Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Angelfire635
Sol
Level 148
God Stats
62W - 51L
1,606 SR
Queue Stats
479W - 455L
1,570 Elo+
Solo
Tyr
Tyr
Flamin Bacon856
Tyr
Level 85
God Stats
4W - 10L
1,171 SR
Queue Stats
214W - 214L
1,450 Elo+
Solo
Ishtar
Ishtar
TheBigCh1ef
Ishtar
Level 154
God Stats
1W - 4L
1,500 SR
Queue Stats
125W - 140L
1,419 Elo+
Solo
Ares
Ares
心体技仁智勇
Ares
Level 155
God Stats
11W - 6L
1,765 SR
Queue Stats
203W - 193L
1,500 Elo+
Solo
Team Averages
Level 121
1,508 SR
1,488 Elo+

VS

Team Averages
Level 99
1,525 SR
1,479 Elo+
Danzaburou
Danzaburou
Fennix102
Danzaburou
Level 126
God Stats
48W - 30L
1,505 SR
Queue Stats
240W - 253L
1,361 Elo+
Solo
Cabrakan
Cabrakan
GustabloPlayz
Cabrakan
Level 69
God Stats
51W - 46L
1,512 SR
Queue Stats
424W - 465L
1,501 Elo+
Solo
He Bo
He Bo
SheerVoltage
He Bo
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 165L
1,516 Elo+
Party 1
Osiris
Osiris
The Lst Hope
Osiris
Level 93
God Stats
27W - 29L
1,611 SR
Queue Stats
232W - 227L
1,460 Elo+
Solo
Kuzenbo
Kuzenbo
TheFreshGoose
Kuzenbo
Level 68
God Stats
5W - 1L
1,500 SR
Queue Stats
302W - 294L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
3 / 7 / 1
6,634
474
5,401
14,829
6,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 1 / 4
7,105
508
8,456
8,282
3,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 6 / 1
6,182
442
7,477
13,314
11,594
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
10
1 / 3 / 0
6,194
442
4,082
7,648
2,982
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 2 / 5
7,156
511
6,945
12,118
8,301
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fennix102
Danzaburou
14
6 / 1 / 0
7,842
560
7,175
6,597
2,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cabrakan
GustabloPlayz
Cabrakan
13
6 / 0 / 5
8,446
603
11,336
8,672
6,099
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 2 / 5
7,365
526
6,650
8,809
3,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Osiris
12
4 / 4 / 8
7,620
544
8,026
12,634
9,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
11
2 / 2 / 5
6,940
496
4,021
14,051
16,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
9
Kills
19
19
Deaths
9
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
3
7
1
0.5
L
2
1
4
4
W
Danzaburou
Fennix102
Danzaburou
6
1
0
6
L
1
6
1
0.25
W
Cabrakan
GustabloPlayz
Cabrakan
6
0
5
8.5
W
1
2
5
1.75
W
Osiris
4
4
8
2
L
Ishtar
1
3
0
0.33
W
Kuzenbo
2
2
5
2.25
L
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,361
Damage
37,208
56,191
Taken
50,763
32,499
Mitigated
37,471
17,020
Healing
11,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
5,401
856
0
2,852
14,829
6,120
37
5,943
8,886
0
37,869
L
8,456
4,607
0
4,630
8,282
3,502
1,350
4,409
3,873
53,668
0
W
Danzaburou
Fennix102
Danzaburou
7,175
2,821
0
1,385
6,597
2,568
670
1,834
4,763
0
54,257
L
7,477
803
0
2,410
13,314
11,594
60
7,581
5,733
0
36,596
W
Cabrakan
GustabloPlayz
Cabrakan
11,336
1,523
0
3,910
8,672
6,099
1,100
1,011
7,661
51,684
0
W
6,650
406
0
1,217
8,809
3,419
0
2,904
5,905
54,917
0
W
Osiris
8,026
2,840
0
2,488
12,634
9,072
0
4,196
8,438
0
49,787
L
Ishtar
4,082
3,033
0
1,282
7,648
2,982
58
929
6,719
0
40,853
W
Kuzenbo
4,021
1,596
0
2,169
14,051
16,313
128
5,456
8,595
18,211
0
L
6,945
675
1,740
4,106
12,118
8,301
0
3,145
8,973
22,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,271
Gold Earned
38,213
320
Minions Killed
390
0
Camps Cleared
0
1,224,867
Distance Traveled
1,289,292
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,634
474
68
5
0
270,473
2
L
Sol
7,105
508
91
7
0
229,320
3
W
Danzaburou
7,842
560
94
7
0
269,661
0
L
Tyr
6,182
442
57
4
0
245,756
0
W
Cabrakan
8,446
603
106
8
0
218,535
0
W
He Bo
7,365
526
87
6
0
268,139
4
W
Osiris
7,620
544
81
6
0
262,404
2
L
Ishtar
6,194
442
79
6
0
212,854
4
W
Kuzenbo
6,940
496
22
2
0
270,553
2
L
Ares
7,156
511
25
2
0
266,464
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role