Player Matchup

Ne Zha
Ne Zha
Bronze III
SINxOFxWRATH
Ne Zha
Bronze III
Level 141
God Stats
1W - 0L
1,542 SR
Queue Stats
3W - 3L
1,612 MMR
Party 2
Chaac
Chaac
Bronze III
SpartanX121
Chaac
Bronze III
Level 139
God Stats
1W - 0L
1,808 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Yu Huang
Yu Huang
Bronze III
WR3KdEM
Yu Huang
Bronze III
Level 148
God Stats
1W - 0L
1,425 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 143
1,592 SR
1,537 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,485 SR
1,545 MMR
Baron Samedi
Baron Samedi
Silver III
DubauEyeN
Baron Samedi
Silver III
Level 108
God Stats
5W - 8L
1,534 SR
Queue Stats
64W - 93L
866 MMR
Solo
Fenrir
Fenrir
Diamond V
ImHimItsMe
Fenrir
Diamond V
Level 128
God Stats
3W - 18L
1,376 SR
Queue Stats
520W - 580L
2,074 MMR
Party 1
Chang'e
Chang'e
Platinum V
blkweeza
Chang'e
Platinum V
Level 155
God Stats
1W - 1L
1,545 SR
Queue Stats
444W - 492L
1,696 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
2 / 3 / 9
12,551
628
19,661
16,181
7,562
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
6 / 2 / 5
14,002
700
19,852
18,752
21,546
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yu Huang
WR3KdEM
Yu Huang
19
3 / 3 / 7
13,332
667
23,597
14,616
6,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
ZeusAthenaAresArtioKuzenbo

VS

Bans
Ah Muzen CabHelVulcanCthulhuSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DubauEyeN
Baron Samedi
17
2 / 4 / 4
11,959
598
14,092
19,380
9,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
ImHimItsMe
Fenrir
18
4 / 5 / 3
12,888
644
11,394
25,731
24,480
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
blkweeza
Chang'e
17
2 / 2 / 5
13,175
659
11,037
28,245
25,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
11
Kills
8
8
Deaths
11
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DubauEyeN
Baron Samedi
2
4
4
1
L
Fenrir
ImHimItsMe
Fenrir
4
5
3
1.1
W
Ne Zha
2
3
9
2.17
W
6
2
5
4.25
W
Yu Huang
WR3KdEM
Yu Huang
3
3
7
2.17
L
Chang'e
blkweeza
Chang'e
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,110
Damage
36,523
49,549
Taken
73,356
35,522
Mitigated
59,614
14,486
Healing
18,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DubauEyeN
Baron Samedi
14,092
143
1,407
3,637
19,380
9,706
477
9,349
10,031
60,702
0
L
Fenrir
ImHimItsMe
Fenrir
11,394
1,063
0
2,763
25,731
24,480
0
6,078
19,653
0
33,656
W
Ne Zha
19,661
3,552
0
3,326
16,181
7,562
465
8,172
8,009
0
66,157
W
19,852
4,424
605
7,122
18,752
21,546
1,456
10,163
8,589
0
55,754
W
Yu Huang
WR3KdEM
Yu Huang
23,597
2,198
0
3,433
14,616
6,414
905
7,065
7,551
69,555
0
L
Chang'e
blkweeza
Chang'e
11,037
1,041
2,751
7,770
28,245
25,428
108
8,587
19,658
41,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,885
Gold Earned
38,022
238
Minions Killed
193
11
Camps Cleared
6
1,097,381
Distance Traveled
1,018,632
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,959
598
103
5
3
335,530
5
L
Fenrir
12,888
644
39
2
2
330,686
5
W
Ne Zha
12,551
628
75
4
4
383,026
4
W
Chaac
14,002
700
68
3
4
367,635
3
W
Yu Huang
13,332
667
95
5
3
346,720
1
L
Chang'e
13,175
659
51
3
1
352,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role