Player Matchup

Achilles
Achilles
 
Achilles
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Leviatry
Bastet
Level 157
God Stats
15W - 9L
1,754 SR
Queue Stats
395W - 286L
1,681 Elo+
Party 1
He Bo
He Bo
Storminkirby
He Bo
Level 103
God Stats
5W - 1L
1,720 SR
Queue Stats
318W - 192L
1,705 Elo+
Party 1
Team Averages
Level 128
1,658 SR
1,629 Elo+

VS

Team Averages
Level 76
1,546 SR
1,489 Elo+
Horus
Horus
I SlickBoy I
Horus
Level 77
God Stats
2W - 1L
1,904 SR
Queue Stats
43W - 48L
1,468 Elo+
Party 2
Ra
Ra
ThickiePat
Ra
Level 86
God Stats
0W - 4L
1,180 SR
Queue Stats
49W - 57L
1,452 Elo+
Party 2
Ishtar
Ishtar
sathathor
Ishtar
Level 65
God Stats
0W - 2L
1,552 SR
Queue Stats
35W - 33L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
4 / 0 / 4
9,902
707
10,160
13,943
11,959
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
Leviatry
Bastet
15
4 / 0 / 6
10,011
715
15,855
15,368
8,793
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
3 / 1 / 7
9,895
707
14,101
10,300
4,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
8,862
633
5,997
18,852
19,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 5 / 0
8,909
636
9,037
14,045
5,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ishtar
sathathor
Ishtar
12
0 / 3 / 1
8,079
577
11,431
11,367
4,258
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
11
Kills
1
1
Deaths
11
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
0
4
6
L
0
3
0
0
W
Bastet
Leviatry
Bastet
4
0
6
7
W
3
1
7
6.5
L
1
5
0
0.2
L
Ishtar
sathathor
Ishtar
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,116
Damage
26,465
39,611
Taken
44,264
24,978
Mitigated
29,719
20,424
Healing
16,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,160
2,776
0
5,830
13,943
11,959
0
3,503
10,440
0
31,241
L
5,997
3,194
3,054
5,606
18,852
19,676
54
5,971
12,881
0
12,954
W
Bastet
Leviatry
Bastet
15,855
3,112
0
10,721
15,368
8,793
365
3,605
11,763
0
41,511
W
14,101
353
0
3,873
10,300
4,226
428
2,448
7,852
42,139
0
L
9,037
1,823
2,445
4,506
14,045
5,785
174
3,496
10,549
46,665
0
L
Ishtar
sathathor
Ishtar
11,431
7,688
0
599
11,367
4,258
324
4,782
6,585
0
23,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,808
Gold Earned
25,850
162
Minions Killed
165
9
Camps Cleared
3
874,517
Distance Traveled
701,370
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,902
707
37
3
3
280,003
1
L
Horus
8,862
633
18
1
1
242,073
2
W
Bastet
10,011
715
64
5
3
317,914
5
W
He Bo
9,895
707
61
4
3
276,600
1
L
Ra
8,909
636
107
8
1
244,013
3
L
Ishtar
8,079
577
40
3
1
215,284
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role