Player Matchup

Anubis
Anubis
BlackJesus10876
Anubis
Level 87
God Stats
1W - 1L
1,230 SR
Queue Stats
94W - 87L
1,569 Elo+
Party 2
Hel
Hel
BlueHeimdall
Hel
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 26L
1,513 Elo+
Solo
Ymir
Ymir
Jesusdah0mie
Ymir
Level 87
God Stats
4W - 3L
1,603 SR
Queue Stats
27W - 21L
1,575 Elo+
Party 2
Lancelot
Lancelot
REDEYESDRAGOON
Lancelot
Level 48
God Stats
21W - 4L
1,667 SR
Queue Stats
199W - 37L
2,001 Elo+
Solo
Heimdallr
Heimdallr
ShadedRomanian
Heimdallr
Level 99
God Stats
2W - 3L
1,431 SR
Queue Stats
49W - 55L
1,451 Elo+
Solo
Team Averages
Level 86
1,486 SR
1,622 Elo+

VS

Team Averages
Level 78
1,528 SR
1,490 Elo+
Yemoja
Yemoja
 
Yemoja
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Elperroaguayo29
Cupid
Level 36
God Stats
0W - 1L
1,540 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Ah Puch
Ah Puch
MLGbugvsbug3029
Ah Puch
Level 104
God Stats
3W - 5L
1,591 SR
Queue Stats
12W - 24L
1,344 Elo+
Solo
Tsukuyomi
Tsukuyomi
choasllord
Tsukuyomi
Level 81
God Stats
21W - 16L
1,507 SR
Queue Stats
164W - 152L
1,475 Elo+
Party 1
Ishtar
Ishtar
srryisuck
Ishtar
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 9
11,998
1,000
13,208
11,160
8,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
0 / 1 / 13
10,913
909
7,710
11,293
6,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
1 / 0 / 14
12,930
1,078
7,609
12,067
17,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lancelot
18
7 / 1 / 9
12,647
1,054
27,598
17,455
14,513
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
ShadedRomanian
Heimdallr
18
4 / 1 / 11
11,935
995
18,124
11,803
7,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

248

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
0 / 1 / 3
11,533
961
1,527
19,657
16,997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
2 / 6 / 1
11,727
977
12,709
25,405
10,558
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 1 / 2
11,414
951
26,965
9,162
3,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
choasllord
Tsukuyomi
16
0 / 9 / 2
10,829
902
16,502
21,750
9,287
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
srryisuck
Ishtar
15
0 / 0 / 1
9,759
813
514
704
186
Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
12
17
Kills
3
3
Deaths
17
56
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
3
1.5
W
5
0
9
9.5
W
0
1
13
6.5
L
2
6
1
0.42
W
1
0
14
8
L
1
1
2
2
W
Lancelot
7
1
9
11.5
W
Heimdallr
ShadedRomanian
Heimdallr
4
1
11
9.5
L
Tsukuyomi
choasllord
Tsukuyomi
0
9
2
0.11
L
Ishtar
srryisuck
Ishtar
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,249
Damage
58,217
63,778
Taken
76,678
53,702
Mitigated
40,496
39,085
Healing
18,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,527
898
7,209
4,058
19,657
16,997
0
6,879
12,778
8,886
0
W
13,208
647
0
5,878
11,160
8,028
0
7,063
4,097
50,016
0
W
7,710
0
14,757
8,283
11,293
6,630
0
5,276
6,017
16,608
0
L
12,709
8,154
747
4,250
25,405
10,558
0
9,439
15,966
0
39,678
W
7,609
144
0
2,319
12,067
17,332
0
5,566
6,501
15,590
0
L
26,965
322
0
964
9,162
3,468
0
3,752
5,410
61,617
0
W
Lancelot
27,598
5,300
0
4,970
17,455
14,513
0
4,156
13,299
0
40,915
W
Heimdallr
ShadedRomanian
Heimdallr
18,124
9,343
0
2,878
11,803
7,199
0
6,431
5,372
0
49,911
L
Tsukuyomi
choasllord
Tsukuyomi
16,502
4,326
0
1,345
21,750
9,287
0
8,287
13,463
0
43,125
L
Ishtar
srryisuck
Ishtar
514
308
0
182
704
186
0
170
534
0
1,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,423
Gold Earned
55,262
240
Minions Killed
226
10
Camps Cleared
8
1,197,859
Distance Traveled
903,366
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,533
961
14
1
0
194,551
0
W
Anubis
11,998
1,000
77
6
1
216,619
0
W
Hel
10,913
909
25
2
1
262,455
0
L
Cupid
11,727
977
64
5
4
200,397
3
W
Ymir
12,930
1,078
25
2
3
224,182
0
L
Ah Puch
11,414
951
99
8
3
244,488
0
W
Lancelot
12,647
1,054
20
2
4
283,941
1
W
Heimdallr
11,935
995
93
8
1
210,662
0
L
Tsukuyomi
10,829
902
49
4
1
233,640
0
L
Ishtar
9,759
813
0
0
0
30,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role