Player Matchup

Sylvanus
Sylvanus
ToasterX69
Sylvanus
Level 108
God Stats
30W - 27L
1,635 SR
Queue Stats
101W - 87L
1,619 Elo+
Solo
Scylla
Scylla
ZeusGT7
Scylla
Level 150
God Stats
3W - 0L
1,799 SR
Queue Stats
83W - 77L
1,492 Elo+
Solo
Fafnir
Fafnir
airhercules4006
Fafnir
Level 160
God Stats
11W - 8L
1,529 SR
Queue Stats
885W - 757L
1,702 Elo+
Solo
Lancelot
Lancelot
pepperoooni
Lancelot
Level 131
God Stats
4W - 3L
1,489 SR
Queue Stats
146W - 134L
1,585 Elo+
Solo
Neith
Neith
xdtroye
Neith
Level 149
God Stats
6W - 9L
1,542 SR
Queue Stats
158W - 143L
1,651 Elo+
Solo
Team Averages
Level 140
1,599 SR
1,610 Elo+

VS

Team Averages
Level 133
1,603 SR
1,653 Elo+
Atlas
Atlas
 
Atlas
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ItsMeNightmare
Rama
Level 125
God Stats
14W - 15L
1,517 SR
Queue Stats
555W - 545L
1,615 Elo+
Party 1
Nu Wa
Nu Wa
N0VAuWu
Nu Wa
Level 109
God Stats
5W - 10L
1,398 SR
Queue Stats
304W - 288L
1,588 Elo+
Party 1
Mercury
Mercury
Rukinder
Mercury
Level 152
God Stats
7W - 3L
1,824 SR
Queue Stats
341W - 110L
1,903 Elo+
Solo
Bakasura
Bakasura
SteamPunkRhino
Bakasura
Level 125
God Stats
6W - 3L
1,775 SR
Queue Stats
21W - 13L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ToasterX69
Sylvanus
16
1 / 1 / 4
9,523
595
6,677
11,196
8,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
ZeusGT7
Scylla
13
2 / 4 / 4
8,586
537
5,388
11,014
3,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 2 / 9
9,470
592
7,694
15,878
13,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
pepperoooni
Lancelot
14
3 / 0 / 6
8,896
556
7,389
13,219
4,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
xdtroye
Neith
18
11 / 1 / 3
10,897
681
19,703
12,061
6,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
2 / 6 / 2
8,037
502
5,492
18,501
19,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 5 / 1
6,566
410
4,732
13,022
3,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
N0VAuWu
Nu Wa
14
0 / 2 / 4
8,088
506
12,701
9,264
3,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Rukinder
Mercury
15
2 / 4 / 0
8,939
559
9,641
14,698
5,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
15
4 / 4 / 1
8,643
540
6,848
15,660
7,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
20
Kills
8
8
Deaths
21
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
6
2
0.5
L
0
5
1
0.1
L
Nu Wa
N0VAuWu
Nu Wa
0
2
4
1
L
Mercury
Rukinder
Mercury
2
4
0
0.5
L
Bakasura
4
4
1
1.13
W
Sylvanus
ToasterX69
Sylvanus
1
1
4
3
W
Scylla
ZeusGT7
Scylla
2
4
4
1
W
3
2
9
3.75
W
Lancelot
pepperoooni
Lancelot
3
0
6
6
W
Neith
xdtroye
Neith
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,851
Damage
39,414
63,368
Taken
71,145
36,752
Mitigated
39,130
23,626
Healing
17,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,492
1,587
0
2,617
18,501
19,254
0
4,297
14,204
30,522
0
L
4,732
3,325
0
5,119
13,022
3,723
0
2,005
11,017
0
43,146
L
Nu Wa
N0VAuWu
Nu Wa
12,701
6,575
0
2,078
9,264
3,491
735
3,524
5,740
68,893
0
L
Mercury
Rukinder
Mercury
9,641
4,571
0
5,332
14,698
5,581
0
6,273
8,425
0
70,702
L
Bakasura
6,848
4,502
0
2,834
15,660
7,081
0
2,922
12,738
0
64,934
W
Sylvanus
ToasterX69
Sylvanus
6,677
2,002
2,355
5,593
11,196
8,163
141
2,256
8,940
58,138
13,370
W
Scylla
ZeusGT7
Scylla
5,388
794
0
1,000
11,014
3,668
0
5,375
4,905
64,655
0
W
7,694
2,244
0
5,225
15,878
13,508
14
4,910
10,408
45,193
0
W
Lancelot
pepperoooni
Lancelot
7,389
2,266
0
4,371
13,219
4,996
284
3,420
9,369
0
67,847
W
Neith
xdtroye
Neith
19,703
8,438
0
5,082
12,061
6,417
710
3,067
8,994
0
109,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,372
Gold Earned
40,273
553
Minions Killed
484
0
Camps Cleared
0
1,540,427
Distance Traveled
1,533,120
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,037
502
43
3
0
292,337
1
L
Rama
6,566
410
72
5
0
245,122
5
L
Nu Wa
8,088
506
102
6
0
284,782
5
L
Mercury
8,939
559
145
9
0
346,773
2
L
Bakasura
8,643
540
122
8
0
364,106
0
W
Sylvanus
9,523
595
137
9
0
284,316
2
W
Scylla
8,586
537
117
7
0
264,733
3
W
Fafnir
9,470
592
36
2
0
307,365
6
W
Lancelot
8,896
556
102
6
0
378,225
4
W
Neith
10,897
681
161
10
0
305,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role