Player Matchup

Ymir
Ymir
ACiD_Johnson
Ymir
Level 157
God Stats
0W - 2L
1,733 SR
Queue Stats
39W - 31L
1,547 Elo+
Party 1
Sun Wukong
Sun Wukong
Coke_ExClusiVe
Sun Wukong
Level 160
God Stats
0W - 1L
1,848 SR
Queue Stats
33W - 29L
1,535 Elo+
Party 1
The Morrigan
The Morrigan
Sunny59167
The Morrigan
Level 127
God Stats
2W - 4L
1,537 SR
Queue Stats
420W - 435L
1,503 Elo+
Solo
Loki
Loki
Th3_p1k3
Loki
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 118L
1,479 Elo+
Solo
Awilix
Awilix
The-Kushoholic
Awilix
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,691 Elo+
Party 1
Team Averages
Level 148
1,624 SR
1,551 Elo+

VS

Team Averages
Level 128
1,333 SR
1,511 Elo+
Agni
Agni
KokaOne
Agni
Level 126
God Stats
6W - 4L
1,594 SR
Queue Stats
274W - 289L
1,517 Elo+
Solo
Sobek
Sobek
LightninMaginty
Sobek
Level 125
God Stats
1W - 3L
1,174 SR
Queue Stats
76W - 79L
1,533 Elo+
Party 2
Fenrir
Fenrir
PaelzerBub
Fenrir
Level 134
God Stats
1W - 4L
1,102 SR
Queue Stats
273W - 290L
1,484 Elo+
Solo
Bacchus
Bacchus
Psycho I PIE I
Bacchus
Level 138
God Stats
13W - 11L
1,502 SR
Queue Stats
257W - 229L
1,504 Elo+
Party 2
Tyr
Tyr
adj360
Tyr
Level 119
God Stats
2W - 4L
1,293 SR
Queue Stats
221W - 203L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 12
13,130
691
14,274
24,289
41,678
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Coke_ExClusiVe
Sun Wukong
20
9 / 6 / 10
15,344
808
29,732
31,014
40,982
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
Sunny59167
The Morrigan
17
2 / 4 / 9
10,843
571
18,490
12,141
10,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Loki
19
5 / 9 / 10
11,977
630
21,609
21,452
13,170
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 3 / 4
9,118
480
2,372
7,284
3,985
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
KokaOne
Agni
20
5 / 6 / 17
13,859
729
23,886
21,321
10,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
2 / 2 / 16
12,159
640
10,923
32,037
35,574
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
PaelzerBub
Fenrir
18
3 / 9 / 9
11,748
618
15,956
25,757
20,227
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
3 / 3 / 15
12,687
668
14,385
26,267
41,435
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyr
adj360
Tyr
20
13 / 2 / 9
13,941
734
19,244
26,547
39,275
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
92
21
Kills
26
26
Deaths
22
45
Assists
66
Player
Kills
Deaths
Assists
KDA
L
5
4
12
2.75
L
Sun Wukong
Coke_ExClusiVe
Sun Wukong
9
6
10
2.33
W
Agni
KokaOne
Agni
5
6
17
2.25
W
2
2
16
5
W
Fenrir
PaelzerBub
Fenrir
3
9
9
0.83
W
3
3
15
3.5
L
The Morrigan
Sunny59167
The Morrigan
2
4
9
1.63
L
Loki
5
9
10
1.11
L
0
3
4
0.67
W
Tyr
adj360
Tyr
13
2
9
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,477
Damage
84,394
96,180
Taken
131,929
110,506
Mitigated
147,064
31,927
Healing
52,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,274
1,328
1,752
5,987
24,289
41,678
32
12,271
12,018
27,315
0
L
Sun Wukong
Coke_ExClusiVe
Sun Wukong
29,732
5,124
1,933
13,575
31,014
40,982
317
16,267
14,747
0
61,256
W
Agni
KokaOne
Agni
23,886
1,532
1,811
3,623
21,321
10,553
2,691
2,564
18,721
56,471
0
W
10,923
896
2,285
14,395
32,037
35,574
1,424
7,672
21,555
35,617
0
W
Fenrir
PaelzerBub
Fenrir
15,956
2,372
4,081
2,818
25,757
20,227
1,309
7,450
16,370
0
32,412
W
14,385
689
2,217
4,446
26,267
41,435
1,114
5,206
20,791
27,561
0
L
The Morrigan
Sunny59167
The Morrigan
18,490
6,998
1,908
2,697
12,141
10,691
84
5,890
6,200
24,446
2,170
L
Loki
21,609
4,212
611
3,004
21,452
13,170
1,148
10,418
11,034
0
48,686
L
2,372
272
0
460
7,284
3,985
0
4,366
2,918
0
2,574
W
Tyr
adj360
Tyr
19,244
2,352
4,333
12,163
26,547
39,275
802
6,525
18,818
160
45,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,412
Gold Earned
64,394
165
Minions Killed
184
0
Camps Cleared
0
1,455,160
Distance Traveled
1,791,646
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
13,130
691
26
1
0
318,944
0
L
Sun Wukong
15,344
808
76
4
0
322,526
7
W
Agni
13,859
729
66
3
0
309,748
0
W
Sobek
12,159
640
36
2
0
359,190
3
W
Fenrir
11,748
618
26
1
0
333,979
5
W
Bacchus
12,687
668
18
1
0
377,096
0
L
The Morrigan
10,843
571
22
1
0
345,298
10
L
Loki
11,977
630
40
2
0
328,914
0
L
Awilix
9,118
480
1
0
0
139,478
0
W
Tyr
13,941
734
38
2
0
411,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role