Player Matchup

Bacchus
Bacchus
CammoedAmmo
Bacchus
Level 25
God Stats
1W - 1L
1,731 SR
Queue Stats
5W - 2L
1,686 Elo+
Party 1
Ne Zha
Ne Zha
Itachis_Crow
Ne Zha
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 180L
1,505 Elo+
Party 1
Thanatos
Thanatos
Kvvng_Huncho23
Thanatos
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 167L
1,536 Elo+
Party 1
Team Averages
Level 105
1,577 SR
1,575 Elo+

VS

Team Averages
Level 81
1,515 SR
1,324 Elo+
Bacchus
Bacchus
Drew5545-
Bacchus
Level 103
God Stats
3W - 1L
1,293 SR
Queue Stats
54W - 73L
1,399 Elo+
Party 2
Eset
Eset
RFE-bdeer
Eset
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,217 Elo+
Party 2
Hun Batz
Hun Batz
oArees
Hun Batz
Level 124
God Stats
3W - 1L
1,751 SR
Queue Stats
140W - 175L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CammoedAmmo
Bacchus
11
1 / 3 / 4
7,927
661
5,003
13,200
15,864
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ne Zha
13
5 / 4 / 2
8,857
738
5,987
12,312
5,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thanatos
11
2 / 6 / 3
7,923
660
8,664
13,844
8,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Drew5545-
Bacchus
13
1 / 2 / 11
8,413
701
8,079
10,418
15,721
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Eset
13
8 / 5 / 5
9,626
802
8,456
8,350
3,147
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
oArees
Hun Batz
15
4 / 1 / 8
9,399
783
13,242
10,772
8,368
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
8
Kills
13
13
Deaths
8
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CammoedAmmo
Bacchus
1
3
4
1
W
Bacchus
Drew5545-
Bacchus
1
2
11
3.25
L
Ne Zha
5
4
2
1.5
L
Thanatos
2
6
3
0.58
W
Eset
8
5
5
2.1
W
Hun Batz
oArees
Hun Batz
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,654
Damage
29,777
39,356
Taken
29,540
30,146
Mitigated
27,236
3,736
Healing
2,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CammoedAmmo
Bacchus
5,003
529
0
0
13,200
15,864
0
5,629
7,571
11,933
0
W
Bacchus
Drew5545-
Bacchus
8,079
1,126
372
612
10,418
15,721
245
1,733
8,685
20,162
0
L
Ne Zha
5,987
3,306
0
318
12,312
5,874
0
3,772
8,540
0
24,738
L
Thanatos
8,664
2,507
0
3,418
13,844
8,408
0
7,317
6,527
0
19,080
W
Eset
8,456
1,155
587
421
8,350
3,147
660
1,473
6,877
22,303
0
W
Hun Batz
oArees
Hun Batz
13,242
4,232
0
500
10,772
8,368
1,093
2,416
8,356
0
40,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,707
Gold Earned
27,438
76
Minions Killed
113
3
Camps Cleared
7
628,326
Distance Traveled
643,446
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,927
661
17
1
0
213,765
0
W
Bacchus
8,413
701
20
2
2
211,924
5
L
Ne Zha
8,857
738
38
3
0
209,630
0
L
Thanatos
7,923
660
21
2
3
204,931
4
W
Eset
9,626
802
25
2
2
203,825
0
W
Hun Batz
9,399
783
68
6
3
227,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role