Player Matchup

Janus
Janus
 
Janus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
CrustyCantelope
Fenrir
Level 41
God Stats
8W - 4L
1,725 SR
Queue Stats
148W - 73L
1,678 Elo+
Party 2
Cthulhu
Cthulhu
pikmenbit
Cthulhu
Level 27
God Stats
17W - 3L
1,907 SR
Queue Stats
64W - 17L
1,769 Elo+
Party 2
Team Averages
Level 64
1,711 SR
1,649 Elo+

VS

Team Averages
Level 84
1,503 SR
1,345 Elo+
Ishtar
Ishtar
AnomalousSenpai
Ishtar
Level 74
God Stats
3W - 5L
1,424 SR
Queue Stats
53W - 66L
1,306 Elo+
Solo
Nu Wa
Nu Wa
BaldNecromancer
Nu Wa
Level 54
God Stats
21W - 29L
1,413 SR
Queue Stats
26W - 39L
1,397 Elo+
Party 1
Tyr
Tyr
PolymorphicNewt
Tyr
Level 123
God Stats
9W - 4L
1,673 SR
Queue Stats
31W - 43L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
9 / 0 / 7
8,756
876
14,857
4,894
2,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
7 / 1 / 10
8,260
826
8,128
7,901
3,871
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
pikmenbit
Cthulhu
12
2 / 0 / 15
8,493
849
5,496
9,766
12,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
6,284
628
2,280
10,137
4,395
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 6 / 0
5,562
556
3,226
8,618
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 9 / 1
5,903
590
4,341
13,407
7,308
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
2
18
Kills
1
1
Deaths
18
32
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
9
0
7
12.5
L
1
3
0
0.33
L
0
6
0
0
W
7
1
10
12
L
0
9
1
0.06
W
Cthulhu
pikmenbit
Cthulhu
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,481
Damage
9,847
22,561
Taken
32,162
18,093
Mitigated
15,070
5,295
Healing
2,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
14,857
1,548
0
1,458
4,894
2,198
674
731
4,163
47,805
0
L
2,280
1,583
0
2,160
10,137
4,395
0
7,170
2,651
0
11,041
L
3,226
1,352
0
0
8,618
3,367
0
5,375
3,019
12,162
0
W
8,128
1,395
0
1,207
7,901
3,871
1,162
1,313
6,588
0
19,417
L
4,341
1,514
0
573
13,407
7,308
0
7,130
5,993
0
11,377
W
Cthulhu
pikmenbit
Cthulhu
5,496
205
0
2,630
9,766
12,024
347
1,629
8,137
14,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,509
Gold Earned
17,749
131
Minions Killed
56
8
Camps Cleared
1
560,449
Distance Traveled
464,908
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,756
876
95
10
2
188,625
0
L
Ishtar
6,284
628
22
2
0
167,399
1
L
Nu Wa
5,562
556
21
2
0
140,191
1
W
Fenrir
8,260
826
22
2
6
205,317
1
L
Tyr
5,903
590
13
1
1
157,318
1
W
Cthulhu
8,493
849
14
1
0
166,507
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role