Player Matchup

Set
Set
Simply_CallMeD
Set
Level 83
God Stats
6W - 1L
1,595 SR
Queue Stats
11W - 3L
1,604 Elo+
Party 1
Mulan
Mulan
mushroom_-_head-
Mulan
Level 70
God Stats
0W - 1L
1,522 SR
Queue Stats
12W - 2L
1,851 Elo+
Party 1
Atlas
Atlas
nut_bucket
Atlas
Level 25
God Stats
3W - 1L
1,805 SR
Queue Stats
7W - 6L
1,422 Elo+
Party 1
Team Averages
Level 59
1,641 SR
1,626 Elo+

VS

Team Averages
Level 73
1,462 SR
1,303 Elo+
Sylvanus
Sylvanus
MarriedMonke
Sylvanus
Level 103
God Stats
7W - 6L
1,461 SR
Queue Stats
25W - 33L
1,347 Elo+
Party 2
Tiamat
Tiamat
VoicelessMonke
Tiamat
Level 46
God Stats
6W - 10L
1,410 SR
Queue Stats
50W - 87L
1,191 Elo+
Party 2
Gilgamesh
Gilgamesh
cam man 1442
Gilgamesh
Level 69
God Stats
19W - 23L
1,514 SR
Queue Stats
131W - 168L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,279
662
4,889
11,790
5,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 4 / 0
7,048
641
4,146
9,596
6,783
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atlas
10
0 / 3 / 0
6,506
591
8,774
8,643
5,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MarriedMonke
Sylvanus
15
6 / 1 / 4
9,120
829
11,960
9,220
5,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 0 / 7
8,562
778
7,269
7,084
6,279
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
cam man 1442
Gilgamesh
13
1 / 0 / 10
8,796
800
5,863
10,352
7,786
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
11
11
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
MarriedMonke
Sylvanus
6
1
4
8
L
0
4
1
0.13
W
4
0
7
7.5
W
Gilgamesh
cam man 1442
Gilgamesh
1
0
10
6
L
1
4
0
0.25
L
Atlas
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,809
Damage
25,092
30,029
Taken
26,656
18,469
Mitigated
19,763
3,926
Healing
15,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
MarriedMonke
Sylvanus
11,960
3,462
3,014
4,773
9,220
5,698
575
2,989
5,869
37,614
7,340
L
4,889
2,277
0
2,000
11,790
5,733
0
7,374
4,416
0
25,146
W
7,269
700
252
2,340
7,084
6,279
338
2,124
4,793
20,567
0
W
Gilgamesh
cam man 1442
Gilgamesh
5,863
1,408
1,394
4,059
10,352
7,786
768
3,220
6,632
0
30,468
L
4,146
652
251
1,279
9,596
6,783
0
5,690
3,906
0
11,398
L
Atlas
8,774
3,159
0
396
8,643
5,953
0
5,546
3,097
19,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,833
Gold Earned
26,478
99
Minions Killed
154
3
Camps Cleared
9
480,714
Distance Traveled
643,186
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,120
829
80
7
2
186,354
2
L
Set
7,279
662
52
5
3
149,307
0
W
Tiamat
8,562
778
31
3
2
213,800
0
W
Gilgamesh
8,796
800
43
4
5
243,032
5
L
Mulan
7,048
641
14
1
0
164,302
2
L
Atlas
6,506
591
33
3
0
167,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role