Player Matchup

Atlas
Atlas
Dymies
Atlas
Level 160
God Stats
29W - 19L
1,681 SR
Queue Stats
754W - 574L
1,682 Elo+
Party 1
Sol
Sol
MandelbrotSet
Sol
Level 160
God Stats
1W - 1L
1,320 SR
Queue Stats
11W - 6L
1,670 Elo+
Party 1
Chronos
Chronos
Mogril
Chronos
Level 160
God Stats
10W - 3L
1,725 SR
Queue Stats
468W - 357L
1,597 Elo+
Party 1
Olorun
Olorun
RennieQuest
Olorun
Level 160
God Stats
5W - 2L
1,837 SR
Queue Stats
602W - 429L
1,638 Elo+
Party 1
Chiron
Chiron
Wonderpony
Chiron
Level 160
God Stats
2W - 2L
1,709 SR
Queue Stats
222W - 170L
1,594 Elo+
Party 1
Team Averages
Level 160
1,654 SR
1,636 Elo+

VS

Team Averages
Level 116
1,473 SR
1,538 Elo+
Mulan
Mulan
 
Mulan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
DodgeNDive
Amaterasu
Level 139
God Stats
0W - 2L
1,291 SR
Queue Stats
153W - 157L
1,571 Elo+
Solo
Apollo
Apollo
Syko30
Apollo
Level 45
God Stats
3W - 7L
1,296 SR
Queue Stats
226W - 211L
1,510 Elo+
Solo
Chronos
Chronos
dznero
Chronos
Level 160
God Stats
8W - 7L
1,586 SR
Queue Stats
444W - 475L
1,520 Elo+
Solo
Baron Samedi
Baron Samedi
αrgus
Baron Samedi
Level 148
God Stats
0W - 2L
1,694 SR
Queue Stats
71W - 88L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Dymies
Atlas
16
4 / 3 / 20
9,879
898
8,230
15,722
19,676
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
7 / 4 / 10
9,748
886
15,562
11,231
5,208
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
Mogril
Chronos
15
5 / 3 / 13
9,338
849
8,753
14,212
6,900
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Olorun
17
5 / 2 / 13
9,997
909
15,247
9,672
6,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
Wonderpony
Chiron
15
7 / 3 / 9
9,678
880
14,304
12,657
6,136
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
17
6 / 6 / 3
9,556
869
10,143
17,630
22,933
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amaterasu
DodgeNDive
Amaterasu
15
1 / 4 / 7
8,334
758
5,972
16,493
20,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
Syko30
Apollo
15
3 / 5 / 5
8,159
742
9,075
12,974
6,409
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
dznero
Chronos
15
1 / 5 / 6
7,847
713
11,972
13,013
5,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
αrgus
Baron Samedi
15
3 / 8 / 7
8,673
788
9,363
14,252
12,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
42
28
Kills
14
15
Deaths
28
65
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
6
6
3
1.25
L
Amaterasu
DodgeNDive
Amaterasu
1
4
7
1.13
W
Atlas
Dymies
Atlas
4
3
20
4.67
W
7
4
10
3
W
Chronos
Mogril
Chronos
5
3
13
3.83
W
Olorun
5
2
13
5.75
L
Apollo
Syko30
Apollo
3
5
5
1.1
W
Chiron
Wonderpony
Chiron
7
3
9
3.83
L
Chronos
dznero
Chronos
1
5
6
0.8
L
Baron Samedi
αrgus
Baron Samedi
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,096
Damage
46,525
63,494
Taken
74,362
44,097
Mitigated
67,198
19,728
Healing
18,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
10,143
1,315
0
971
17,630
22,933
0
9,342
8,288
316
22,579
L
Amaterasu
DodgeNDive
Amaterasu
5,972
1,516
2,572
3,181
16,493
20,139
0
8,755
7,692
0
11,869
W
Atlas
Dymies
Atlas
8,230
2,780
573
2,706
15,722
19,676
108
6,539
9,183
15,504
0
W
15,562
3,575
557
2,824
11,231
5,208
489
4,232
6,999
28,778
0
W
Chronos
Mogril
Chronos
8,753
3,121
300
2,666
14,212
6,900
2,492
3,924
10,288
19,432
0
W
Olorun
15,247
7,888
3,722
3,559
9,672
6,177
4,130
2,861
6,811
26,496
3,012
L
Apollo
Syko30
Apollo
9,075
4,379
761
2,204
12,974
6,409
0
9,954
2,946
0
15,913
W
Chiron
Wonderpony
Chiron
14,304
5,962
789
2,032
12,657
6,136
462
4,072
8,562
0
18,262
L
Chronos
dznero
Chronos
11,972
3,877
1,036
1,968
13,013
5,639
186
7,987
5,026
20,530
0
L
Baron Samedi
αrgus
Baron Samedi
9,363
745
4,104
1,957
14,252
12,078
0
9,161
5,091
18,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,640
Gold Earned
42,569
112
Minions Killed
104
0
Camps Cleared
0
981,744
Distance Traveled
889,178
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,556
869
32
3
0
188,264
0
L
Amaterasu
8,334
758
14
1
0
198,884
1
W
Atlas
9,879
898
9
1
0
203,097
2
W
Sol
9,748
886
34
3
0
202,554
0
W
Chronos
9,338
849
21
2
0
191,567
0
W
Olorun
9,997
909
34
3
0
196,420
3
L
Apollo
8,159
742
12
1
0
165,100
2
W
Chiron
9,678
880
14
1
0
188,106
0
L
Chronos
7,847
713
22
2
0
188,161
0
L
Baron Samedi
8,673
788
24
2
0
148,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role