Player Matchup

Ishtar
Ishtar
AnarchyOnSwitch
Ishtar
Level 110
God Stats
23W - 10L
1,742 SR
Queue Stats
164W - 94L
1,597 Elo+
Party 1
Janus
Janus
ProdigyAnarchy
Janus
Level 89
God Stats
4W - 1L
1,796 SR
Queue Stats
127W - 60L
1,637 Elo+
Party 1
Nemesis
Nemesis
qaz12301
Nemesis
Level 97
God Stats
19W - 9L
1,827 SR
Queue Stats
123W - 86L
1,561 Elo+
Party 1
Team Averages
Level 99
1,788 SR
1,598 Elo+

VS

Team Averages
Level 142
1,793 SR
1,599 Elo+
Skadi
Skadi
Joel al Ghul
Skadi
Level 155
God Stats
11W - 1L
2,001 SR
Queue Stats
606W - 434L
1,593 Elo+
Party 2
Da Ji
Da Ji
PHOENIXVFYRE
Da Ji
Level 146
God Stats
25W - 17L
1,563 SR
Queue Stats
494W - 313L
1,612 Elo+
Party 2
Anubis
Anubis
shikixsharu
Anubis
Level 124
God Stats
17W - 4L
1,815 SR
Queue Stats
247W - 156L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
7,359
669
5,983
10,159
3,022
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
3 / 5 / 2
9,141
831
7,396
9,329
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
qaz12301
Nemesis
11
2 / 3 / 2
8,125
739
7,304
16,270
7,957
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 9
8,432
767
9,551
11,017
4,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
6 / 2 / 4
9,004
819
13,316
10,381
6,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
14
3 / 1 / 6
8,671
788
8,806
7,535
4,277
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
5
Kills
11
11
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
W
2
3
9
2.17
W
6
2
4
4
L
3
5
2
0.8
L
Nemesis
qaz12301
Nemesis
2
3
2
1
W
Anubis
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,683
Damage
31,673
35,758
Taken
28,933
13,760
Mitigated
15,155
7,317
Healing
9,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,983
2,509
0
2,286
10,159
3,022
0
2,303
7,644
0
20,808
W
9,551
4,457
0
1,812
11,017
4,769
1,155
3,523
7,494
0
29,731
W
13,316
2,803
0
3,616
10,381
6,109
712
2,586
7,795
0
36,729
L
7,396
1,074
0
1,006
9,329
2,781
0
2,111
7,060
32,494
0
L
Nemesis
qaz12301
Nemesis
7,304
2,495
225
3,800
16,270
7,957
0
4,673
11,323
0
18,868
W
Anubis
8,806
154
0
4,525
7,535
4,277
931
1,746
5,789
37,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,625
Gold Earned
26,107
115
Minions Killed
141
1
Camps Cleared
10
595,931
Distance Traveled
624,283
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,359
669
40
4
0
169,745
4
W
Skadi
8,432
767
41
4
2
200,227
2
W
Da Ji
9,004
819
37
3
3
218,200
3
L
Janus
9,141
831
56
5
0
201,486
3
L
Nemesis
8,125
739
19
2
1
224,700
6
W
Anubis
8,671
788
63
6
5
205,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role