Player Matchup

Izanami
Izanami
Awildlion
Izanami
Level 17
God Stats
1W - 1L
1,561 SR
Queue Stats
9W - 2L
1,564 Elo+
Party 1
Jormungandr
Jormungandr
Dredarie
Jormungandr
Level 87
God Stats
6W - 10L
1,451 SR
Queue Stats
179W - 210L
1,365 Elo+
Party 1
Sol
Sol
GameOverSkrub
Sol
Level 27
God Stats
15W - 15L
1,456 SR
Queue Stats
41W - 35L
1,464 Elo+
Party 1
Team Averages
Level 44
1,489 SR
1,464 Elo+

VS

Team Averages
Level 74
1,347 SR
1,314 Elo+
Bellona
Bellona
IamTyrant
Bellona
Level 39
God Stats
2W - 7L
1,250 SR
Queue Stats
46W - 84L
1,289 Elo+
Party 2
Chiron
Chiron
evilcoleman
Chiron
Level 115
God Stats
0W - 3L
1,215 SR
Queue Stats
65W - 111L
1,323 Elo+
Party 2
Zeus
Zeus
frankybri
Zeus
Level 69
God Stats
0W - 2L
1,575 SR
Queue Stats
46W - 58L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Awildlion
Izanami
13
5 / 0 / 7
9,059
824
14,006
7,537
3,312
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Dredarie
Jormungandr
14
6 / 1 / 7
9,703
882
7,955
13,606
11,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 2 / 7
8,020
729
8,369
9,331
4,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
IamTyrant
Bellona
10
0 / 4 / 2
6,854
623
6,757
13,372
13,365
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
11
2 / 4 / 1
7,603
691
11,584
11,140
5,083
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
11
1 / 5 / 2
7,172
652
5,521
9,527
3,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
13
Kills
3
3
Deaths
13
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
Awildlion
Izanami
5
0
7
8.5
W
Jormungandr
Dredarie
Jormungandr
6
1
7
9.5
W
2
2
7
2.75
L
Bellona
IamTyrant
Bellona
0
4
2
0.25
L
Chiron
2
4
1
0.63
L
Zeus
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,330
Damage
23,862
30,474
Taken
34,039
19,716
Mitigated
22,113
8,611
Healing
8,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Awildlion
Izanami
14,006
10,470
0
2,591
7,537
3,312
1,114
1,033
6,306
0
34,441
W
Jormungandr
Dredarie
Jormungandr
7,955
2,743
0
3,619
13,606
11,998
388
1,784
11,458
24,947
0
W
8,369
2,874
0
2,401
9,331
4,406
0
2,017
7,073
21,570
2,680
L
Bellona
IamTyrant
Bellona
6,757
2,691
833
3,005
13,372
13,365
0
6,529
6,843
0
12,359
L
Chiron
11,584
7,550
763
1,206
11,140
5,083
87
3,907
7,230
0
29,449
L
Zeus
5,521
392
0
2,352
9,527
3,665
0
4,944
4,583
23,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,782
Gold Earned
21,629
125
Minions Killed
103
5
Camps Cleared
3
649,953
Distance Traveled
557,803
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,059
824
61
6
1
212,759
2
W
Jormungandr
9,703
882
22
2
1
225,742
0
W
Sol
8,020
729
42
4
3
211,452
2
L
Bellona
6,854
623
21
2
2
183,878
0
L
Chiron
7,603
691
42
4
0
187,893
0
L
Zeus
7,172
652
40
4
1
186,032
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role