Player Matchup

Ne Zha
Ne Zha
Masters
AyoHello
Ne Zha
Masters
Level 117
God Stats
0W - 3L
1,592 SR
Queue Stats
326W - 295L
2,565 MMR
Solo
Neith
Neith
Diamond I
DrunkDiplomat
Neith
Diamond I
Level 160
God Stats
2W - 2L
1,715 SR
Queue Stats
389W - 383L
2,541 MMR
Solo
Tyr
Tyr
Diamond I
Ignís
Tyr
Diamond I
Level 154
God Stats
1W - 2L
1,454 SR
Queue Stats
362W - 352L
2,537 MMR
Solo
Fafnir
Fafnir
Masters
Joev30
Fafnir
Masters
Level 157
God Stats
3W - 2L
1,965 SR
Queue Stats
406W - 399L
2,479 MMR
Solo
Charybdis
Charybdis
Diamond I
RubiconDon
Charybdis
Diamond I
Level 86
God Stats
2W - 1L
1,619 SR
Queue Stats
78W - 52L
2,595 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 135
1,669 SR
2,543 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 126
1,579 SR
2,544 MMR
Thanatos
Thanatos
Diamond III
AlmightyWalrus1
Thanatos
Diamond III
Level 116
God Stats
4W - 0L
1,734 SR
Queue Stats
212W - 195L
2,400 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond I
ChromaXI
Cu Chulainn
Diamond I
Level 130
God Stats
12W - 10L
1,580 SR
Queue Stats
144W - 116L
2,517 MMR
Solo
Hou Yi
Hou Yi
Masters
Kennni
Hou Yi
Masters
Level 67
God Stats
5W - 5L
1,459 SR
Queue Stats
51W - 37L
2,616 MMR
Party 1
Anubis
Anubis
Masters
Marbach
Anubis
Masters
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
650W - 583L
2,492 MMR
Solo
Terra
Terra
Masters
Maxthy
Terra
Masters
Level 158
God Stats
3W - 3L
1,624 SR
Queue Stats
101W - 80L
2,697 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AyoHello
Ne Zha
16
3 / 6 / 2
10,489
524
12,007
21,691
10,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
0 / 6 / 5
10,014
501
9,810
14,136
6,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
Ignís
Tyr
18
2 / 0 / 1
11,356
568
12,510
18,272
22,802
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fafnir
Joev30
Fafnir
13
0 / 3 / 3
8,671
434
4,955
15,782
20,756
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
RubiconDon
Charybdis
18
2 / 4 / 1
11,138
557
10,793
19,287
7,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
CabrakanDa JiLancelotUllr

VS

Bans
LokiKhepriKing ArthurGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
18
6 / 3 / 9
11,800
590
10,804
19,451
11,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
ChromaXI
Cu Chulainn
19
4 / 0 / 6
12,273
614
17,271
22,555
29,941
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
Kennni
Hou Yi
20
5 / 0 / 3
13,048
652
12,557
13,612
6,314
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Marbach
Anubis
18
3 / 2 / 8
11,569
578
15,317
18,204
12,034
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Terra
Maxthy
Terra
15
1 / 2 / 9
10,311
516
4,890
21,793
25,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
7
Kills
19
19
Deaths
7
12
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Thanatos
6
3
9
3.5
L
Ne Zha
AyoHello
Ne Zha
3
6
2
0.67
W
Cu Chulainn
ChromaXI
Cu Chulainn
4
0
6
7
L
0
6
5
0.42
L
Tyr
Ignís
Tyr
2
0
1
2.5
L
Fafnir
Joev30
Fafnir
0
3
3
0.5
W
Hou Yi
Kennni
Hou Yi
5
0
3
6.5
W
Anubis
Marbach
Anubis
3
2
8
3.5
W
Terra
Maxthy
Terra
1
2
9
2.75
L
Charybdis
RubiconDon
Charybdis
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,075
Damage
60,839
89,168
Taken
95,615
68,035
Mitigated
85,425
27,893
Healing
54,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
10,804
3,320
0
17,229
19,451
11,734
519
824
18,627
0
95,039
L
Ne Zha
AyoHello
Ne Zha
12,007
2,993
0
7,551
21,691
10,556
0
5,186
16,505
0
89,693
W
Cu Chulainn
ChromaXI
Cu Chulainn
17,271
3,186
0
6,193
22,555
29,941
246
1,191
21,364
0
100,716
L
9,810
3,718
0
2,458
14,136
6,312
535
6,574
7,562
0
86,660
L
Tyr
Ignís
Tyr
12,510
2,160
0
7,933
18,272
22,802
719
2,719
15,553
131
98,206
L
Fafnir
Joev30
Fafnir
4,955
1,287
60
3,192
15,782
20,756
0
4,474
11,308
24,165
0
W
Hou Yi
Kennni
Hou Yi
12,557
8,138
0
8,871
13,612
6,314
5,858
1,376
12,236
0
145,569
W
Anubis
Marbach
Anubis
15,317
978
0
9,072
18,204
12,034
352
1,734
16,470
113,952
0
W
Terra
Maxthy
Terra
4,890
844
4,876
8,062
21,793
25,402
203
2,639
19,154
32,535
0
L
Charybdis
RubiconDon
Charybdis
10,793
5,069
0
6,699
19,287
7,609
2,192
2,409
16,878
0
127,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,668
Gold Earned
59,001
673
Minions Killed
724
0
Camps Cleared
0
1,966,648
Distance Traveled
2,039,183
28
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,800
590
113
6
0
464,487
0
L
Ne Zha
10,489
524
142
7
0
416,807
4
W
Cu Chulainn
12,273
614
166
8
0
428,139
7
L
Neith
10,014
501
127
6
0
370,048
10
L
Tyr
11,356
568
178
9
0
422,887
3
L
Fafnir
8,671
434
24
1
0
400,819
5
W
Hou Yi
13,048
652
227
11
0
366,107
4
W
Anubis
11,569
578
174
9
0
362,213
1
W
Terra
10,311
516
44
2
0
418,237
8
L
Charybdis
11,138
557
202
10
0
356,087
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role