Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
AsSaSsInEuKnow
Ao Kuang
Level 120
God Stats
4W - 7L
1,153 SR
Queue Stats
337W - 366L
1,480 Elo+
Solo
Jormungandr
Jormungandr
Ohlandooo
Jormungandr
Level 157
God Stats
3W - 2L
1,173 SR
Queue Stats
359W - 375L
1,522 Elo+
Solo
Khepri
Khepri
PentaKiller5
Khepri
Level 21
God Stats
2W - 0L
1,731 SR
Queue Stats
12W - 9L
1,460 Elo+
Solo
Athena
Athena
mfturlin
Athena
Level 91
God Stats
5W - 2L
1,497 SR
Queue Stats
300W - 278L
1,513 Elo+
Solo
Team Averages
Level 110
1,411 SR
1,495 Elo+

VS

Team Averages
Level 77
1,399 SR
1,450 Elo+
Fenrir
Fenrir
IYKQ
Fenrir
Level 22
God Stats
0W - 1L
1,404 SR
Queue Stats
32W - 36L
1,339 Elo+
Solo
Hou Yi
Hou Yi
Ivorry
Hou Yi
Level 119
God Stats
0W - 4L
1,197 SR
Queue Stats
58W - 63L
1,381 Elo+
Solo
Vamana
Vamana
Palmarienseee
Vamana
Level 67
God Stats
0W - 1L
1,492 SR
Queue Stats
47W - 51L
1,437 Elo+
Solo
Tyr
Tyr
Wildhungary
Tyr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,706 Elo+
Solo
Scylla
Scylla
Волшебницa
Scylla
Level 160
God Stats
9W - 14L
1,403 SR
Queue Stats
771W - 819L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
1 / 4 / 12
11,143
655
11,680
14,522
8,529
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
20
12 / 5 / 6
13,999
823
24,675
25,015
18,429
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
Ohlandooo
Jormungandr
20
8 / 4 / 9
12,719
748
19,033
25,266
40,520
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
19
3 / 5 / 13
12,767
751
11,824
30,086
47,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
mfturlin
Athena
20
6 / 4 / 14
13,641
802
20,225
32,271
38,389
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IYKQ
Fenrir
20
6 / 7 / 11
11,796
694
17,258
27,298
28,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
Ivorry
Hou Yi
19
8 / 5 / 6
11,764
692
19,692
17,094
8,632
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
4 / 5 / 9
10,991
647
23,580
22,151
22,503
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
0 / 7 / 8
10,377
610
11,887
19,777
24,662
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
4 / 6 / 8
11,550
679
25,243
14,905
7,327
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
64
30
Kills
22
22
Deaths
30
54
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
4
12
1.75
W
Ao Kuang
12
5
6
3
L
Fenrir
IYKQ
Fenrir
6
7
11
1.64
L
Hou Yi
Ivorry
Hou Yi
8
5
6
2.2
W
Jormungandr
Ohlandooo
Jormungandr
8
4
9
3.13
L
4
5
9
1.7
W
Khepri
3
5
13
1.9
L
0
7
8
0.57
W
Athena
mfturlin
Athena
6
4
14
3.25
L
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,437
Damage
97,660
127,160
Taken
101,225
153,030
Mitigated
91,761
44,267
Healing
27,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
11,680
4,837
364
2,746
14,522
8,529
3,710
1,118
12,869
0
33,887
W
Ao Kuang
24,675
10,522
1,718
9,945
25,015
18,429
1,526
3,703
20,838
32,526
0
L
Fenrir
IYKQ
Fenrir
17,258
6,547
3,024
5,494
27,298
28,637
126
14,916
12,382
0
27,059
L
Hou Yi
Ivorry
Hou Yi
19,692
12,579
1,361
3,316
17,094
8,632
1,077
16,060
1,034
0
31,289
W
Jormungandr
Ohlandooo
Jormungandr
19,033
4,767
1,894
2,128
25,266
40,520
849
4,754
20,057
43,405
0
L
23,580
11,123
1,443
7,629
22,151
22,503
153
16,429
5,722
0
40,163
W
Khepri
11,824
1,428
3,153
8,354
30,086
47,163
136
7,491
22,007
25,311
0
L
11,887
2,507
0
1,861
19,777
24,662
486
14,868
4,909
0
20,015
W
Athena
mfturlin
Athena
20,225
3,342
2,760
11,205
32,271
38,389
1,064
8,177
23,601
42,588
0
L
25,243
4,758
1,092
2,345
14,905
7,327
0
13,484
1,421
45,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,269
Gold Earned
56,478
174
Minions Killed
153
0
Camps Cleared
0
1,513,601
Distance Traveled
1,396,042
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,143
655
44
3
0
324,411
1
W
Ao Kuang
13,999
823
11
1
0
314,075
0
L
Fenrir
11,796
694
26
2
0
299,983
1
L
Hou Yi
11,764
692
27
2
0
259,963
0
W
Jormungandr
12,719
748
43
3
0
262,544
1
L
Vamana
10,991
647
32
2
0
274,891
0
W
Khepri
12,767
751
25
1
0
304,131
2
L
Tyr
10,377
610
22
1
0
316,309
2
W
Athena
13,641
802
51
3
0
308,440
4
L
Scylla
11,550
679
46
3
0
244,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role