xing Tian
17
3 / 5 / 13
11,464
764
14,301
31,256
28,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
TingedAnt
Neith
19
5 / 6 / 15
12,218
815
19,483
15,313
7,141
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
8 / 5 / 11
12,267
818
16,847
18,427
25,602
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Hachiman
samtheman214
Hachiman
18
3 / 6 / 16
10,933
729
13,313
14,846
7,221
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
91
28
Kills
22
22
Deaths
28
75
Assists
69
Player
Kills
Deaths
Assists
KDA
L
1
6
16
1.5
W
3
6
14
1.67
L
Nike
6
4
15
3.38
L
8
2
15
7.75
L
6
8
10
1.38
L
7
2
19
8.25
W
Xing Tian
SleepyPsyduck
Xing Tian
3
5
13
1.9
W
Neith
TingedAnt
Neith
5
6
15
2.08
W
8
5
11
2.7
W
Hachiman
samtheman214
Hachiman
3
6
16
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,525
Damage
81,701
100,233
Taken
96,119
118,240
Mitigated
76,466
28,055
Healing
29,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,004
788
1,043
3,512
28,828
34,847
238
3,557
25,271
27,832
0
W
17,757
10,019
2,177
4,241
16,277
7,527
2,478
4,994
11,067
0
44,109
L
Nike
19,944
2,316
2,071
1,628
18,787
22,983
449
5,056
13,731
0
32,298
L
16,330
5,570
1,615
4,806
14,947
10,819
2,595
1,474
13,473
42,497
1,398
L
17,692
5,499
2,100
2,871
19,803
15,164
875
2,084
17,719
0
27,847
L
12,555
1,755
4,489
3,920
17,868
34,427
559
2,130
15,738
0
15,481
W
Xing Tian
SleepyPsyduck
Xing Tian
14,301
982
1,318
10,320
31,256
28,975
342
9,725
21,357
22,354
0
W
Neith
TingedAnt
Neith
19,483
7,077
1,623
4,622
15,313
7,141
2,156
5,538
9,373
0
39,359
W
16,847
2,963
1,039
2,204
18,427
25,602
603
5,529
12,543
0
35,914
W
Hachiman
samtheman214
Hachiman
13,313
9,310
355
1,958
14,846
7,221
2,393
5,831
8,919
0
22,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,967
Gold Earned
58,359
142
Minions Killed
168
0
Camps Cleared
0
1,484,392
Distance Traveled
1,317,541
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,106
674
21
1
0
278,470
1
W
Rama
11,477
765
58
4
0
244,930
1
L
Nike
11,635
776
32
2
0
289,354
1
L
Sol
12,326
822
57
4
0
287,510
0
L
Da Ji
11,242
749
23
2
0
270,931
3
L
Serqet
12,658
844
9
1
0
358,127
0
W
Xing Tian
11,464
764
14
1
0
292,840
0
W
Neith
12,218
815
41
3
0
261,771
1
W
Bellona
12,267
818
33
2
0
277,265
0
W
Hachiman
10,933
729
22
1
0
240,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role