Player Matchup

Danzaburou
Danzaburou
DankRaccoon9227
Danzaburou
Level 108
God Stats
18W - 22L
1,369 SR
Queue Stats
83W - 114L
1,417 Elo+
Party 1
Shiva
Shiva
I iSharp I
Shiva
Level 89
God Stats
3W - 5L
1,378 SR
Queue Stats
181W - 177L
1,573 Elo+
Solo
Kukulkan
Kukulkan
Rev3lTonez_yt
Kukulkan
Level 100
God Stats
5W - 4L
1,610 SR
Queue Stats
563W - 598L
1,398 Elo+
Solo
Tsukuyomi
Tsukuyomi
TriPPY DreamSzZ
Tsukuyomi
Level 149
God Stats
95W - 124L
1,453 SR
Queue Stats
300W - 385L
1,395 Elo+
Party 1
Serqet
Serqet
beltran468cc
Serqet
Level 63
God Stats
11W - 9L
1,486 SR
Queue Stats
147W - 168L
1,495 Elo+
Solo
Team Averages
Level 102
1,459 SR
1,456 Elo+

VS

Team Averages
Level 109
1,492 SR
1,441 Elo+
Fafnir
Fafnir
 
Fafnir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CookieOG
Sol
Level 108
God Stats
2W - 6L
1,331 SR
Queue Stats
14W - 18L
1,421 Elo+
Solo
Ravana
Ravana
Phantom63058
Ravana
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 104L
1,424 Elo+
Solo
Neith
Neith
Trytogess
Neith
Level 146
God Stats
8W - 15L
1,384 SR
Queue Stats
107W - 112L
1,452 Elo+
Solo
Horus
Horus
alisoncarvalho14
Horus
Level 64
God Stats
14W - 13L
1,746 SR
Queue Stats
383W - 449L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DankRaccoon9227
Danzaburou
15
1 / 4 / 7
9,361
426
4,830
12,685
5,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
19
1 / 0 / 3
11,883
540
10,666
14,958
15,860
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Rev3lTonez_yt
Kukulkan
19
7 / 1 / 1
12,458
566
20,849
11,961
6,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
TriPPY DreamSzZ
Tsukuyomi
15
2 / 4 / 3
10,108
459
16,812
21,102
11,138
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
19
3 / 1 / 1
11,481
522
7,842
17,847
9,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
1 / 3 / 5
10,397
473
9,685
18,694
26,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
3 / 2 / 2
11,410
519
9,823
15,721
7,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
15
1 / 2 / 1
9,560
435
10,190
12,885
6,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
Trytogess
Neith
15
3 / 4 / 2
9,217
419
12,744
15,951
8,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 3 / 1
9,828
447
8,494
19,477
18,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
14
Kills
9
10
Deaths
14
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
3
5
1.17
L
3
2
2
2
W
Danzaburou
DankRaccoon9227
Danzaburou
1
4
7
1.13
W
Shiva
1
0
3
2.5
L
Ravana
1
2
1
0.75
W
Kukulkan
Rev3lTonez_yt
Kukulkan
7
1
1
7.5
W
Tsukuyomi
TriPPY DreamSzZ
Tsukuyomi
2
4
3
0.88
L
Neith
Trytogess
Neith
3
4
2
1
L
1
3
1
0.5
W
Serqet
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,999
Damage
50,936
78,553
Taken
82,728
47,211
Mitigated
67,296
28,604
Healing
28,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
9,685
4,076
920
6,142
18,694
26,480
3
5,013
13,357
44,467
0
L
9,823
2,407
0
10,878
15,721
7,913
2,022
5,972
9,098
105,951
13,580
W
Danzaburou
DankRaccoon9227
Danzaburou
4,830
1,888
184
3,096
12,685
5,041
692
4,420
8,180
0
41,724
W
Shiva
10,666
1,790
51
3,966
14,958
15,860
66
1,169
13,107
0
99,650
L
Ravana
10,190
1,820
0
1,477
12,885
6,667
0
4,094
8,471
0
95,689
W
Kukulkan
Rev3lTonez_yt
Kukulkan
20,849
1,482
414
3,351
11,961
6,009
332
5,113
6,764
108,628
0
W
Tsukuyomi
TriPPY DreamSzZ
Tsukuyomi
16,812
3,479
0
8,471
21,102
11,138
0
6,368
14,734
0
79,938
L
Neith
Trytogess
Neith
12,744
4,503
0
3,719
15,951
8,060
240
1,179
14,124
32
74,058
L
8,494
4,328
812
4,765
19,477
18,176
42
4,591
14,682
0
67,698
W
Serqet
7,842
2,227
0
9,071
17,847
9,163
362
1,955
15,856
0
126,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,291
Gold Earned
50,412
700
Minions Killed
648
0
Camps Cleared
0
2,100,278
Distance Traveled
2,032,345
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,397
473
80
4
0
380,883
0
L
Sol
11,410
519
198
9
0
416,432
10
W
Danzaburou
9,361
426
61
3
0
286,779
2
W
Shiva
11,883
540
190
9
0
409,502
3
L
Ravana
9,560
435
143
7
0
440,152
4
W
Kukulkan
12,458
566
182
8
0
440,086
1
W
Tsukuyomi
10,108
459
89
4
0
442,012
7
L
Neith
9,217
419
110
5
0
378,569
5
L
Horus
9,828
447
117
5
0
416,309
3
W
Serqet
11,481
522
178
8
0
521,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role