Player Matchup

Anubis
Anubis
ExtantMonster21
Anubis
Level 44
God Stats
3W - 3L
1,537 SR
Queue Stats
80W - 97L
1,465 Elo+
Solo
Thanatos
Thanatos
LCMercy
Thanatos
Level 42
God Stats
1W - 1L
1,349 SR
Queue Stats
41W - 66L
1,411 Elo+
Solo
King Arthur
King Arthur
Mollbowl
King Arthur
Level 69
God Stats
3W - 1L
1,787 SR
Queue Stats
181W - 133L
1,593 Elo+
Solo
Bacchus
Bacchus
ShapCiptain
Bacchus
Level 100
God Stats
12W - 6L
1,777 SR
Queue Stats
24W - 20L
1,572 Elo+
Solo
Jing Wei
Jing Wei
WhyuStillalive
Jing Wei
Level 80
God Stats
1W - 2L
1,464 SR
Queue Stats
7W - 15L
1,255 Elo+
Solo
Team Averages
Level 67
1,583 SR
1,459 Elo+

VS

Team Averages
Level 90
1,585 SR
1,485 Elo+
Nu Wa
Nu Wa
Artiosblossom
Nu Wa
Level 36
God Stats
4W - 2L
1,321 SR
Queue Stats
39W - 48L
1,373 Elo+
Solo
Anubis
Anubis
HandsomeIvan
Anubis
Level 82
God Stats
1W - 1L
1,972 SR
Queue Stats
82W - 66L
1,585 Elo+
Solo
Loki
Loki
NUMONEDAD777
Loki
Level 83
God Stats
536W - 583L
1,520 SR
Queue Stats
539W - 595L
1,500 Elo+
Solo
Ishtar
Ishtar
Rizole
Ishtar
Level 149
God Stats
18W - 25L
1,476 SR
Queue Stats
141W - 168L
1,528 Elo+
Solo
Jormungandr
Jormungandr
ozzy_is_badass
Jormungandr
Level 102
God Stats
6W - 1L
1,637 SR
Queue Stats
33W - 27L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 3
10,115
1,012
8,299
18,412
9,434
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
LCMercy
Thanatos
16
2 / 7 / 5
10,172
1,017
11,419
15,589
7,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Mollbowl
King Arthur
15
1 / 3 / 4
9,958
996
10,880
23,052
21,871
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
ShapCiptain
Bacchus
15
1 / 1 / 4
9,604
960
8,393
17,773
23,979
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
15
1 / 3 / 4
10,082
1,008
7,461
15,033
6,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

183

VS

Team 2 Tickets

263

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 12
11,360
1,136
19,647
7,575
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
17
5 / 0 / 12
11,568
1,157
22,473
8,799
4,996
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
8 / 4 / 9
11,625
1,163
10,149
11,570
4,869
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ishtar
Rizole
Ishtar
17
2 / 1 / 12
10,707
1,071
17,166
11,106
4,668
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
ozzy_is_badass
Jormungandr
17
1 / 1 / 16
10,230
1,023
13,667
10,859
10,666
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
82
7
Kills
21
21
Deaths
7
20
Assists
61
Player
Kills
Deaths
Assists
KDA
W
5
1
12
11
L
2
7
3
0.5
W
Anubis
5
0
12
11
L
Thanatos
LCMercy
Thanatos
2
7
5
0.64
L
King Arthur
Mollbowl
King Arthur
1
3
4
1
W
8
4
9
3.13
W
Ishtar
Rizole
Ishtar
2
1
12
8
L
Bacchus
ShapCiptain
Bacchus
1
1
4
3
L
Jing Wei
1
3
4
1
W
Jormungandr
ozzy_is_badass
Jormungandr
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,452
Damage
83,102
89,859
Taken
49,909
68,556
Mitigated
27,673
12,150
Healing
8,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,647
5,980
88
948
7,575
2,474
0
2,572
5,003
27,671
0
L
8,299
275
0
2,663
18,412
9,434
0
10,616
7,550
35,439
0
W
Anubis
22,473
1,992
0
5,464
8,799
4,996
0
3,619
5,180
54,259
0
L
Thanatos
LCMercy
Thanatos
11,419
1,414
0
5,302
15,589
7,033
0
10,838
4,469
0
24,772
L
King Arthur
Mollbowl
King Arthur
10,880
1,468
0
90
23,052
21,871
0
14,469
8,290
0
25,393
W
10,149
3,462
0
156
11,570
4,869
0
3,129
8,441
0
19,980
W
Ishtar
Rizole
Ishtar
17,166
9,712
0
1,626
11,106
4,668
0
3,375
7,731
0
35,907
L
Bacchus
ShapCiptain
Bacchus
8,393
444
229
1,341
17,773
23,979
0
10,191
7,273
19,825
0
L
Jing Wei
7,461
6,962
0
2,525
15,033
6,239
0
8,323
6,490
0
40,751
W
Jormungandr
ozzy_is_badass
Jormungandr
13,667
2,711
0
360
10,859
10,666
0
3,997
6,862
23,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,931
Gold Earned
55,490
201
Minions Killed
189
5
Camps Cleared
10
981,941
Distance Traveled
977,223
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,360
1,136
39
4
1
178,764
0
L
Anubis
10,115
1,012
73
7
1
178,248
0
W
Anubis
11,568
1,157
86
9
1
174,459
2
L
Thanatos
10,172
1,017
28
3
1
185,904
0
L
King Arthur
9,958
996
27
3
1
212,312
1
W
Loki
11,625
1,163
17
2
1
211,506
0
W
Ishtar
10,707
1,071
32
3
7
216,869
1
L
Bacchus
9,604
960
10
1
0
210,389
2
L
Jing Wei
10,082
1,008
63
6
2
195,088
0
W
Jormungandr
10,230
1,023
15
2
0
195,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role