Player Matchup

Merlin
Merlin
 
Merlin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Bolli1337
Loki
Level 76
God Stats
31W - 26L
1,573 SR
Queue Stats
201W - 195L
1,520 Elo+
Solo
Hades
Hades
PEOBODY
Hades
Level 139
God Stats
1W - 0L
1,270 SR
Queue Stats
11W - 19L
1,283 Elo+
Solo
Sobek
Sobek
fogolith
Sobek
Level 52
God Stats
6W - 3L
1,315 SR
Queue Stats
71W - 60L
1,454 Elo+
Solo
Heimdallr
Heimdallr
xXTakuKoliXx
Heimdallr
Level 113
God Stats
14W - 8L
1,624 SR
Queue Stats
235W - 253L
1,462 Elo+
Solo
Team Averages
Level 104
1,456 SR
1,444 Elo+

VS

Team Averages
Level 99
1,509 SR
1,482 Elo+
Danzaburou
Danzaburou
Chnzhou
Danzaburou
Level 104
God Stats
4W - 2L
1,635 SR
Queue Stats
197W - 208L
1,484 Elo+
Solo
Ishtar
Ishtar
Diyo7267
Ishtar
Level 80
God Stats
6W - 12L
1,579 SR
Queue Stats
245W - 234L
1,449 Elo+
Solo
Ravana
Ravana
Hades_Or_Throw
Ravana
Level 62
God Stats
6W - 8L
1,458 SR
Queue Stats
217W - 220L
1,502 Elo+
Solo
Tiamat
Tiamat
Zera-Senpai-
Tiamat
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 110L
1,493 Elo+
Solo
Anubis
Anubis
alsayegh23__
Anubis
Level 127
God Stats
5W - 7L
1,370 SR
Queue Stats
485W - 499L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
4 / 2 / 2
8,116
507
8,186
10,729
3,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
15
0 / 1 / 0
8,395
525
5,369
12,742
5,407
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
PEOBODY
Hades
14
3 / 0 / 7
8,602
538
6,643
10,380
4,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
fogolith
Sobek
11
3 / 2 / 6
7,882
493
4,467
12,501
11,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
xXTakuKoliXx
Heimdallr
15
4 / 2 / 4
9,458
591
8,252
11,329
5,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chnzhou
Danzaburou
13
2 / 5 / 0
8,004
500
6,357
13,100
5,651
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
Diyo7267
Ishtar
12
0 / 3 / 1
6,965
435
6,192
12,002
5,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
3 / 2 / 1
7,370
461
7,353
9,175
4,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
14
0 / 0 / 0
8,314
520
7,220
8,030
7,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
12
2 / 5 / 0
7,090
443
6,582
8,968
4,449
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
14
Kills
7
7
Deaths
15
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
2
2
2.5
W
Loki
0
1
0
0
L
Danzaburou
Chnzhou
Danzaburou
2
5
0
0.4
L
Ishtar
Diyo7267
Ishtar
0
3
1
0.17
L
3
2
1
1.75
W
Hades
PEOBODY
Hades
3
0
7
6.5
L
Tiamat
0
0
0
0
L
Anubis
2
5
0
0.4
W
Sobek
fogolith
Sobek
3
2
6
3
W
Heimdallr
xXTakuKoliXx
Heimdallr
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,917
Damage
33,704
57,681
Taken
51,275
30,953
Mitigated
26,813
27,641
Healing
18,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,186
808
97
3,015
10,729
3,963
312
1,897
8,782
64,627
0
W
Loki
5,369
1,055
0
8,627
12,742
5,407
0
6,032
6,228
0
68,040
L
Danzaburou
Chnzhou
Danzaburou
6,357
2,226
0
3,766
13,100
5,651
0
2,509
10,591
0
56,017
L
Ishtar
Diyo7267
Ishtar
6,192
2,660
147
3,858
12,002
5,345
0
6,554
5,448
0
56,936
L
7,353
2,032
0
1,709
9,175
4,149
0
3,891
5,284
0
53,647
W
Hades
PEOBODY
Hades
6,643
511
875
4,607
10,380
4,590
0
1,369
9,011
54,469
0
L
Tiamat
7,220
735
0
5,424
8,030
7,219
0
834
7,196
58,227
0
L
Anubis
6,582
392
0
3,181
8,968
4,449
0
5,508
3,460
44,621
0
W
Sobek
fogolith
Sobek
4,467
277
316
5,105
12,501
11,758
0
3,531
8,960
19,206
0
W
Heimdallr
xXTakuKoliXx
Heimdallr
8,252
3,721
0
4,999
11,329
5,235
432
707
10,622
0
67,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,453
Gold Earned
37,743
477
Minions Killed
456
0
Camps Cleared
0
1,508,701
Distance Traveled
1,426,282
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,116
507
95
6
0
283,670
2
W
Loki
8,395
525
134
8
0
295,981
4
L
Danzaburou
8,004
500
87
5
0
316,798
2
L
Ishtar
6,965
435
74
5
0
255,883
0
L
Ravana
7,370
461
88
6
0
250,895
3
W
Hades
8,602
538
100
6
0
353,830
11
L
Tiamat
8,314
520
128
8
0
313,672
3
L
Anubis
7,090
443
79
5
0
289,034
4
W
Sobek
7,882
493
27
2
0
334,703
6
W
Heimdallr
9,458
591
121
8
0
240,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role