Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ABuzzy07
Janus
Level 37
God Stats
1W - 3L
1,499 SR
Queue Stats
29W - 42L
1,464 Elo+
Solo
Ishtar
Ishtar
Gx1cena
Ishtar
Level 15
God Stats
2W - 1L
1,747 SR
Queue Stats
7W - 8L
1,421 Elo+
Party 1
Thanatos
Thanatos
gEvelotion
Thanatos
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 18L
1,424 Elo+
Party 1
Horus
Horus
xxxLegixxx
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,421 Elo+
Party 1
Team Averages
Level 32
1,549 SR
1,446 Elo+

VS

Team Averages
Level 63
1,568 SR
1,512 Elo+
Ganesha
Ganesha
Dontzi
Ganesha
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 96L
1,487 Elo+
Party 2
Anubis
Anubis
MikuOmw
Anubis
Level 47
God Stats
3W - 2L
1,590 SR
Queue Stats
55W - 55L
1,502 Elo+
Solo
Charybdis
Charybdis
ShibbasTV
Charybdis
Level 34
God Stats
1W - 2L
1,490 SR
Queue Stats
82W - 68L
1,577 Elo+
Party 2
Ne Zha
Ne Zha
Skrrrrrrrr
Ne Zha
Level 76
God Stats
7W - 5L
1,500 SR
Queue Stats
129W - 114L
1,500 Elo+
Party 2
Chaac
Chaac
esential
Chaac
Level 127
God Stats
4W - 1L
1,763 SR
Queue Stats
130W - 116L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 6 / 0
6,744
422
6,138
11,284
6,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
ABuzzy07
Janus
14
1 / 2 / 3
8,235
515
6,667
8,849
2,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
Gx1cena
Ishtar
11
0 / 1 / 2
6,382
399
5,673
6,763
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
gEvelotion
Thanatos
10
4 / 5 / 1
7,037
440
4,975
12,053
4,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
11
1 / 1 / 3
7,034
440
2,014
10,993
9,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Dontzi
Ganesha
11
0 / 2 / 5
7,780
486
2,904
12,423
9,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
MikuOmw
Anubis
15
4 / 1 / 1
8,579
536
9,719
8,251
4,008
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
ShibbasTV
Charybdis
13
2 / 0 / 1
7,955
497
4,073
7,315
2,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ne Zha
Skrrrrrrrr
Ne Zha
13
3 / 3 / 3
8,047
503
3,836
12,114
4,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
esential
Chaac
15
6 / 0 / 3
9,420
589
8,812
13,446
9,482
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
6
Kills
15
15
Deaths
6
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
6
0
0
L
Janus
ABuzzy07
Janus
1
2
3
1.25
W
Ganesha
Dontzi
Ganesha
0
2
5
1.25
L
Ishtar
Gx1cena
Ishtar
0
1
2
1
W
Anubis
MikuOmw
Anubis
4
1
1
4.5
W
Charybdis
ShibbasTV
Charybdis
2
0
1
2.5
W
Ne Zha
Skrrrrrrrr
Ne Zha
3
3
3
1.5
W
Chaac
esential
Chaac
6
0
3
7.5
L
Thanatos
gEvelotion
Thanatos
4
5
1
0.9
L
Horus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,467
Damage
29,344
49,942
Taken
53,549
26,166
Mitigated
29,768
12,628
Healing
19,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,138
1,286
0
250
11,284
6,745
240
0
11,284
37,555
0
L
Janus
ABuzzy07
Janus
6,667
653
0
1,170
8,849
2,690
0
4,033
4,816
63,041
0
W
Ganesha
Dontzi
Ganesha
2,904
234
0
3,422
12,423
9,208
0
568
10,994
29,362
0
L
Ishtar
Gx1cena
Ishtar
5,673
3,456
0
500
6,763
2,268
0
3,416
3,347
0
59,024
W
Anubis
MikuOmw
Anubis
9,719
299
0
3,973
8,251
4,008
429
3,384
4,575
67,317
0
W
Charybdis
ShibbasTV
Charybdis
4,073
2,591
0
4,201
7,315
2,448
1,712
562
6,745
0
63,441
W
Ne Zha
Skrrrrrrrr
Ne Zha
3,836
975
0
1,055
12,114
4,622
0
1,657
9,730
0
58,901
W
Chaac
esential
Chaac
8,812
1,867
0
7,075
13,446
9,482
462
5,581
7,308
0
63,224
L
Thanatos
gEvelotion
Thanatos
4,975
1,274
0
6,908
12,053
4,808
0
2,124
9,929
0
33,524
L
Horus
2,014
1,203
1,097
2,703
10,993
9,655
0
3,050
7,943
0
14,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,432
Gold Earned
41,781
356
Minions Killed
468
0
Camps Cleared
0
1,435,181
Distance Traveled
1,505,624
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,744
422
72
5
0
263,194
1
L
Janus
8,235
515
126
8
0
266,772
6
W
Ganesha
7,780
486
14
1
0
278,252
7
L
Ishtar
6,382
399
93
6
0
270,580
1
W
Anubis
8,579
536
114
7
0
285,775
4
W
Charybdis
7,955
497
127
8
0
298,129
2
W
Ne Zha
8,047
503
99
6
0
317,464
2
W
Chaac
9,420
589
114
7
0
326,004
0
L
Thanatos
7,037
440
48
3
0
301,536
1
L
Horus
7,034
440
17
1
0
333,099
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role