Player Matchup

Cabrakan
Cabrakan
Andrew117
Cabrakan
Level 115
God Stats
4W - 1L
1,700 SR
Queue Stats
190W - 192L
1,480 Elo+
Solo
Hel
Hel
FrostBolts
Hel
Level 101
God Stats
8W - 12L
1,432 SR
Queue Stats
303W - 289L
1,562 Elo+
Party 3
Lancelot
Lancelot
GodlyAshura
Lancelot
Level 87
God Stats
29W - 29L
1,540 SR
Queue Stats
194W - 182L
1,534 Elo+
Party 3
Ishtar
Ishtar
PoachedEgg99
Ishtar
Level 89
God Stats
5W - 10L
1,421 SR
Queue Stats
333W - 304L
1,506 Elo+
Party 1
Odin
Odin
UnhitchedCoin
Odin
Level 119
God Stats
2W - 4L
1,401 SR
Queue Stats
303W - 272L
1,519 Elo+
Party 1
Team Averages
Level 102
1,499 SR
1,520 Elo+

VS

Team Averages
Level 135
1,565 SR
1,511 Elo+
Ra
Ra
 
Ra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Delta24598
Bellona
Level 145
God Stats
11W - 5L
1,625 SR
Queue Stats
296W - 279L
1,515 Elo+
Solo
Cernunnos
Cernunnos
Hectoru98
Cernunnos
Level 126
God Stats
15W - 9L
1,646 SR
Queue Stats
707W - 729L
1,540 Elo+
Solo
Ishtar
Ishtar
MinahSounrei
Ishtar
Level 118
God Stats
16W - 25L
1,591 SR
Queue Stats
236W - 242L
1,492 Elo+
Party 2
Vamana
Vamana
kevinlaraz
Vamana
Level 129
God Stats
7W - 8L
1,465 SR
Queue Stats
340W - 351L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Andrew117
Cabrakan
10
1 / 0 / 0
6,101
469
4,014
8,542
10,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
0 / 4 / 0
5,962
459
6,390
7,711
3,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
GodlyAshura
Lancelot
10
0 / 6 / 0
5,932
456
5,847
12,509
5,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ishtar
12
0 / 1 / 1
6,676
514
2,368
10,095
3,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 2 / 0
6,450
496
3,386
13,131
13,089
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 0 / 7
8,353
643
7,802
8,160
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
Delta24598
Bellona
13
3 / 0 / 2
8,391
645
7,303
10,070
9,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
Hectoru98
Cernunnos
13
1 / 0 / 3
7,622
586
6,500
7,543
2,835
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ishtar
11
0 / 1 / 7
6,598
508
5,042
8,531
4,587
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
kevinlaraz
Vamana
13
7 / 0 / 4
8,699
669
9,080
10,558
6,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
13
13
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
7
5.5
L
Cabrakan
Andrew117
Cabrakan
1
0
0
1
W
Bellona
Delta24598
Bellona
3
0
2
4
L
0
4
0
0
L
Lancelot
GodlyAshura
Lancelot
0
6
0
0
W
Cernunnos
Hectoru98
Cernunnos
1
0
3
2.5
W
Ishtar
0
1
7
3.5
L
Ishtar
0
1
1
0.5
L
0
2
0
0
W
Vamana
kevinlaraz
Vamana
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,005
Damage
35,727
51,988
Taken
44,862
36,583
Mitigated
26,579
14,864
Healing
19,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,802
1,147
2,379
3,558
8,160
3,594
304
4,016
3,962
65,435
0
L
Cabrakan
Andrew117
Cabrakan
4,014
735
0
1,783
8,542
10,495
0
1,732
6,810
18,933
0
W
Bellona
Delta24598
Bellona
7,303
2,657
0
4,643
10,070
9,267
0
208
9,862
0
56,374
L
6,390
1,234
255
1,580
7,711
3,685
0
2,668
5,043
46,331
0
L
Lancelot
GodlyAshura
Lancelot
5,847
962
0
3,503
12,509
5,623
0
1,910
10,599
0
46,303
W
Cernunnos
Hectoru98
Cernunnos
6,500
2,939
0
3,082
7,543
2,835
53
705
6,834
0
59,013
W
Ishtar
5,042
2,637
0
1,042
8,531
4,587
648
2,945
5,404
0
31,439
L
Ishtar
2,368
1,234
0
4,435
10,095
3,691
0
973
9,122
32
56,576
L
3,386
1,086
0
3,308
13,131
13,089
0
519
12,612
0
45,741
W
Vamana
kevinlaraz
Vamana
9,080
4,251
0
4,689
10,558
6,296
1,426
2,583
7,908
0
51,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,121
Gold Earned
39,663
380
Minions Killed
459
0
Camps Cleared
0
1,294,524
Distance Traveled
1,361,920
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,353
643
113
9
0
266,838
4
L
Cabrakan
6,101
469
26
2
0
256,783
5
W
Bellona
8,391
645
110
8
0
257,447
0
L
Hel
5,962
459
80
6
0
225,278
7
L
Lancelot
5,932
456
83
6
0
312,153
3
W
Cernunnos
7,622
586
91
7
0
250,387
2
W
Ishtar
6,598
508
50
4
0
257,136
4
L
Ishtar
6,676
514
106
8
0
248,221
3
L
Odin
6,450
496
85
7
0
252,089
1
W
Vamana
8,699
669
95
7
0
330,112
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role