Player Matchup

Ymir
Ymir
Diamond III
AlmightyWalrus1
Ymir
Diamond III
Level 116
God Stats
45W - 44L
1,591 SR
Queue Stats
212W - 195L
2,306 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
Ignís
Sun Wukong
Diamond I
Level 154
God Stats
5W - 4L
1,653 SR
Queue Stats
362W - 352L
2,536 MMR
Solo
Thoth
Thoth
Diamond III
ImCounter
Thoth
Diamond III
Level 106
God Stats
21W - 19L
1,676 SR
Queue Stats
219W - 240L
2,159 MMR
Solo
Nemesis
Nemesis
Platinum I
S0ulSaint
Nemesis
Platinum I
Level 152
God Stats
2W - 1L
1,542 SR
Queue Stats
222W - 194L
2,043 MMR
Party 2
Xbalanque
Xbalanque
Diamond II
Treνy
Xbalanque
Diamond II
Level 155
God Stats
4W - 3L
1,219 SR
Queue Stats
126W - 124L
2,225 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 137
1,536 SR
2,254 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,657 SR
2,254 MMR
Awilix
Awilix
Diamond III
Apper
Awilix
Diamond III
Level 157
God Stats
149W - 68L
1,719 SR
Queue Stats
237W - 192L
2,179 MMR
Party 1
Ares
Ares
Diamond V
CoolAlxs
Ares
Diamond V
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 50L
2,104 MMR
Solo
Hou Yi
Hou Yi
Masters
Jaggi
Hou Yi
Masters
Level 160
God Stats
70W - 57L
1,701 SR
Queue Stats
512W - 505L
2,713 MMR
Solo
Yu Huang
Yu Huang
Diamond IV
Stǒrm
Yu Huang
Diamond IV
Level 157
God Stats
8W - 7L
1,743 SR
Queue Stats
451W - 433L
2,211 MMR
Solo
Janus
Janus
Diamond IV
TheOTP
Janus
Diamond IV
Level 68
God Stats
21W - 26L
1,624 SR
Queue Stats
110W - 108L
2,062 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 11
12,862
514
9,227
30,024
42,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Ignís
Sun Wukong
20
11 / 3 / 6
15,925
637
21,822
29,145
28,863
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
ImCounter
Thoth
18
1 / 2 / 8
12,752
510
15,888
16,056
7,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
S0ulSaint
Nemesis
20
4 / 4 / 7
14,015
561
10,907
20,583
10,283
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Xbalanque
Treνy
Xbalanque
20
5 / 3 / 6
14,242
570
16,847
17,637
9,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
AtlasCupidShivaCabrakanLancelot

VS

Bans
ArtioPeleKhepriGuan YuCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Apper
Awilix
19
8 / 5 / 2
12,541
502
17,932
23,943
10,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
16
1 / 6 / 0
10,332
413
11,858
25,108
32,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
Jaggi
Hou Yi
20
4 / 2 / 1
13,735
549
18,526
16,960
8,511
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Yu Huang
Stǒrm
Yu Huang
17
0 / 4 / 3
11,453
458
14,629
18,087
8,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
TheOTP
Janus
20
0 / 6 / 2
13,145
526
8,821
18,310
7,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
21
23
Kills
13
13
Deaths
23
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
1
11
7.5
L
Awilix
Apper
Awilix
8
5
2
1.8
L
Ares
1
6
0
0.17
W
Sun Wukong
Ignís
Sun Wukong
11
3
6
4.67
W
Thoth
ImCounter
Thoth
1
2
8
2.5
L
Hou Yi
Jaggi
Hou Yi
4
2
1
2.25
W
Nemesis
S0ulSaint
Nemesis
4
4
7
1.88
L
Yu Huang
Stǒrm
Yu Huang
0
4
3
0.38
L
Janus
TheOTP
Janus
0
6
2
0.17
W
Xbalanque
Treνy
Xbalanque
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,691
Damage
71,766
113,445
Taken
102,408
98,391
Mitigated
68,459
33,552
Healing
13,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,227
2,550
0
6,076
30,024
42,547
763
12,492
17,532
40,929
0
L
Awilix
Apper
Awilix
17,932
6,967
0
1,165
23,943
10,939
0
3,256
20,381
0
123,771
L
Ares
11,858
777
0
1,977
25,108
32,562
0
9,450
15,658
27,158
0
W
Sun Wukong
Ignís
Sun Wukong
21,822
5,307
0
14,947
29,145
28,863
652
8,258
20,887
288
120,215
W
Thoth
ImCounter
Thoth
15,888
1,089
0
1,942
16,056
7,635
1,399
8,441
7,615
119,162
0
L
Hou Yi
Jaggi
Hou Yi
18,526
8,770
0
4,077
16,960
8,511
3,114
2,429
14,531
0
150,404
W
Nemesis
S0ulSaint
Nemesis
10,907
5,994
0
5,412
20,583
10,283
2,021
3,154
17,429
0
130,274
L
Yu Huang
Stǒrm
Yu Huang
14,629
1,125
239
3,490
18,087
8,882
619
7,069
11,018
122,581
0
L
Janus
TheOTP
Janus
8,821
1,103
0
2,353
18,310
7,565
39
3,519
14,791
132,686
0
W
Xbalanque
Treνy
Xbalanque
16,847
10,108
0
5,175
17,637
9,063
10,746
4,568
13,069
0
143,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,796
Gold Earned
61,206
717
Minions Killed
810
0
Camps Cleared
0
2,534,671
Distance Traveled
2,370,654
31
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,862
514
48
2
0
496,383
6
L
Awilix
12,541
502
148
6
0
503,782
6
L
Ares
10,332
413
17
1
0
473,310
5
W
Sun Wukong
15,925
637
190
8
0
486,308
4
W
Thoth
12,752
510
159
6
0
522,109
5
L
Hou Yi
13,735
549
231
9
0
449,937
5
W
Nemesis
14,015
561
152
6
0
556,568
6
L
Yu Huang
11,453
458
204
8
0
429,002
3
L
Janus
13,145
526
210
8
0
514,623
0
W
Xbalanque
14,242
570
168
7
0
473,303
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role