Player Matchup

Sobek
Sobek
 
Sobek
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
JstDionysos
Neith
Level 145
God Stats
40W - 27L
1,653 SR
Queue Stats
64W - 59L
1,533 Elo+
Party 1
Zhong Kui
Zhong Kui
Tyranduriel
Zhong Kui
Level 128
God Stats
0W - 2L
1,262 SR
Queue Stats
65W - 76L
1,498 Elo+
Solo
Team Averages
Level 143
1,472 SR
1,510 Elo+

VS

Team Averages
Level 143
1,893 SR
1,718 Elo+
Zeus
Zeus
DedaIsBack
Zeus
Level 149
God Stats
2W - 0L
1,799 SR
Queue Stats
112W - 50L
1,791 Elo+
Party 2
Chronos
Chronos
DedaTheMaster
Chronos
Level 160
God Stats
4W - 0L
1,922 SR
Queue Stats
378W - 151L
1,862 Elo+
Party 2
Aphrodite
Aphrodite
Xarа
Aphrodite
Level 119
God Stats
3W - 0L
1,957 SR
Queue Stats
50W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 4 / 2
7,720
643
5,731
17,235
23,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
1 / 4 / 1
7,214
601
9,161
12,599
6,028
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Zhong Kui
Tyranduriel
Zhong Kui
11
1 / 6 / 2
7,111
593
7,520
14,777
10,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 5
9,472
789
12,668
9,528
5,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
14
3 / 1 / 9
8,824
735
14,781
11,931
10,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
Xarа
Aphrodite
15
4 / 0 / 9
9,169
764
11,053
13,591
10,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
3
Kills
14
14
Deaths
3
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
4
2
0.5
W
7
2
5
4.75
W
Chronos
3
1
9
7.5
L
1
4
1
0.38
L
Zhong Kui
Tyranduriel
Zhong Kui
1
6
2
0.33
W
Aphrodite
Xarа
Aphrodite
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,412
Damage
38,502
44,611
Taken
35,050
39,431
Mitigated
26,633
9,503
Healing
18,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,731
518
0
6,462
17,235
23,191
0
12,345
4,355
15,873
0
W
12,668
4,567
0
2,282
9,528
5,638
626
2,774
6,558
27,791
0
W
Chronos
14,781
6,363
0
1,258
11,931
10,105
1,454
3,854
7,879
36,843
5,608
L
9,161
4,069
0
2,297
12,599
6,028
0
10,025
2,287
0
23,796
L
Zhong Kui
Tyranduriel
Zhong Kui
7,520
681
0
744
14,777
10,212
0
12,576
1,860
16,597
0
W
Aphrodite
Xarа
Aphrodite
11,053
1,391
6,708
8,729
13,591
10,890
648
6,132
7,175
34,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,045
Gold Earned
27,465
81
Minions Killed
144
3
Camps Cleared
8
521,203
Distance Traveled
657,920
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,720
643
11
1
0
204,833
5
W
Zeus
9,472
789
32
3
0
203,671
4
W
Chronos
8,824
735
57
5
6
240,656
4
L
Neith
7,214
601
35
3
0
159,953
1
L
Zhong Kui
7,111
593
35
3
3
156,417
1
W
Aphrodite
9,169
764
55
5
2
213,593
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role