Player Matchup

Hachiman
Hachiman
Khold_Demon
Hachiman
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 18L
1,727 Elo+
Solo
Hel
Hel
Manulaniokekai
Hel
Level 148
God Stats
6W - 10L
1,458 SR
Queue Stats
480W - 437L
1,550 Elo+
Solo
He Bo
He Bo
SmallMeatSince02
He Bo
Level 106
God Stats
3W - 2L
1,381 SR
Queue Stats
719W - 654L
1,562 Elo+
Solo
Ravana
Ravana
TheeMatingCall
Ravana
Level 106
God Stats
5W - 6L
1,411 SR
Queue Stats
291W - 243L
1,618 Elo+
Solo
Cerberus
Cerberus
squallyhail
Cerberus
Level 128
God Stats
10W - 10L
1,524 SR
Queue Stats
78W - 95L
1,491 Elo+
Solo
Team Averages
Level 127
1,455 SR
1,590 Elo+

VS

Team Averages
Level 141
1,522 SR
1,541 Elo+
Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Belligerent8189
Chaac
Level 128
God Stats
6W - 13L
1,437 SR
Queue Stats
145W - 129L
1,588 Elo+
Solo
Ishtar
Ishtar
JTBSerpents27
Ishtar
Level 156
God Stats
7W - 5L
1,674 SR
Queue Stats
89W - 99L
1,519 Elo+
Party 1
Yemoja
Yemoja
Rindokay
Yemoja
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
329W - 304L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Khold_Demon
Hachiman
10
0 / 0 / 0
5,498
550
5,171
4,616
1,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 0 / 3
5,629
563
2,303
5,268
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
1 / 1 / 2
5,615
562
3,126
6,663
1,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 1
6,239
624
5,005
3,107
1,848
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
squallyhail
Cerberus
8
3 / 3 / 0
4,844
484
5,334
8,668
5,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 1 / 0
5,586
559
3,297
6,238
2,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
 
Kukulkan
9
0 / 1 / 0
4,953
495
4,158
3,474
899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 0
5,345
535
2,255
8,825
4,694
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 0 / 4
5,444
544
4,987
7,689
2,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
Rindokay
Yemoja
8
1 / 1 / 3
5,354
535
3,602
7,696
3,233
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
5
Kills
4
4
Deaths
5
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
1
0
3
L
Kukulkan
 
Kukulkan
0
1
0
0
L
0
2
0
0
L
0
0
4
2
W
Hachiman
Khold_Demon
Hachiman
0
0
0
0
W
0
0
3
1.5
L
Yemoja
Rindokay
Yemoja
1
1
3
2.5
W
1
1
2
2
W
1
0
1
1.5
W
Cerberus
squallyhail
Cerberus
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,939
Damage
18,299
28,322
Taken
33,922
13,171
Mitigated
13,565
16,629
Healing
13,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,297
1,095
0
2,215
6,238
2,191
0
2,981
3,257
0
26,002
L
Kukulkan
 
Kukulkan
4,158
502
0
468
3,474
899
0
2,494
980
35,198
0
L
2,255
999
0
3,234
8,825
4,694
0
887
7,938
0
36,353
L
4,987
3,477
0
2,991
7,689
2,548
0
1,509
6,180
0
38,788
W
Hachiman
Khold_Demon
Hachiman
5,171
1,994
0
3,018
4,616
1,326
0
560
4,056
0
40,597
W
2,303
155
1,390
3,604
5,268
2,175
0
2,930
2,136
37,796
0
L
Yemoja
Rindokay
Yemoja
3,602
1,015
1,771
2,333
7,696
3,233
0
2,892
4,804
14,740
0
W
3,126
212
0
3,140
6,663
1,963
0
1,352
5,257
40,826
0
W
5,005
1,184
0
2,432
3,107
1,848
576
0
3,107
0
41,678
W
Cerberus
squallyhail
Cerberus
5,334
838
0
3,045
8,668
5,859
0
2,512
6,006
15,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,825
Gold Earned
26,682
348
Minions Killed
299
0
Camps Cleared
0
962,135
Distance Traveled
939,778
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,586
559
58
6
0
220,084
3
L
Kukulkan
4,953
495
67
7
0
183,348
3
L
Chaac
5,345
535
70
7
0
176,912
0
L
Ishtar
5,444
544
86
9
0
169,469
4
W
Hachiman
5,498
550
67
7
0
200,593
1
W
Hel
5,629
563
97
10
0
202,606
2
L
Yemoja
5,354
535
18
2
0
189,965
1
W
He Bo
5,615
562
83
8
0
195,147
0
W
Ravana
6,239
624
81
8
0
177,290
3
W
Cerberus
4,844
484
20
2
0
186,499
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role