Player Matchup

Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Fnulle
Neith
Level 120
God Stats
0W - 3L
1,192 SR
Queue Stats
38W - 55L
1,458 Elo+
Party 1
Kuzenbo
Kuzenbo
Pink_Is_A_Colour
Kuzenbo
Level 53
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Team Averages
Level 111
1,397 SR
1,486 Elo+

VS

Team Averages
Level 108
1,592 SR
1,479 Elo+
Hera
Hera
Azaisal
Hera
Level 108
God Stats
38W - 29L
1,516 SR
Queue Stats
324W - 367L
1,490 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SaiTama66-
Ah Muzen Cab
Level 89
God Stats
20W - 10L
1,762 SR
Queue Stats
132W - 138L
1,432 Elo+
Solo
Shiva
Shiva
webster701
Shiva
Level 127
God Stats
3W - 0L
1,498 SR
Queue Stats
10W - 7L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 7 / 2
8,380
645
8,768
12,207
4,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Fnulle
Neith
11
1 / 7 / 2
7,910
608
10,019
14,249
5,544
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 7 / 2
8,550
658
7,316
18,645
24,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Azaisal
Hera
14
3 / 2 / 12
9,734
749
7,856
10,580
5,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
SaiTama66-
Ah Muzen Cab
17
15 / 0 / 6
11,865
913
22,263
13,625
7,293
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
15
3 / 1 / 15
9,643
742
11,113
17,663
18,092
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
3
Kills
21
21
Deaths
3
6
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
7
2
0.29
W
Hera
Azaisal
Hera
3
2
12
4.5
L
Neith
Fnulle
Neith
1
7
2
0.29
L
1
7
2
0.29
W
Ah Muzen Cab
SaiTama66-
Ah Muzen Cab
15
0
6
18
W
Shiva
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,103
Damage
41,232
45,101
Taken
41,868
34,438
Mitigated
30,535
4,712
Healing
21,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,768
627
697
1,735
12,207
4,532
0
2,407
9,637
40,130
0
W
Hera
Azaisal
Hera
7,856
1,460
102
2,968
10,580
5,150
619
5,931
4,337
43,697
0
L
Neith
Fnulle
Neith
10,019
3,449
0
894
14,249
5,544
0
2,380
11,764
0
22,692
L
7,316
1,828
0
1,386
18,645
24,362
0
3,264
15,381
12,330
0
W
Ah Muzen Cab
SaiTama66-
Ah Muzen Cab
22,263
9,379
337
7,733
13,625
7,293
1,643
6,186
7,121
0
68,772
W
Shiva
11,113
2,346
2,151
8,060
17,663
18,092
390
4,713
12,625
132
27,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,840
Gold Earned
31,242
142
Minions Killed
190
0
Camps Cleared
12
660,666
Distance Traveled
760,065
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,380
645
78
6
0
227,232
1
W
Hera
9,734
749
65
5
4
257,971
5
L
Neith
7,910
608
44
3
0
214,458
0
L
Kuzenbo
8,550
658
20
2
0
218,976
1
W
Ah Muzen Cab
11,865
913
100
8
7
252,667
4
W
Shiva
9,643
742
25
2
1
249,427
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role