Player Matchup

Ra
Ra
AdaTheLamb
Ra
Level 156
God Stats
17W - 10L
1,609 SR
Queue Stats
1,075W - 877L
1,618 Elo+
Party 1
Ares
Ares
CubicalGamer
Ares
Level 125
God Stats
2W - 2L
1,355 SR
Queue Stats
189W - 120L
1,693 Elo+
Party 1
Neith
Neith
aydensmellypant
Neith
Level 111
God Stats
49W - 78L
1,455 SR
Queue Stats
219W - 317L
1,414 Elo+
Solo
Team Averages
Level 131
1,473 SR
1,575 Elo+

VS

Team Averages
Level 106
1,532 SR
1,544 Elo+
Skadi
Skadi
HiddenSmile
Skadi
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Khvpri
Xing Tian
Level 90
God Stats
11W - 9L
1,622 SR
Queue Stats
12W - 12L
1,527 Elo+
Solo
Sol
Sol
LyleLorange
Sol
Level 141
God Stats
1W - 3L
1,473 SR
Queue Stats
533W - 523L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 5
8,089
809
9,774
6,618
3,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 1 / 3
8,878
888
9,095
12,560
11,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
2 / 1 / 5
7,698
770
8,520
6,814
3,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,341
634
6,764
9,448
4,247
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Khvpri
Xing Tian
9
0 / 2 / 1
6,806
681
4,772
12,649
11,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
3 / 2 / 0
7,363
736
9,665
10,138
4,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
8
Kills
3
3
Deaths
8
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
W
4
1
3
5.5
L
0
4
2
0.25
L
Xing Tian
Khvpri
Xing Tian
0
2
1
0.25
L
3
2
0
1.5
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,389
Damage
21,201
25,992
Taken
32,235
18,736
Mitigated
20,551
11,420
Healing
6,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,774
562
2,547
1,883
6,618
3,249
524
4,063
2,555
36,631
0
W
9,095
1,067
387
3,841
12,560
11,926
300
5,339
7,221
14,070
0
L
6,764
3,171
0
750
9,448
4,247
0
7,276
2,172
0
18,841
L
Xing Tian
Khvpri
Xing Tian
4,772
485
0
1,257
12,649
11,648
0
6,857
5,792
11,512
0
L
9,665
3,208
0
4,778
10,138
4,656
140
4,887
5,251
28,515
3,541
W
8,520
1,772
0
2,762
6,814
3,561
1,547
4,441
2,373
0
23,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,665
Gold Earned
20,510
115
Minions Killed
88
5
Camps Cleared
3
634,280
Distance Traveled
552,706
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,089
809
69
7
4
233,130
1
W
Ares
8,878
888
8
1
0
205,965
0
L
Skadi
6,341
634
18
2
0
166,232
0
L
Xing Tian
6,806
681
11
1
0
204,570
3
L
Sol
7,363
736
59
6
3
181,904
4
W
Neith
7,698
770
38
4
1
195,185
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role