Player Matchup

Atlas
Atlas
Gleinir
Atlas
Level 8
God Stats
3W - 2L
1,500 SR
Queue Stats
19W - 14L
1,579 Elo+
Party 1
Hades
Hades
Mattias1300
Hades
Level 25
God Stats
5W - 0L
1,818 SR
Queue Stats
29W - 36L
1,500 Elo+
Party 1
Kali
Kali
NamelessYato
Kali
Level 7
God Stats
1W - 2L
1,322 SR
Queue Stats
3W - 6L
1,420 Elo+
Party 1
Achilles
Achilles
Williamweb
Achilles
Level 94
God Stats
3W - 2L
1,639 SR
Queue Stats
184W - 168L
1,578 Elo+
Party 1
Neith
Neith
stürup
Neith
Level 3
God Stats
2W - 1L
1,752 SR
Queue Stats
4W - 9L
1,671 Elo+
Party 1
Team Averages
Level 27
1,606 SR
1,550 Elo+

VS

Team Averages
Level 45
1,514 SR
1,406 Elo+
Cthulhu
Cthulhu
Filipoc
Cthulhu
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
Samjuju
Chaac
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 147L
1,405 Elo+
Solo
Cernunnos
Cernunnos
Zondiik
Cernunnos
Level 26
God Stats
3W - 5L
1,440 SR
Queue Stats
22W - 34L
1,295 Elo+
Party 2
Cliodhna
Cliodhna
ashelemene
Cliodhna
Level 38
God Stats
5W - 3L
1,630 SR
Queue Stats
32W - 44L
1,329 Elo+
Party 2
Artio
Artio
mezilaw
Artio
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Gleinir
Atlas
15
1 / 1 / 9
10,519
478
8,916
20,866
25,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

20
13 / 1 / 2
13,277
604
16,726
9,721
7,087
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
3 / 1 / 2
10,993
500
6,340
16,911
7,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Williamweb
Achilles
20
2 / 1 / 0
12,412
564
19,091
24,879
31,653
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
stürup
Neith
15
3 / 7 / 3
9,965
453
8,406
14,355
6,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Filipoc
Cthulhu
15
0 / 4 / 6
10,367
471
7,092
17,214
19,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Samjuju
Chaac
19
0 / 0 / 1
11,474
522
14,066
20,250
24,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Zondiik
Cernunnos
15
8 / 3 / 0
10,075
458
18,136
13,976
6,666
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
ashelemene
Cliodhna
17
3 / 5 / 1
10,850
493
12,627
21,619
9,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artio
mezilaw
Artio
12
0 / 10 / 0
7,569
344
1,684
20,380
17,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
22
Kills
11
11
Deaths
22
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Filipoc
Cthulhu
0
4
6
0.75
W
Atlas
Gleinir
Atlas
1
1
9
5.5
W
13
1
2
14
W
3
1
2
4
L
Chaac
Samjuju
Chaac
0
0
1
0.5
W
Achilles
Williamweb
Achilles
2
1
0
2
L
Cernunnos
Zondiik
Cernunnos
8
3
0
2.67
L
Cliodhna
ashelemene
Cliodhna
3
5
1
0.7
L
Artio
mezilaw
Artio
0
10
0
0
W
Neith
stürup
Neith
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,479
Damage
53,605
86,732
Taken
93,439
78,527
Mitigated
77,917
25,915
Healing
25,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Filipoc
Cthulhu
7,092
1,037
0
1,381
17,214
19,311
180
5,687
11,527
40,565
0
W
Atlas
Gleinir
Atlas
8,916
2,775
0
1,378
20,866
25,275
0
3,495
17,371
39,140
0
W
16,726
4,406
618
5,623
9,721
7,087
1,723
2,709
7,012
101,401
0
W
6,340
3,605
0
4,404
16,911
7,861
0
687
16,224
0
115,488
L
Chaac
Samjuju
Chaac
14,066
4,337
0
15,170
20,250
24,299
762
0
20,250
0
100,464
W
Achilles
Williamweb
Achilles
19,091
4,050
0
11,785
24,879
31,653
1,572
0
24,879
0
103,067
L
Cernunnos
Zondiik
Cernunnos
18,136
9,231
0
3,649
13,976
6,666
2,682
6,832
7,144
0
77,970
L
Cliodhna
ashelemene
Cliodhna
12,627
2,616
0
5,008
21,619
9,731
0
3,655
17,964
0
117,515
L
Artio
mezilaw
Artio
1,684
1,259
0
378
20,380
17,910
0
9,468
10,912
11,055
0
W
Neith
stürup
Neith
8,406
4,112
0
2,107
14,355
6,651
1,311
2,487
11,868
0
68,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,166
Gold Earned
50,335
650
Minions Killed
541
0
Camps Cleared
0
2,117,578
Distance Traveled
2,000,692
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,367
471
61
3
0
434,583
0
W
Atlas
10,519
478
44
2
0
419,405
0
W
Hades
13,277
604
187
9
0
404,073
5
W
Kali
10,993
500
141
6
0
459,739
0
L
Chaac
11,474
522
183
8
0
401,933
4
W
Achilles
12,412
564
189
9
0
451,085
2
L
Cernunnos
10,075
458
125
6
0
376,426
2
L
Cliodhna
10,850
493
160
7
0
457,818
2
L
Artio
7,569
344
12
1
0
329,932
6
W
Neith
9,965
453
89
4
0
383,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role