Player Matchup

Sol
Sol
JayJay1340
Sol
Level 29
God Stats
2W - 0L
1,718 SR
Queue Stats
109W - 140L
1,376 Elo+
Solo
Artemis
Artemis
coper
Artemis
Level 133
God Stats
17W - 15L
1,554 SR
Queue Stats
439W - 462L
1,504 Elo+
Solo
Ishtar
Ishtar
mo_barbieri
Ishtar
Level 158
God Stats
2W - 0L
1,272 SR
Queue Stats
72W - 62L
1,516 Elo+
Solo
Fafnir
Fafnir
mo_hawai
Fafnir
Level 160
God Stats
2W - 0L
1,461 SR
Queue Stats
554W - 568L
1,435 Elo+
Solo
Hel
Hel
qisimiao
Hel
Level 101
God Stats
1W - 0L
1,723 SR
Queue Stats
5W - 3L
1,698 Elo+
Solo
Team Averages
Level 116
1,546 SR
1,506 Elo+

VS

Team Averages
Level 108
1,495 SR
1,458 Elo+
Pele
Pele
MaxHunter26
Pele
Level 126
God Stats
5W - 6L
1,476 SR
Queue Stats
422W - 406L
1,507 Elo+
Solo
King Arthur
King Arthur
Rob_Scoregasms
King Arthur
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,270 Elo+
Solo
Anubis
Anubis
Sazazaz
Anubis
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
188W - 195L
1,499 Elo+
Solo
Yemoja
Yemoja
adrianvarelacao
Yemoja
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 75L
1,542 Elo+
Solo
Zhong Kui
Zhong Kui
darkwartog
Zhong Kui
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 30L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 7 / 11
12,442
622
17,833
23,036
11,294
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
coper
Artemis
20
6 / 7 / 12
13,829
691
34,677
26,835
13,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ishtar
20
7 / 4 / 13
14,651
733
30,154
20,780
11,197
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
mo_hawai
Fafnir
20
0 / 3 / 17
12,181
609
11,091
35,096
54,615
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
4 / 6 / 13
13,057
653
13,641
25,101
15,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 5 / 10
14,177
709
43,066
33,253
19,427
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Rob_Scoregasms
King Arthur
17
0 / 6 / 9
11,142
557
3,198
34,457
27,828
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Sazazaz
Anubis
20
8 / 3 / 10
13,694
685
34,709
20,152
12,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
4 / 3 / 16
12,776
639
9,736
23,513
30,385
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
darkwartog
Zhong Kui
18
3 / 4 / 11
12,004
600
25,980
23,279
19,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
83
21
Kills
27
27
Deaths
21
66
Assists
56
Player
Kills
Deaths
Assists
KDA
W
4
7
11
1.36
L
12
5
10
3.4
L
King Arthur
Rob_Scoregasms
King Arthur
0
6
9
0.75
L
Anubis
Sazazaz
Anubis
8
3
10
4.33
L
4
3
16
4
W
Artemis
coper
Artemis
6
7
12
1.71
L
Zhong Kui
darkwartog
Zhong Kui
3
4
11
2.13
W
Ishtar
7
4
13
3.38
W
Fafnir
mo_hawai
Fafnir
0
3
17
2.83
W
4
6
13
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,396
Damage
116,689
130,848
Taken
134,654
105,950
Mitigated
109,957
71,518
Healing
71,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,833
6,934
1,901
5,493
23,036
11,294
2,383
16,251
6,785
30,939
0
L
43,066
5,969
3,762
12,676
33,253
19,427
1,613
9,615
23,638
0
73,612
L
King Arthur
Rob_Scoregasms
King Arthur
3,198
462
1,442
8,746
34,457
27,828
339
7,826
26,631
0
16,142
L
Anubis
Sazazaz
Anubis
34,709
323
1,995
1,258
20,152
12,814
2,312
7,258
12,894
57,731
0
L
9,736
1,487
23,302
6,385
23,513
30,385
1,062
9,430
14,083
23,405
0
W
Artemis
coper
Artemis
34,677
12,017
1,522
3,626
26,835
13,567
1,866
14,755
12,080
0
59,332
L
Zhong Kui
darkwartog
Zhong Kui
25,980
1,039
3,886
7,785
23,279
19,503
1,569
8,436
14,843
46,849
0
W
Ishtar
30,154
15,842
2,010
2,148
20,780
11,197
3,570
10,176
10,604
0
74,116
W
Fafnir
mo_hawai
Fafnir
11,091
3,825
1,083
11,806
35,096
54,615
1,409
14,998
20,098
24,504
0
W
13,641
674
27,914
14,015
25,101
15,277
626
14,245
10,856
24,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,160
Gold Earned
63,793
229
Minions Killed
206
0
Camps Cleared
0
1,667,932
Distance Traveled
1,728,515
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,442
622
35
2
0
283,317
0
L
Pele
14,177
709
56
3
0
372,378
1
L
King Arthur
11,142
557
28
1
0
345,276
0
L
Anubis
13,694
685
43
2
0
336,283
0
L
Yemoja
12,776
639
24
1
0
337,931
2
W
Artemis
13,829
691
42
2
0
330,285
0
L
Zhong Kui
12,004
600
55
3
0
336,647
0
W
Ishtar
14,651
733
109
5
0
332,798
1
W
Fafnir
12,181
609
20
1
0
358,169
0
W
Hel
13,057
653
23
1
0
363,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role