Player Matchup

Osiris
Osiris
 
Osiris
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Criptic Galaxy
Cthulhu
Level 29
God Stats
0W - 2L
1,739 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Arachne
Arachne
KotiC1217
Arachne
Level 86
God Stats
4W - 5L
1,450 SR
Queue Stats
487W - 532L
1,431 Elo+
Solo
Horus
Horus
SumFiggyPudding
Horus
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 56L
1,425 Elo+
Party 2
Sol
Sol
TentedGosling63
Sol
Level 44
God Stats
4W - 7L
1,484 SR
Queue Stats
329W - 389L
1,417 Elo+
Solo
Team Averages
Level 53
1,535 SR
1,455 Elo+

VS

Team Averages
Level 90
1,390 SR
1,387 Elo+
Mulan
Mulan
 
Mulan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
BigBlackTrain
Bastet
Level 126
God Stats
13W - 15L
1,456 SR
Queue Stats
203W - 216L
1,380 Elo+
Solo
Cerberus
Cerberus
I__N__305
Cerberus
Level 42
God Stats
24W - 41L
1,344 SR
Queue Stats
71W - 106L
1,348 Elo+
Solo
Neith
Neith
LBeleiro
Neith
Level 122
God Stats
2W - 0L
1,221 SR
Queue Stats
38W - 48L
1,358 Elo+
Party 1
Hades
Hades
MataLuiz
Hades
Level 33
God Stats
4W - 2L
1,428 SR
Queue Stats
50W - 75L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
0 / 4 / 0
4,948
495
4,451
9,774
8,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 4 / 1
4,665
467
3,802
8,292
3,377
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
KotiC1217
Arachne
9
2 / 3 / 0
5,427
543
2,823
9,105
3,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 0 / 1
4,958
496
2,946
5,911
3,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
0 / 3 / 2
4,815
482
3,317
7,022
2,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
4 / 0 / 2
6,595
660
6,001
8,345
5,013
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
4 / 1 / 3
6,154
615
4,673
5,968
2,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
I__N__305
Cerberus
9
1 / 1 / 3
5,671
567
3,211
8,654
5,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
LBeleiro
Neith
9
3 / 1 / 1
5,526
553
6,653
3,582
1,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
MataLuiz
Hades
11
2 / 1 / 2
6,540
654
5,571
8,248
3,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
4
Kills
14
14
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
4
0
0
W
Mulan
 
Mulan
4
0
2
5
W
4
1
3
5.5
L
1
4
1
0.38
W
Cerberus
I__N__305
Cerberus
1
1
3
2.5
L
Arachne
KotiC1217
Arachne
2
3
0
0.67
W
Neith
LBeleiro
Neith
3
1
1
3.5
W
Hades
MataLuiz
Hades
2
1
2
3
L
1
0
1
1.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,339
Damage
26,109
40,104
Taken
34,797
21,282
Mitigated
17,859
11,527
Healing
17,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,451
2,860
0
2,280
9,774
8,790
0
0
9,774
0
25,290
W
Mulan
 
Mulan
6,001
1,612
0
3,202
8,345
5,013
0
0
8,345
0
32,723
W
4,673
1,219
0
3,363
5,968
2,136
0
818
5,150
0
34,996
L
3,802
919
247
1,218
8,292
3,377
0
2,021
6,271
21,311
0
W
Cerberus
I__N__305
Cerberus
3,211
815
109
5,160
8,654
5,426
0
2,571
6,083
24,178
0
L
Arachne
KotiC1217
Arachne
2,823
1,798
0
2,113
9,105
3,449
0
1,111
7,994
0
30,526
W
Neith
LBeleiro
Neith
6,653
2,572
0
853
3,582
1,322
48
1,195
2,387
0
32,569
W
Hades
MataLuiz
Hades
5,571
1,063
223
4,170
8,248
3,962
1,044
2,535
5,713
46,583
0
L
2,946
1,884
864
2,586
5,911
3,086
0
1,190
4,721
0
11,693
L
3,317
1,019
0
2,219
7,022
2,580
0
4,460
2,562
26,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,813
Gold Earned
30,486
197
Minions Killed
328
0
Camps Cleared
0
878,568
Distance Traveled
958,422
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,948
495
48
5
0
175,471
2
W
Mulan
6,595
660
69
7
0
176,828
3
W
Bastet
6,154
615
62
6
0
237,378
2
L
Cthulhu
4,665
467
36
4
0
174,907
0
W
Cerberus
5,671
567
43
4
0
169,054
4
L
Arachne
5,427
543
58
6
0
187,093
1
W
Neith
5,526
553
56
6
0
180,651
1
W
Hades
6,540
654
98
10
0
194,511
4
L
Horus
4,958
496
14
1
0
182,407
0
L
Sol
4,815
482
41
4
0
158,690
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role