Player Matchup

Thanatos
Thanatos
CourageEX
Thanatos
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 28L
1,748 Elo+
Party 2
Zhong Kui
Zhong Kui
WhoBice
Zhong Kui
Level 160
God Stats
4W - 1L
1,909 SR
Queue Stats
136W - 85L
1,660 Elo+
Party 2
King Arthur
King Arthur
pyro1216
King Arthur
Level 17
God Stats
2W - 0L
1,739 SR
Queue Stats
13W - 8L
1,577 Elo+
Party 2
Team Averages
Level 108
1,716 SR
1,662 Elo+

VS

Team Averages
Level 90
1,557 SR
1,453 Elo+
Horus
Horus
IcY TaMeZ
Horus
Level 42
God Stats
4W - 6L
1,503 SR
Queue Stats
6W - 13L
1,319 Elo+
Party 1
Baron Samedi
Baron Samedi
Joesleftoe
Baron Samedi
Level 69
God Stats
18W - 6L
1,720 SR
Queue Stats
68W - 52L
1,419 Elo+
Party 1
Lancelot
Lancelot
Like37Pandas
Lancelot
Level 160
God Stats
2W - 2L
1,447 SR
Queue Stats
339W - 217L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CourageEX
Thanatos
20
18 / 2 / 9
20,086
773
36,847
25,134
13,473
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
WhoBice
Zhong Kui
20
8 / 3 / 20
19,249
740
60,875
37,926
31,003
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
pyro1216
King Arthur
17
3 / 1 / 15
15,313
589
9,225
13,328
14,684
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
IcY TaMeZ
Horus
17
0 / 8 / 3
14,851
571
10,201
39,149
43,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Joesleftoe
Baron Samedi
18
0 / 14 / 3
13,831
532
20,696
38,213
19,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
Like37Pandas
Lancelot
20
6 / 7 / 0
18,108
696
25,244
48,179
27,878
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
12
29
Kills
6
6
Deaths
29
44
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
CourageEX
Thanatos
18
2
9
11.25
L
Horus
IcY TaMeZ
Horus
0
8
3
0.19
L
Baron Samedi
Joesleftoe
Baron Samedi
0
14
3
0.11
L
Lancelot
Like37Pandas
Lancelot
6
7
0
0.86
W
Zhong Kui
WhoBice
Zhong Kui
8
3
20
6
W
King Arthur
pyro1216
King Arthur
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,947
Damage
56,141
76,388
Taken
125,541
59,160
Mitigated
90,345
32,773
Healing
38,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
CourageEX
Thanatos
36,847
11,996
0
17,137
25,134
13,473
2,899
4,740
20,276
0
93,896
L
Horus
IcY TaMeZ
Horus
10,201
3,676
2,639
7,667
39,149
43,130
519
21,250
17,341
0
24,600
L
Baron Samedi
Joesleftoe
Baron Samedi
20,696
1,285
4,912
10,048
38,213
19,337
845
20,812
16,823
87,744
0
L
Lancelot
Like37Pandas
Lancelot
25,244
4,541
0
12,936
48,179
27,878
1,461
17,517
30,092
0
103,710
W
Zhong Kui
WhoBice
Zhong Kui
60,875
4,882
0
15,636
37,926
31,003
806
13,333
24,445
152,581
0
W
King Arthur
pyro1216
King Arthur
9,225
986
0
0
13,328
14,684
264
3,253
10,000
0
23,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,648
Gold Earned
46,790
290
Minions Killed
223
15
Camps Cleared
7
1,220,975
Distance Traveled
1,234,170
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
20,086
773
64
2
7
538,631
0
L
Horus
14,851
571
17
1
2
424,447
4
L
Baron Samedi
13,831
532
94
4
2
328,929
0
L
Lancelot
18,108
696
112
4
3
480,794
1
W
Zhong Kui
19,249
740
192
7
8
404,641
1
W
King Arthur
15,313
589
34
1
0
277,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role