Player Matchup

Sol
Sol
InvaZioN
Sol
Level 160
God Stats
0W - 1L
1,755 SR
Queue Stats
92W - 69L
1,623 Elo+
Party 2
King Arthur
King Arthur
PapaSmurfST
King Arthur
Level 129
God Stats
4W - 5L
1,582 SR
Queue Stats
137W - 143L
1,496 Elo+
Party 3
Nu Wa
Nu Wa
Sur Affliction
Nu Wa
Level 125
God Stats
6W - 8L
1,632 SR
Queue Stats
124W - 139L
1,494 Elo+
Party 3
Tsukuyomi
Tsukuyomi
SwordDancerrr
Tsukuyomi
Level 108
God Stats
0W - 1L
1,455 SR
Queue Stats
82W - 87L
1,482 Elo+
Party 3
Hercules
Hercules
TadCat216
Hercules
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,245 Elo+
Party 2
Team Averages
Level 108
1,585 SR
1,468 Elo+

VS

Team Averages
Level 76
1,597 SR
1,566 Elo+
Chiron
Chiron
HallowHawk
Chiron
Level 129
God Stats
10W - 6L
1,629 SR
Queue Stats
166W - 149L
1,577 Elo+
Solo
Khepri
Khepri
KipTunderwolf
Khepri
Level 95
God Stats
31W - 40L
1,540 SR
Queue Stats
396W - 350L
1,614 Elo+
Party 1
Sol
Sol
MizutoTheKing
Sol
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 33L
1,445 Elo+
Party 1
Nemesis
Nemesis
Raze286
Nemesis
Level 69
God Stats
52W - 49L
1,579 SR
Queue Stats
306W - 293L
1,591 Elo+
Party 1
Chaac
Chaac
WkeyWilly
Chaac
Level 48
God Stats
15W - 12L
1,739 SR
Queue Stats
343W - 324L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 2
11,521
524
21,816
24,179
9,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
PapaSmurfST
King Arthur
16
0 / 7 / 1
9,384
427
12,963
28,166
31,669
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

17
3 / 11 / 5
10,904
496
14,758
18,901
8,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
SwordDancerrr
Tsukuyomi
17
1 / 6 / 1
9,793
445
8,375
20,676
10,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
TadCat216
Hercules
17
2 / 4 / 4
11,007
500
11,024
29,771
25,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
HallowHawk
Chiron
20
3 / 1 / 5
12,662
576
17,640
17,052
7,552
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 4 / 14
11,674
531
6,266
25,014
21,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

17
6 / 3 / 8
11,823
537
18,458
22,504
8,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Raze286
Nemesis
20
16 / 1 / 8
13,916
633
21,699
23,012
12,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
WkeyWilly
Chaac
20
5 / 2 / 12
13,573
617
27,965
25,219
32,796
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
80
11
Kills
33
33
Deaths
11
13
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Chiron
HallowHawk
Chiron
3
1
5
5.5
L
5
5
2
1.2
W
3
4
14
2.5
W
6
3
8
3.33
L
King Arthur
PapaSmurfST
King Arthur
0
7
1
0.07
W
Nemesis
Raze286
Nemesis
16
1
8
20
L
3
11
5
0.5
L
Tsukuyomi
SwordDancerrr
Tsukuyomi
1
6
1
0.25
L
Hercules
TadCat216
Hercules
2
4
4
1
W
Chaac
WkeyWilly
Chaac
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,936
Damage
92,028
121,693
Taken
112,801
86,007
Mitigated
83,685
32,697
Healing
41,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
HallowHawk
Chiron
17,640
6,034
1,153
5,296
17,052
7,552
6,125
10,173
6,879
0
130,397
L
21,816
11,159
0
11,311
24,179
9,768
1,416
4,731
19,448
113,930
0
W
6,266
1,054
3,425
3,522
25,014
21,525
50
10,251
14,763
31,502
0
W
18,458
9,675
0
12,067
22,504
8,979
6,006
8,807
13,697
99,552
0
L
King Arthur
PapaSmurfST
King Arthur
12,963
2,332
0
4,346
28,166
31,669
0
287
27,879
0
71,773
W
Nemesis
Raze286
Nemesis
21,699
13,286
0
3,790
23,012
12,833
752
4,472
18,494
0
132,593
L
14,758
2,501
452
1,344
18,901
8,760
0
8,778
10,123
64,038
0
L
Tsukuyomi
SwordDancerrr
Tsukuyomi
8,375
2,140
0
7,071
20,676
10,147
0
2,760
17,916
0
90,498
L
Hercules
TadCat216
Hercules
11,024
3,943
0
8,173
29,771
25,663
0
8,168
21,603
0
55,138
W
Chaac
WkeyWilly
Chaac
27,965
6,417
0
12,505
25,219
32,796
478
2,871
22,348
0
114,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,609
Gold Earned
63,648
573
Minions Killed
739
0
Camps Cleared
0
1,890,677
Distance Traveled
2,190,740
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,662
576
199
9
0
429,343
0
L
Sol
11,521
524
168
8
0
340,262
2
W
Khepri
11,674
531
38
2
0
418,146
9
W
Sol
11,823
537
147
7
0
394,321
1
L
King Arthur
9,384
427
124
6
0
375,499
2
W
Nemesis
13,916
633
161
7
0
504,237
1
L
Nu Wa
10,904
496
94
4
0
330,028
3
L
Tsukuyomi
9,793
445
125
6
0
424,079
10
L
Hercules
11,007
500
62
3
0
420,809
1
W
Chaac
13,573
617
194
9
0
444,693
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role