Player Matchup

Charybdis
Charybdis
JewseaPickle9
Charybdis
Level 89
God Stats
10W - 11L
1,531 SR
Queue Stats
357W - 334L
1,489 Elo+
Solo
Cerberus
Cerberus
Mickebersek
Cerberus
Level 61
God Stats
4W - 3L
1,494 SR
Queue Stats
234W - 261L
1,428 Elo+
Solo
Nemesis
Nemesis
Varian978
Nemesis
Level 69
God Stats
0W - 2L
1,261 SR
Queue Stats
57W - 64L
1,384 Elo+
Party 3
Kukulkan
Kukulkan
Zedd924
Kukulkan
Level 142
God Stats
5W - 13L
1,241 SR
Queue Stats
505W - 496L
1,438 Elo+
Party 3
Sylvanus
Sylvanus
kingjamesroc15
Sylvanus
Level 124
God Stats
0W - 3L
1,277 SR
Queue Stats
286W - 275L
1,446 Elo+
Solo
Team Averages
Level 97
1,361 SR
1,437 Elo+

VS

Team Averages
Level 92
1,510 SR
1,394 Elo+
Ganesha
Ganesha
Demo4929
Ganesha
Level 63
God Stats
2W - 5L
1,342 SR
Queue Stats
16W - 34L
1,333 Elo+
Party 1
Sol
Sol
NathanR808
Sol
Level 128
God Stats
32W - 34L
1,593 SR
Queue Stats
389W - 402L
1,437 Elo+
Party 1
Serqet
Serqet
TheKnight_Dante
Serqet
Level 72
God Stats
2W - 1L
1,504 SR
Queue Stats
373W - 412L
1,374 Elo+
Party 2
Merlin
Merlin
XxEL_PRIMO_ATRxX
Merlin
Level 83
God Stats
6W - 8L
1,461 SR
Queue Stats
279W - 315L
1,370 Elo+
Party 2
Cu Chulainn
Cu Chulainn
sweenburg
Cu Chulainn
Level 112
God Stats
2W - 0L
1,652 SR
Queue Stats
159W - 150L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JewseaPickle9
Charybdis
14
3 / 3 / 2
9,019
429
11,677
14,841
5,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Mickebersek
Cerberus
14
2 / 5 / 3
9,054
431
9,794
24,151
16,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
Varian978
Nemesis
17
2 / 1 / 3
9,545
455
7,994
13,058
6,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
Zedd924
Kukulkan
1
0 / 0 / 0
5,487
261
0
0
0
Sylvanus
18
3 / 2 / 1
10,657
507
10,952
16,255
8,564
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Demo4929
Ganesha
13
0 / 1 / 7
9,863
470
4,602
12,974
12,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
6 / 5 / 2
12,465
594
17,527
18,864
8,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
2 / 0 / 2
11,639
554
2,902
15,731
7,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
0 / 1 / 1
11,612
553
4,230
9,997
4,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
sweenburg
Cu Chulainn
16
3 / 3 / 2
10,887
518
12,812
19,794
16,596
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
10
Kills
11
11
Deaths
10
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Demo4929
Ganesha
0
1
7
3.5
L
Charybdis
JewseaPickle9
Charybdis
3
3
2
1.33
L
Cerberus
Mickebersek
Cerberus
2
5
3
0.7
W
6
5
2
1.4
W
2
0
2
3
L
Nemesis
Varian978
Nemesis
2
1
3
3.5
W
0
1
1
0.5
L
Kukulkan
Zedd924
Kukulkan
0
0
0
0
L
Sylvanus
3
2
1
1.75
W
Cu Chulainn
sweenburg
Cu Chulainn
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,417
Damage
42,073
68,305
Taken
77,360
36,770
Mitigated
50,081
24,713
Healing
23,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Demo4929
Ganesha
4,602
835
182
1,473
12,974
12,976
0
3,844
9,130
23,419
0
L
Charybdis
JewseaPickle9
Charybdis
11,677
7,958
0
6,364
14,841
5,757
0
8,072
6,449
0
61,465
L
Cerberus
Mickebersek
Cerberus
9,794
577
402
6,613
24,151
16,336
0
10,638
13,327
62,064
0
W
17,527
8,298
0
8,569
18,864
8,237
3,254
4,675
14,189
104,332
11,769
W
2,902
200
322
7,877
15,731
7,410
1,467
1,718
14,013
0
100,641
L
Nemesis
Varian978
Nemesis
7,994
2,243
0
2,132
13,058
6,113
0
4,478
8,580
0
86,737
W
4,230
533
0
1,456
9,997
4,862
114
1,550
8,447
111,985
0
L
Kukulkan
Zedd924
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
L
Sylvanus
10,952
2,911
509
8,693
16,255
8,564
0
945
15,216
83,494
0
W
Cu Chulainn
sweenburg
Cu Chulainn
12,812
2,734
0
3,344
19,794
16,596
193
9,559
10,235
0
74,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,762
Gold Earned
56,466
461
Minions Killed
662
0
Camps Cleared
0
1,518,466
Distance Traveled
1,983,784
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,863
470
19
1
0
433,601
12
L
Charybdis
9,019
429
97
5
0
320,673
2
L
Cerberus
9,054
431
101
5
0
400,637
0
W
Sol
12,465
594
170
8
0
350,414
1
W
Serqet
11,639
554
158
8
0
432,344
0
L
Nemesis
9,545
455
118
6
0
461,438
1
W
Merlin
11,612
553
207
10
0
403,247
1
L
Kukulkan
5,487
261
0
0
0
0
0
L
Sylvanus
10,657
507
145
7
0
335,718
1
W
Cu Chulainn
10,887
518
108
5
0
364,178
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role