Player Matchup

Merlin
Merlin
Silver III
TOBOT2000
Merlin
Silver III
Level 103
God Stats
2W - 6L
1,456 SR
Queue Stats
198W - 294L
1,061 MMR
Solo
Danzaburou
Danzaburou
Silver IV
entwie_dumayla
Danzaburou
Silver IV
Level 107
God Stats
4W - 10L
1,416 SR
Queue Stats
255W - 350L
776 MMR
Solo
Ymir
Ymir
Silver IV
hyrve
Ymir
Silver IV
Level 72
God Stats
21W - 33L
1,421 SR
Queue Stats
69W - 109L
1,067 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,431 SR
968 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 144
1,722 SR
1,602 MMR
Medusa
Medusa
Silver I
 
Medusa
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Silver II
KaiArk4833
Cthulhu
Silver II
Level 125
God Stats
1W - 2L
1,841 SR
Queue Stats
19W - 25L
1,509 MMR
Party 1
Vulcan
Vulcan
Gold III
fabiocita
Vulcan
Gold III
Level 148
God Stats
10W - 4L
1,824 SR
Queue Stats
16W - 18L
1,798 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
TOBOT2000
Merlin
13
1 / 2 / 2
10,066
671
6,491
17,639
8,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
entwie_dumayla
Danzaburou
15
4 / 5 / 2
10,157
677
10,309
23,420
9,901
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
hyrve
Ymir
13
1 / 7 / 2
9,883
659
4,491
25,213
27,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BastetBaba YagaFenrirShivaChaac

VS

Bans
Yu HuangAresHeimdallrGebCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
4 / 2 / 9
11,227
748
18,595
11,610
6,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
KaiArk4833
Cthulhu
16
6 / 2 / 8
12,037
802
12,346
18,895
27,935
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
fabiocita
Vulcan
14
4 / 2 / 8
10,695
713
25,463
9,256
4,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
6
Kills
14
14
Deaths
6
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
2
9
4.25
W
Cthulhu
KaiArk4833
Cthulhu
6
2
8
5
L
Merlin
TOBOT2000
Merlin
1
2
2
1
L
Danzaburou
entwie_dumayla
Danzaburou
4
5
2
1
W
Vulcan
fabiocita
Vulcan
4
2
8
4
L
Ymir
hyrve
Ymir
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,291
Damage
56,404
66,272
Taken
39,761
46,401
Mitigated
38,612
13,372
Healing
11,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
18,595
7,751
0
4,813
11,610
6,123
1,375
4,214
7,396
0
66,158
W
Cthulhu
KaiArk4833
Cthulhu
12,346
830
873
4,236
18,895
27,935
28
4,437
14,458
36,009
0
L
Merlin
TOBOT2000
Merlin
6,491
196
49
6,062
17,639
8,595
130
10,505
7,134
38,138
0
L
Danzaburou
entwie_dumayla
Danzaburou
10,309
3,398
0
4,959
23,420
9,901
492
13,405
10,015
0
43,654
W
Vulcan
fabiocita
Vulcan
25,463
8,863
0
1,243
9,256
4,554
403
2,834
6,422
47,370
0
L
Ymir
hyrve
Ymir
4,491
1,111
324
1,978
25,213
27,905
117
14,074
11,139
13,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,106
Gold Earned
33,959
147
Minions Killed
196
5
Camps Cleared
7
798,184
Distance Traveled
864,550
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,227
748
105
7
1
273,281
5
W
Cthulhu
12,037
802
46
3
2
299,124
4
L
Merlin
10,066
671
65
4
3
282,486
0
L
Danzaburou
10,157
677
65
4
2
262,963
2
W
Vulcan
10,695
713
45
3
4
292,145
3
L
Ymir
9,883
659
17
1
0
252,735
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role