Player Matchup

Danzaburou
Danzaburou
DvnnyWxng
Danzaburou
Level 83
God Stats
1W - 3L
1,355 SR
Queue Stats
9W - 12L
1,615 Elo+
Party 1
Ullr
Ullr
TerbsTTV
Ullr
Level 154
God Stats
0W - 1L
1,651 SR
Queue Stats
9W - 10L
1,636 Elo+
Party 1
Sylvanus
Sylvanus
Vividcalf
Sylvanus
Level 145
God Stats
0W - 1L
1,236 SR
Queue Stats
3W - 4L
1,608 Elo+
Party 1
Team Averages
Level 127
1,414 SR
1,620 Elo+

VS

Team Averages
Level 123
1,539 SR
1,556 Elo+
Shiva
Shiva
CUHMMYBEAR
Shiva
Level 120
God Stats
59W - 42L
1,534 SR
Queue Stats
118W - 94L
1,581 Elo+
Solo
Loki
Loki
SonsyCascade947
Loki
Level 108
God Stats
6W - 7L
1,598 SR
Queue Stats
48W - 55L
1,533 Elo+
Solo
Nu Wa
Nu Wa
Yung-Vybz180
Nu Wa
Level 140
God Stats
6W - 7L
1,487 SR
Queue Stats
234W - 256L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DvnnyWxng
Danzaburou
11
0 / 4 / 6
6,961
633
3,735
8,113
2,974
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ullr
12
4 / 3 / 1
7,532
685
7,538
10,123
4,341
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Vividcalf
Sylvanus
12
2 / 2 / 4
7,418
674
5,872
9,737
8,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
14
0 / 0 / 9
8,436
767
10,353
10,074
6,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
5 / 2 / 2
8,256
751
6,004
5,652
2,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 4 / 4
8,122
738
7,692
8,006
2,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
6
Kills
9
9
Deaths
6
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Shiva
0
0
9
4.5
L
Danzaburou
DvnnyWxng
Danzaburou
0
4
6
0.75
W
5
2
2
3
L
Ullr
4
3
1
1.5
L
Sylvanus
Vividcalf
Sylvanus
2
2
4
2
W
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,145
Damage
24,049
27,973
Taken
23,732
16,247
Mitigated
11,741
8,031
Healing
4,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
10,353
1,978
243
3,240
10,074
6,452
0
2,354
7,720
0
15,657
L
Danzaburou
DvnnyWxng
Danzaburou
3,735
1,397
0
1,469
8,113
2,974
0
1,081
6,757
0
22,987
W
6,004
1,746
0
701
5,652
2,579
0
1,435
4,217
0
34,022
L
Ullr
7,538
3,566
0
762
10,123
4,341
235
3,052
6,790
0
20,036
L
Sylvanus
Vividcalf
Sylvanus
5,872
1,453
2,068
3,732
9,737
8,932
128
2,765
6,734
18,370
3,276
W
7,692
2,343
0
626
8,006
2,710
83
2,290
5,716
31,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,911
Gold Earned
24,814
114
Minions Killed
144
1
Camps Cleared
10
509,757
Distance Traveled
613,753
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,436
767
19
2
0
225,026
1
L
Danzaburou
6,961
633
44
4
0
164,540
3
W
Loki
8,256
751
53
5
9
209,612
5
L
Ullr
7,532
685
23
2
1
168,984
0
L
Sylvanus
7,418
674
47
4
0
176,233
2
W
Nu Wa
8,122
738
72
7
1
179,115
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role