Player Matchup

Geb
Geb
 
Geb
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
IkarosGM
Ra
Level 107
God Stats
5W - 7L
1,487 SR
Queue Stats
37W - 54L
1,436 Elo+
Party 2
Fenrir
Fenrir
software123
Fenrir
Level 128
God Stats
8W - 8L
1,484 SR
Queue Stats
56W - 77L
1,453 Elo+
Party 2
Team Averages
Level 113
1,490 SR
1,463 Elo+

VS

Team Averages
Level 64
1,386 SR
1,545 Elo+
Anubis
Anubis
 
Anubis
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
LILDRUMM
Nemesis
Level 33
God Stats
1W - 1L
1,158 SR
Queue Stats
2W - 3L
1,507 Elo+
Party 1
Amaterasu
Amaterasu
TheJewishPanda
Amaterasu
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
0 / 6 / 6
8,961
689
7,287
22,502
18,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 2 / 1
7,188
553
4,194
4,639
1,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
14
7 / 6 / 0
9,650
742
14,092
20,596
8,703
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 0 / 10
9,834
756
11,545
8,320
4,382
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
LILDRUMM
Nemesis
13
5 / 3 / 7
10,021
771
15,798
12,745
4,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
TheJewishPanda
Amaterasu
13
6 / 4 / 5
9,382
722
12,830
15,255
16,109
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
7
Kills
14
14
Deaths
7
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
6
6
0.5
W
Anubis
 
Anubis
3
0
10
8
L
0
2
1
0.25
W
Nemesis
LILDRUMM
Nemesis
5
3
7
2.83
W
Amaterasu
TheJewishPanda
Amaterasu
6
4
5
2.13
L
Fenrir
7
6
0
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,573
Damage
40,173
47,737
Taken
36,320
28,416
Mitigated
25,238
5,360
Healing
7,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,287
585
0
3,038
22,502
18,294
0
5,542
16,960
21,573
0
W
Anubis
 
Anubis
11,545
489
0
3,636
8,320
4,382
905
3,968
4,352
33,282
0
L
4,194
270
637
356
4,639
1,419
0
474
4,165
22,542
0
W
Nemesis
LILDRUMM
Nemesis
15,798
9,320
0
1,485
12,745
4,747
916
3,565
9,180
0
31,382
W
Amaterasu
TheJewishPanda
Amaterasu
12,830
4,728
0
2,848
15,255
16,109
1,019
4,290
10,965
0
26,031
L
Fenrir
14,092
2,239
0
1,329
20,596
8,703
0
5,829
14,767
0
36,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,799
Gold Earned
29,237
97
Minions Killed
115
5
Camps Cleared
4
559,005
Distance Traveled
674,725
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,961
689
13
1
0
207,234
2
W
Anubis
9,834
756
51
4
2
198,919
2
L
Ra
7,188
553
38
3
0
120,785
3
W
Nemesis
10,021
771
41
3
1
240,536
0
W
Amaterasu
9,382
722
23
2
1
235,270
1
L
Fenrir
9,650
742
46
4
5
230,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role