Player Matchup

Discordia
Discordia
 
Discordia
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
S1lverCr0w
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 34L
1,614 Elo+
Solo
Hera
Hera
Sovereign8890
Hera
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yu Huang
Yu Huang
mansdontdance
Yu Huang
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,694 Elo+
Party 2
Cu Chulainn
Cu Chulainn
mg525628
Cu Chulainn
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,493 Elo+
Solo
Team Averages
Level 38
1,500 SR
1,560 Elo+

VS

Team Averages
Level 47
1,534 SR
1,562 Elo+
Chaac
Chaac
 
Chaac
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
DIO5715
Chernobog
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,362 Elo+
Solo
Da Ji
Da Ji
GuidoTrilobite
Da Ji
Level 25
God Stats
4W - 1L
1,748 SR
Queue Stats
155W - 56L
1,769 Elo+
Party 1
Nu Wa
Nu Wa
MiamMiamMami
Nu Wa
Level 27
God Stats
7W - 1L
1,656 SR
Queue Stats
160W - 58L
1,736 Elo+
Party 1
Fafnir
Fafnir
nistelroooi
Fafnir
Level 147
God Stats
3W - 0L
1,267 SR
Queue Stats
43W - 52L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
4 / 3 / 4
9,979
832
17,615
11,489
5,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 7 / 2
7,825
652
6,755
16,965
15,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
1 / 7 / 4
8,806
734
8,904
10,737
4,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Yu Huang
mansdontdance
Yu Huang
14
2 / 4 / 1
8,303
692
10,941
7,277
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
mg525628
Cu Chulainn
12
0 / 6 / 2
7,285
607
9,299
13,256
6,891
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
4 / 2 / 18
9,817
818
9,458
17,607
17,958
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
DIO5715
Chernobog
15
3 / 2 / 9
9,067
756
8,920
10,271
4,767
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
8 / 2 / 16
10,619
885
14,100
11,055
10,626
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
10 / 1 / 13
11,445
954
17,046
6,898
3,439
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
16
2 / 1 / 18
10,058
838
6,038
23,400
18,713
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
101
7
Kills
27
27
Deaths
8
13
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
4
3
4
2
W
Chaac
 
Chaac
4
2
18
6.5
W
Chernobog
DIO5715
Chernobog
3
2
9
3.75
W
8
2
16
8
W
10
1
13
16.5
L
0
7
2
0.14
L
1
7
4
0.43
L
Yu Huang
mansdontdance
Yu Huang
2
4
1
0.63
L
Cu Chulainn
mg525628
Cu Chulainn
0
6
2
0.17
W
Fafnir
2
1
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,514
Damage
55,562
59,724
Taken
69,231
35,641
Mitigated
55,503
10,152
Healing
27,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
17,615
1,380
1,720
4,859
11,489
5,471
237
4,252
7,237
34,992
0
W
Chaac
 
Chaac
9,458
1,178
1,069
3,129
17,607
17,958
552
10,029
7,204
0
16,098
W
Chernobog
DIO5715
Chernobog
8,920
4,100
629
3,079
10,271
4,767
1,176
7,813
2,250
0
22,318
W
14,100
4,986
1,489
885
11,055
10,626
1,616
4,978
5,816
0
23,841
W
17,046
4,653
802
1,063
6,898
3,439
4,245
4,668
2,002
51,032
0
L
6,755
174
795
2,339
16,965
15,773
0
6,230
10,735
10,616
0
L
8,904
2,066
0
409
10,737
4,390
360
5,428
5,309
21,985
0
L
Yu Huang
mansdontdance
Yu Huang
10,941
1,375
0
0
7,277
3,116
0
1,633
5,644
27,442
0
L
Cu Chulainn
mg525628
Cu Chulainn
9,299
1,436
0
30
13,256
6,891
0
5,541
7,715
0
15,871
W
Fafnir
6,038
2,127
2,256
12,624
23,400
18,713
267
15,144
7,744
16,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,198
Gold Earned
51,006
137
Minions Killed
140
0
Camps Cleared
0
1,002,779
Distance Traveled
1,194,572
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,979
832
57
5
0
230,149
0
W
Chaac
9,817
818
6
1
0
255,783
0
W
Chernobog
9,067
756
28
2
0
224,497
0
W
Da Ji
10,619
885
12
1
0
250,968
2
W
Nu Wa
11,445
954
71
6
0
226,772
0
L
Geb
7,825
652
3
0
0
217,450
0
L
Hera
8,806
734
27
2
0
184,157
0
L
Yu Huang
8,303
692
42
4
0
182,232
1
L
Cu Chulainn
7,285
607
8
1
0
188,791
2
W
Fafnir
10,058
838
23
2
0
236,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role