Player Matchup

Mulan
Mulan
Aqua ClopZ
Mulan
Level 89
God Stats
12W - 7L
1,723 SR
Queue Stats
124W - 114L
1,549 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
CooI Penguin
Ah Muzen Cab
Level 148
God Stats
26W - 12L
1,700 SR
Queue Stats
142W - 133L
1,583 Elo+
Party 2
Ra
Ra
EXOTIC BRAIN756
Ra
Level 106
God Stats
8W - 4L
1,542 SR
Queue Stats
213W - 188L
1,573 Elo+
Party 2
Artio
Artio
MortaGuy
Artio
Level 87
God Stats
13W - 7L
1,547 SR
Queue Stats
102W - 85L
1,417 Elo+
Party 2
Gilgamesh
Gilgamesh
hung_solo-01
Gilgamesh
Level 147
God Stats
3W - 1L
1,508 SR
Queue Stats
136W - 159L
1,347 Elo+
Solo
Team Averages
Level 115
1,604 SR
1,494 Elo+

VS

Team Averages
Level 99
1,534 SR
1,451 Elo+
Vamana
Vamana
Elmo694893
Vamana
Level 105
God Stats
159W - 161L
1,504 SR
Queue Stats
705W - 777L
1,433 Elo+
Solo
King Arthur
King Arthur
Eye of Ra
King Arthur
Level 138
God Stats
14W - 10L
1,595 SR
Queue Stats
218W - 213L
1,448 Elo+
Party 1
Janus
Janus
Gandhi22
Janus
Level 106
God Stats
2W - 4L
1,465 SR
Queue Stats
96W - 101L
1,474 Elo+
Party 1
Thor
Thor
UntamedHousepet
Thor
Level 58
God Stats
44W - 57L
1,382 SR
Queue Stats
321W - 337L
1,382 Elo+
Solo
Izanami
Izanami
WorstSmiteUser
Izanami
Level 87
God Stats
68W - 35L
1,725 SR
Queue Stats
79W - 65L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
19
10 / 3 / 9
12,160
579
19,827
23,159
15,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ah Muzen Cab
CooI Penguin
Ah Muzen Cab
20
6 / 0 / 4
12,352
588
13,654
16,139
7,362
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
12 / 2 / 8
12,332
587
20,754
19,481
10,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
MortaGuy
Artio
15
2 / 3 / 15
10,548
502
10,267
23,967
23,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gilgamesh
hung_solo-01
Gilgamesh
16
2 / 5 / 4
10,584
504
10,568
21,368
20,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Elmo694893
Vamana
12
0 / 5 / 1
8,385
399
9,929
24,127
29,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Eye of Ra
King Arthur
15
5 / 6 / 1
10,312
491
14,826
24,029
27,682
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Gandhi22
Janus
14
3 / 6 / 1
9,203
438
15,492
12,602
4,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 10 / 3
9,684
461
7,819
20,700
8,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 6 / 2
8,908
424
17,894
15,824
6,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
21
32
Kills
13
13
Deaths
33
40
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mulan
10
3
9
4.83
W
Ah Muzen Cab
CooI Penguin
Ah Muzen Cab
6
0
4
8
W
12
2
8
8
L
Vamana
Elmo694893
Vamana
0
5
1
0.1
L
King Arthur
Eye of Ra
King Arthur
5
6
1
0.92
L
Janus
Gandhi22
Janus
3
6
1
0.58
W
Artio
MortaGuy
Artio
2
3
15
3.17
L
3
10
3
0.45
L
2
6
2
0.5
W
Gilgamesh
hung_solo-01
Gilgamesh
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,070
Damage
65,960
104,114
Taken
97,282
76,520
Mitigated
77,649
46,334
Healing
15,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
19,827
3,249
0
11,064
23,159
15,288
0
4,541
18,268
0
115,635
W
Ah Muzen Cab
CooI Penguin
Ah Muzen Cab
13,654
4,620
0
7,736
16,139
7,362
3,480
1,036
15,077
0
142,742
W
20,754
2,037
2,929
9,607
19,481
10,352
720
5,118
13,975
95,804
0
L
Vamana
Elmo694893
Vamana
9,929
4,826
157
8,854
24,127
29,032
432
9,181
14,946
239
38,542
L
King Arthur
Eye of Ra
King Arthur
14,826
3,116
0
3,081
24,029
27,682
0
1,961
22,068
0
68,548
L
Janus
Gandhi22
Janus
15,492
1,207
0
1,000
12,602
4,977
0
5,579
7,023
65,927
0
W
Artio
MortaGuy
Artio
10,267
622
2,045
9,395
23,967
23,170
0
3,922
19,665
29,070
0
L
7,819
963
0
900
20,700
8,989
606
5,887
14,813
0
58,152
L
17,894
12,278
0
1,769
15,824
6,969
1,755
8,413
7,411
0
70,328
W
Gilgamesh
hung_solo-01
Gilgamesh
10,568
3,721
0
3,558
21,368
20,348
549
716
20,628
0
67,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,976
Gold Earned
46,492
643
Minions Killed
416
0
Camps Cleared
0
2,087,190
Distance Traveled
1,762,800
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,160
579
150
7
0
444,760
1
W
Ah Muzen Cab
12,352
588
216
10
0
419,866
1
W
Ra
12,332
587
134
6
0
392,602
5
L
Vamana
8,385
399
46
2
0
373,182
4
L
King Arthur
10,312
491
94
4
0
339,428
0
L
Janus
9,203
438
107
5
0
368,894
5
W
Artio
10,548
502
25
1
0
452,398
3
L
Thor
9,684
461
73
3
0
331,471
0
L
Izanami
8,908
424
96
5
0
349,825
6
W
Gilgamesh
10,584
504
118
6
0
377,564
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role