Player Matchup

He Bo
He Bo
 
He Bo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
Alshamque
Ishtar
Level 106
God Stats
1W - 1L
1,570 SR
Queue Stats
25W - 15L
1,579 Elo+
Party 1
Sobek
Sobek
GanjaSon
Sobek
Level 29
God Stats
1W - 0L
1,281 SR
Queue Stats
6W - 6L
1,403 Elo+
Party 1
Shiva
Shiva
IcyBatWayne007
Shiva
Level 103
God Stats
5W - 5L
1,560 SR
Queue Stats
37W - 39L
1,430 Elo+
Party 1
Awilix
Awilix
lilmexican065
Awilix
Level 126
God Stats
4W - 2L
1,583 SR
Queue Stats
86W - 80L
1,550 Elo+
Party 1
Team Averages
Level 104
1,499 SR
1,492 Elo+

VS

Team Averages
Level 57
1,606 SR
1,495 Elo+
Bakasura
Bakasura
DatBoy-_-JP
Bakasura
Level 28
God Stats
1W - 2L
1,567 SR
Queue Stats
48W - 41L
1,538 Elo+
Party 2
Cerberus
Cerberus
ObligatedLeach
Cerberus
Level 42
God Stats
1W - 4L
1,363 SR
Queue Stats
19W - 30L
1,367 Elo+
Party 3
Achilles
Achilles
OhhhSuits
Achilles
Level 96
God Stats
2W - 1L
1,861 SR
Queue Stats
31W - 38L
1,438 Elo+
Party 3
Hou Yi
Hou Yi
fifteenthpanda1
Hou Yi
Level 60
God Stats
2W - 2L
1,739 SR
Queue Stats
28W - 21L
1,560 Elo+
Party 2
Persephone
Persephone
kjmcmoney
Persephone
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 44L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
9 / 2 / 3
11,321
596
16,917
12,579
5,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ishtar
Alshamque
Ishtar
16
2 / 3 / 4
10,282
541
8,677
15,289
8,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sobek
GanjaSon
Sobek
13
0 / 2 / 8
9,008
474
5,013
17,031
19,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
6 / 2 / 3
10,372
546
14,399
20,562
17,523
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
3 / 2 / 8
10,477
551
9,982
15,290
7,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DatBoy-_-JP
Bakasura
13
6 / 3 / 1
8,597
452
9,090
17,360
7,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
11
2 / 3 / 1
7,535
397
7,033
16,748
11,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
OhhhSuits
Achilles
15
2 / 4 / 2
8,927
470
9,964
18,339
17,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 4 / 4
7,482
394
10,878
14,858
5,459
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Persephone
kjmcmoney
Persephone
11
0 / 6 / 3
7,968
419
6,198
11,555
5,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
21
20
Kills
10
11
Deaths
20
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
9
2
3
5.25
W
Ishtar
Alshamque
Ishtar
2
3
4
1.33
L
Bakasura
DatBoy-_-JP
Bakasura
6
3
1
2.17
W
Sobek
GanjaSon
Sobek
0
2
8
2
W
6
2
3
3.75
L
Cerberus
2
3
1
0.83
L
Achilles
OhhhSuits
Achilles
2
4
2
0.75
L
0
4
4
0.5
L
Persephone
kjmcmoney
Persephone
0
6
3
0.25
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,988
Damage
43,163
80,751
Taken
78,860
57,725
Mitigated
47,571
27,084
Healing
20,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
16,917
477
0
4,086
12,579
5,259
262
3,526
8,882
91,411
0
W
Ishtar
Alshamque
Ishtar
8,677
4,677
0
6,675
15,289
8,266
1,076
2,297
12,616
0
88,158
L
Bakasura
DatBoy-_-JP
Bakasura
9,090
5,624
0
7,851
17,360
7,237
87
3,570
13,790
0
47,087
W
Sobek
GanjaSon
Sobek
5,013
704
384
3,667
17,031
19,619
721
3,899
12,831
20,916
0
W
14,399
4,051
539
7,219
20,562
17,523
804
1,491
17,255
0
62,869
L
Cerberus
7,033
502
136
3,034
16,748
11,860
0
3,817
12,931
35,492
0
L
Achilles
OhhhSuits
Achilles
9,964
2,519
60
2,104
18,339
17,932
0
3,929
14,410
0
57,836
L
10,878
4,570
47
4,821
14,858
5,459
0
3,628
11,230
0
50,748
L
Persephone
kjmcmoney
Persephone
6,198
455
0
2,716
11,555
5,083
0
6,981
4,568
50,210
0
W
9,982
4,653
0
4,514
15,290
7,058
1,517
3,062
12,003
0
81,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,460
Gold Earned
40,509
501
Minions Killed
427
0
Camps Cleared
0
1,855,274
Distance Traveled
1,608,223
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,321
596
131
7
0
377,523
0
W
Ishtar
10,282
541
135
7
0
348,460
0
L
Bakasura
8,597
452
104
5
0
315,867
3
W
Sobek
9,008
474
27
1
0
361,461
2
W
Shiva
10,372
546
92
5
0
352,376
2
L
Cerberus
7,535
397
84
4
0
313,590
3
L
Achilles
8,927
470
88
5
0
379,446
3
L
Hou Yi
7,482
394
68
4
0
322,318
2
L
Persephone
7,968
419
83
4
0
277,002
2
W
Awilix
10,477
551
116
6
0
415,454
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role