Player Matchup

Janus
Janus
Silver III
SakeKev
Janus
Silver III
Level 98
God Stats
0W - 1L
1,805 SR
Queue Stats
13W - 13L
1,408 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver II
StankPuh
Ah Muzen Cab
Silver II
Level 90
God Stats
1W - 1L
1,666 SR
Queue Stats
31W - 41L
1,160 MMR
Party 2
Ymir
Ymir
Gold V
WiiMotionPluss
Ymir
Gold V
Level 94
God Stats
0W - 1L
1,458 SR
Queue Stats
44W - 51L
1,437 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 94
1,643 SR
1,335 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 104
1,423 SR
1,509 MMR
Hel
Hel
Gold I
Hindu Drip
Hel
Gold I
Level 61
God Stats
1W - 1L
1,254 SR
Queue Stats
112W - 103L
1,667 MMR
Party 1
Chiron
Chiron
Gold III
TheAllseenOwl
Chiron
Gold III
Level 142
God Stats
73W - 71L
1,503 SR
Queue Stats
446W - 524L
1,546 MMR
Party 1
Hercules
Hercules
Gold II
Xangieff
Hercules
Gold II
Level 108
God Stats
9W - 8L
1,511 SR
Queue Stats
201W - 233L
1,314 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
SakeKev
Janus
14
2 / 5 / 4
10,394
611
12,415
17,586
7,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
StankPuh
Ah Muzen Cab
18
7 / 6 / 4
13,546
797
29,392
25,487
12,278
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 5 / 6
11,679
687
10,476
24,018
35,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
PoseidonCabrakanIzanamiBaba YagaGeb

VS

Bans
BastetAtlasHou YiBacchusShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 10
12,346
726
20,479
21,831
9,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
4 / 4 / 10
11,969
704
17,452
20,075
9,472
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Xangieff
Hercules
18
7 / 1 / 9
14,032
825
20,107
26,205
34,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
45
11
Kills
16
16
Deaths
11
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
5
6
10
1.67
L
Janus
SakeKev
Janus
2
5
4
0.8
L
Ah Muzen Cab
StankPuh
Ah Muzen Cab
7
6
4
1.5
W
4
4
10
2.25
L
2
5
6
1
W
Hercules
Xangieff
Hercules
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,283
Damage
58,038
67,091
Taken
68,111
55,020
Mitigated
53,278
13,227
Healing
35,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,479
1,633
5,568
11,145
21,831
9,776
838
7,165
14,247
52,986
0
L
Janus
SakeKev
Janus
12,415
923
88
2,120
17,586
7,708
205
5,638
11,518
29,517
0
L
Ah Muzen Cab
StankPuh
Ah Muzen Cab
29,392
13,245
0
7,790
25,487
12,278
1,248
6,633
18,550
35
82,346
W
17,452
6,047
1,251
4,231
20,075
9,472
1,920
6,204
13,542
0
59,735
L
10,476
1,717
0
3,229
24,018
35,034
312
7,206
16,263
27,822
0
W
Hercules
Xangieff
Hercules
20,107
9,740
301
13,326
26,205
34,030
454
9,026
16,737
0
33,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,619
Gold Earned
38,347
166
Minions Killed
203
5
Camps Cleared
8
828,605
Distance Traveled
933,466
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,346
726
75
4
2
288,987
1
L
Janus
10,394
611
40
2
0
273,757
1
L
Ah Muzen Cab
13,546
797
94
6
2
276,614
0
W
Chiron
11,969
704
97
6
6
291,032
6
L
Ymir
11,679
687
32
2
3
278,234
1
W
Hercules
14,032
825
31
2
0
353,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role