Player Matchup

Kuzenbo
Kuzenbo
Gold V
GoldenPanda5869
Kuzenbo
Gold V
Level 117
God Stats
12W - 18L
1,450 SR
Queue Stats
129W - 160L
1,300 MMR
Party 1
Heimdallr
Heimdallr
Gold V
Trillavelli
Heimdallr
Gold V
Level 101
God Stats
2W - 2L
1,633 SR
Queue Stats
477W - 540L
1,144 MMR
Solo
Janus
Janus
Gold V
WillieWayne7
Janus
Gold V
Level 77
God Stats
16W - 18L
1,480 SR
Queue Stats
139W - 167L
1,394 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,521 SR
1,279 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,515 SR
1,263 MMR
Danzaburou
Danzaburou
Gold V
Andrewjkb
Danzaburou
Gold V
Level 77
God Stats
18W - 25L
1,384 SR
Queue Stats
246W - 288L
1,071 MMR
Solo
Fenrir
Fenrir
Platinum V
WhirlingChalk4
Fenrir
Platinum V
Level 129
God Stats
184W - 248L
1,554 SR
Queue Stats
246W - 319L
1,482 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
foxikush
Baron Samedi
Silver I
Level 147
God Stats
54W - 45L
1,606 SR
Queue Stats
399W - 442L
1,237 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 4
10,805
720
12,003
23,178
34,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
Trillavelli
Heimdallr
15
3 / 10 / 6
11,010
734
12,229
20,599
8,423
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
5 / 6 / 4
11,121
741
11,056
13,011
5,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AtlasAchillesMedusaAh Muzen CabEset

VS

Bans
ShivaAthenaGilgameshHorusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Andrewjkb
Danzaburou
14
2 / 4 / 13
10,391
693
12,799
14,302
6,996
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
6 / 4 / 11
10,990
733
14,720
24,871
30,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
foxikush
Baron Samedi
17
11 / 3 / 7
11,988
799
22,275
14,636
9,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
11
Kills
19
19
Deaths
11
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Andrewjkb
Danzaburou
2
4
13
2.13
L
3
3
4
1.67
L
Heimdallr
Trillavelli
Heimdallr
3
10
6
0.6
W
6
4
11
2.88
L
5
6
4
1.17
W
Baron Samedi
foxikush
Baron Samedi
11
3
7
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,288
Damage
49,794
56,788
Taken
53,809
47,873
Mitigated
46,779
2,310
Healing
19,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Andrewjkb
Danzaburou
12,799
7,152
0
2,364
14,302
6,996
889
8,224
5,866
0
45,686
L
12,003
3,850
0
728
23,178
34,105
0
7,246
15,468
21,624
0
L
Heimdallr
Trillavelli
Heimdallr
12,229
3,137
0
290
20,599
8,423
1,065
9,122
11,169
0
37,763
W
14,720
3,203
420
5,791
24,871
30,623
710
7,873
16,550
0
29,327
L
11,056
982
76
1,216
13,011
5,345
433
5,985
6,736
37,052
0
W
Baron Samedi
foxikush
Baron Samedi
22,275
1,379
5,132
6,222
14,636
9,160
1,074
6,475
7,955
61,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,936
Gold Earned
33,369
122
Minions Killed
167
3
Camps Cleared
8
751,594
Distance Traveled
851,226
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,391
693
43
3
1
249,561
3
L
Kuzenbo
10,805
720
19
1
1
296,793
1
L
Heimdallr
11,010
734
42
3
1
230,128
2
W
Fenrir
10,990
733
22
1
1
350,753
0
L
Janus
11,121
741
61
4
1
224,673
2
W
Baron Samedi
11,988
799
102
7
6
250,912
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role