Player Matchup

Ravana
Ravana
Bronze V
AwfullySweaty
Ravana
Bronze V
Level 65
God Stats
0W - 1L
1,841 SR
Queue Stats
3W - 8L
1,244 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze V
Gremgle
Baron Samedi
Bronze V
Level 81
God Stats
0W - 1L
1,631 SR
Queue Stats
5W - 8L
1,332 MMR
Party 2
Hercules
Hercules
Bronze V
zacagewea
Hercules
Bronze V
Level 101
God Stats
1W - 3L
1,471 SR
Queue Stats
5W - 8L
1,327 MMR
Party 2
Team Averages
Bronze V
Bronze V
Average Tier
Level 82
1,648 SR
1,301 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 152
1,490 SR
1,540 MMR
Chiron
Chiron
Silver V
BBWsimp
Chiron
Silver V
Level 143
God Stats
2W - 0L
1,707 SR
Queue Stats
8W - 7L
1,597 MMR
Party 1
Cerberus
Cerberus
Bronze V
Stǒrm
Cerberus
Bronze V
Level 157
God Stats
1W - 0L
1,119 SR
Queue Stats
1W - 3L
1,442 MMR
Party 1
Thoth
Thoth
Silver IV
jaqueefa
Thoth
Silver IV
Level 155
God Stats
1W - 0L
1,643 SR
Queue Stats
8W - 8L
1,582 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 7
16,568
637
21,776
30,240
40,239
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
Gremgle
Baron Samedi
20
9 / 7 / 4
18,612
716
29,480
31,151
17,577
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Hercules
zacagewea
Hercules
19
2 / 5 / 9
15,846
609
24,009
40,361
51,132
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
Ah Muzen CabCupidChronosCabrakan

VS

Bans
AtlasEsetGilgameshAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BBWsimp
Chiron
20
6 / 5 / 7
17,198
661
35,397
27,195
14,361
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cerberus
Stǒrm
Cerberus
20
7 / 2 / 9
18,047
694
31,461
47,259
73,604
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thoth
jaqueefa
Thoth
20
4 / 7 / 8
16,017
616
26,351
18,674
9,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
41
14
Kills
17
17
Deaths
14
20
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
5
7
1.3
W
Chiron
BBWsimp
Chiron
6
5
7
1.9
L
Baron Samedi
Gremgle
Baron Samedi
9
7
4
1.57
W
Cerberus
Stǒrm
Cerberus
7
2
9
5.75
W
Thoth
jaqueefa
Thoth
4
7
8
1.14
L
Hercules
zacagewea
Hercules
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,265
Damage
93,209
101,752
Taken
93,128
108,948
Mitigated
97,169
27,176
Healing
35,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,776
6,334
0
8,966
30,240
40,239
800
15,177
14,415
947
54,963
W
Chiron
BBWsimp
Chiron
35,397
9,626
1,929
6,829
27,195
14,361
1,757
6,819
20,376
0
107,298
L
Baron Samedi
Gremgle
Baron Samedi
29,480
1,033
3,340
8,243
31,151
17,577
435
20,155
10,480
109,606
0
W
Cerberus
Stǒrm
Cerberus
31,461
995
180
24,650
47,259
73,604
357
16,324
30,935
91,433
0
W
Thoth
jaqueefa
Thoth
26,351
884
0
1,645
18,674
9,204
745
8,451
10,223
60,904
0
L
Hercules
zacagewea
Hercules
24,009
7,342
529
6,098
40,361
51,132
394
21,439
18,388
72
52,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,026
Gold Earned
51,262
268
Minions Killed
342
7
Camps Cleared
14
1,427,288
Distance Traveled
1,411,276
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
16,568
637
62
2
1
521,376
1
W
Chiron
17,198
661
139
5
6
457,885
3
L
Baron Samedi
18,612
716
178
7
3
429,991
8
W
Cerberus
18,047
694
129
5
4
509,257
0
W
Thoth
16,017
616
74
3
4
444,134
5
L
Hercules
15,846
609
28
1
3
475,921
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role