Player Matchup

Nu Wa
Nu Wa
Ammazigh
Nu Wa
Level 50
God Stats
1W - 5L
1,103 SR
Queue Stats
137W - 151L
1,467 Elo+
Party 3
Gilgamesh
Gilgamesh
Elhad69
Gilgamesh
Level 63
God Stats
13W - 14L
1,571 SR
Queue Stats
152W - 164L
1,464 Elo+
Party 3
Izanami
Izanami
SЯYMЯY
Izanami
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,497 Elo+
Party 1
Set
Set
Vrasmos
Set
Level 47
God Stats
15W - 10L
1,706 SR
Queue Stats
74W - 75L
1,522 Elo+
Party 3
Zeus
Zeus
УсатыйШмель
Zeus
Level 38
God Stats
2W - 2L
1,274 SR
Queue Stats
15W - 14L
1,500 Elo+
Party 1
Team Averages
Level 57
1,431 SR
1,490 Elo+

VS

Team Averages
Level 36
1,534 SR
1,411 Elo+
Sol
Sol
ARTBootleg
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,400 Elo+
Party 2
Geb
Geb
ExoticPichagahos
Geb
Level 39
God Stats
0W - 2L
1,925 SR
Queue Stats
26W - 36L
1,410 Elo+
Party 2
Anubis
Anubis
GOLDENISHE
Anubis
Level 45
God Stats
23W - 23L
1,412 SR
Queue Stats
124W - 132L
1,298 Elo+
Solo
King Arthur
King Arthur
Id4n
King Arthur
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,496 Elo+
Party 2
Awilix
Awilix
steinsoop
Awilix
Level 46
God Stats
3W - 5L
1,334 SR
Queue Stats
76W - 87L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Ammazigh
Nu Wa
13
2 / 0 / 7
7,707
514
10,342
5,943
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Elhad69
Gilgamesh
13
2 / 2 / 4
7,554
504
9,567
13,388
9,412
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
SЯYMЯY
Izanami
16
1 / 0 / 1
9,444
630
4,292
7,915
3,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Set
15
8 / 1 / 3
9,345
623
8,283
9,455
5,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 2 / 5
6,936
462
7,711
6,532
2,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
7,316
488
1,713
5,901
2,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 0 / 3
6,872
458
5,756
9,015
5,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
GOLDENISHE
Anubis
12
0 / 4 / 0
6,582
439
2,616
11,986
5,481
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Earring

Mystical Earring

+15
Mp 5

King Arthur
Id4n
King Arthur
11
1 / 4 / 2
6,990
466
8,620
15,673
9,695
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
steinsoop
Awilix
12
3 / 5 / 1
7,308
487
5,679
16,664
6,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
14
Kills
5
5
Deaths
14
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Nu Wa
Ammazigh
Nu Wa
2
0
7
5.5
W
Gilgamesh
Elhad69
Gilgamesh
2
2
4
2
L
0
0
3
1.5
L
Anubis
GOLDENISHE
Anubis
0
4
0
0
L
King Arthur
Id4n
King Arthur
1
4
2
0.5
W
Izanami
SЯYMЯY
Izanami
1
0
1
1.5
W
Set
8
1
3
9.5
L
Awilix
steinsoop
Awilix
3
5
1
0.7
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,195
Damage
24,384
43,233
Taken
59,239
22,529
Mitigated
29,569
13,391
Healing
16,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,713
312
0
2,108
5,901
2,366
0
1,226
4,497
47,541
5,790
W
Nu Wa
Ammazigh
Nu Wa
10,342
1,788
0
1,309
5,943
2,175
122
2,437
3,506
47,981
0
W
Gilgamesh
Elhad69
Gilgamesh
9,567
2,358
0
3,350
13,388
9,412
80
890
12,498
0
48,531
L
5,756
600
0
3,134
9,015
5,747
0
2,664
5,928
29,551
0
L
Anubis
GOLDENISHE
Anubis
2,616
518
0
4,863
11,986
5,481
0
5,966
5,437
50,758
0
L
King Arthur
Id4n
King Arthur
8,620
2,022
0
4,259
15,673
9,695
0
1,597
13,921
0
45,763
W
Izanami
SЯYMЯY
Izanami
4,292
1,935
0
5,813
7,915
3,299
1,170
1,726
6,189
0
110,208
W
Set
8,283
3,306
0
2,284
9,455
5,191
229
1,533
7,922
0
64,997
L
Awilix
steinsoop
Awilix
5,679
2,323
0
1,649
16,664
6,280
0
4,806
11,403
0
47,596
W
7,711
667
11
624
6,532
2,452
63
3,378
3,154
34,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,986
Gold Earned
35,068
522
Minions Killed
383
0
Camps Cleared
0
1,515,653
Distance Traveled
1,461,877
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,316
488
141
9
0
287,771
3
W
Nu Wa
7,707
514
84
6
0
293,975
5
W
Gilgamesh
7,554
504
75
5
0
313,212
4
L
Geb
6,872
458
27
2
0
318,048
2
L
Anubis
6,582
439
69
5
0
232,059
5
L
King Arthur
6,990
466
69
5
0
279,698
0
W
Izanami
9,444
630
186
12
0
298,002
4
W
Set
9,345
623
109
7
0
316,519
2
L
Awilix
7,308
487
77
5
0
344,301
3
W
Zeus
6,936
462
68
5
0
293,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role