Player Matchup

Yemoja
Yemoja
CHW94
Yemoja
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,489 Elo+
Party 2
Hou Yi
Hou Yi
DeadReZer01
Hou Yi
Level 33
God Stats
31W - 25L
1,599 SR
Queue Stats
92W - 86L
1,534 Elo+
Party 3
Olorun
Olorun
Metroce
Olorun
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 85L
1,592 Elo+
Party 3
Bellona
Bellona
StiiGa
Bellona
Level 63
God Stats
2W - 1L
1,778 SR
Queue Stats
22W - 22L
1,512 Elo+
Party 2
Hun Batz
Hun Batz
Veeemo
Hun Batz
Level 121
God Stats
5W - 8L
1,671 SR
Queue Stats
242W - 224L
1,573 Elo+
Party 3
Team Averages
Level 77
1,610 SR
1,540 Elo+

VS

Team Averages
Level 67
1,586 SR
1,504 Elo+
Hades
Hades
GANKTHISGUY
Hades
Level 45
God Stats
16W - 10L
1,698 SR
Queue Stats
266W - 185L
1,580 Elo+
Party 1
Shiva
Shiva
GodlikeGreaves
Shiva
Level 85
God Stats
119W - 76L
1,617 SR
Queue Stats
318W - 248L
1,541 Elo+
Party 1
Scylla
Scylla
GreyHarp69
Scylla
Level 128
God Stats
4W - 1L
1,729 SR
Queue Stats
213W - 178L
1,511 Elo+
Party 1
Chaac
Chaac
Reaperr66
Chaac
Level 36
God Stats
4W - 2L
1,737 SR
Queue Stats
25W - 33L
1,496 Elo+
Solo
Rama
Rama
guillechu
Rama
Level 41
God Stats
1W - 3L
1,147 SR
Queue Stats
21W - 34L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CHW94
Yemoja
11
0 / 1 / 3
7,652
403
5,959
12,343
10,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
14
2 / 6 / 2
8,037
423
7,692
18,978
7,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Metroce
Olorun
13
2 / 6 / 0
7,886
415
6,213
16,855
5,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
StiiGa
Bellona
13
2 / 7 / 0
8,028
423
11,219
22,662
21,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
Veeemo
Hun Batz
14
1 / 6 / 3
8,339
439
8,986
19,042
8,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 9
12,321
648
16,627
19,241
18,154
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
5 / 3 / 10
9,421
496
13,001
14,356
15,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
GreyHarp69
Scylla
16
4 / 0 / 12
10,527
554
10,722
14,652
5,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Reaperr66
Chaac
17
7 / 1 / 8
10,975
578
14,541
15,180
11,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
16
3 / 3 / 9
10,288
541
14,606
13,515
5,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
74
7
Kills
26
26
Deaths
7
8
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Yemoja
CHW94
Yemoja
0
1
3
1.5
L
Hou Yi
2
6
2
0.5
W
7
0
9
11.5
W
5
3
10
3.33
W
Scylla
GreyHarp69
Scylla
4
0
12
10
L
Olorun
Metroce
Olorun
2
6
0
0.33
W
Chaac
Reaperr66
Chaac
7
1
8
11
L
Bellona
StiiGa
Bellona
2
7
0
0.29
L
Hun Batz
Veeemo
Hun Batz
1
6
3
0.42
W
Rama
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,069
Damage
69,497
89,880
Taken
76,944
52,737
Mitigated
56,713
22,688
Healing
38,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
CHW94
Yemoja
5,959
1,408
3,365
2,161
12,343
10,010
0
4,143
7,962
24,493
0
L
Hou Yi
7,692
4,180
0
4,421
18,978
7,405
0
3,672
14,963
0
54,836
W
16,627
1,247
947
13,948
19,241
18,154
367
1,754
17,487
101,950
0
W
13,001
1,349
668
2,227
14,356
15,457
73
3,709
10,647
0
42,648
W
Scylla
GreyHarp69
Scylla
10,722
1,356
0
9,182
14,652
5,713
444
1,009
13,643
80,290
0
L
Olorun
Metroce
Olorun
6,213
3,501
771
3,515
16,855
5,829
0
4,374
11,947
52,733
0
W
Chaac
Reaperr66
Chaac
14,541
2,110
101
7,225
15,180
11,813
1,053
4,601
10,579
0
98,348
L
Bellona
StiiGa
Bellona
11,219
4,201
0
3,721
22,662
21,118
0
8,636
13,790
0
56,174
L
Hun Batz
Veeemo
Hun Batz
8,986
1,304
0
4,734
19,042
8,375
0
6,524
12,191
0
69,236
W
Rama
14,606
10,897
0
4,520
13,515
5,576
2,445
1,510
12,005
0
87,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,942
Gold Earned
53,532
370
Minions Killed
630
0
Camps Cleared
0
1,734,893
Distance Traveled
1,896,788
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,652
403
26
1
0
329,348
1
L
Hou Yi
8,037
423
91
5
0
320,347
2
W
Hades
12,321
648
194
10
0
340,069
6
W
Shiva
9,421
496
52
3
0
396,094
0
W
Scylla
10,527
554
115
6
0
416,648
4
L
Olorun
7,886
415
83
4
0
301,910
6
W
Chaac
10,975
578
130
7
0
401,802
6
L
Bellona
8,028
423
75
4
0
374,563
3
L
Hun Batz
8,339
439
95
5
0
408,725
7
W
Rama
10,288
541
139
7
0
342,175
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role