Player Matchup

Baba Yaga
Baba Yaga
CactusBlack1165
Baba Yaga
Level 129
God Stats
4W - 8L
1,533 SR
Queue Stats
58W - 106L
1,356 Elo+
Party 1
Loki
Loki
Duine
Loki
Level 97
God Stats
6W - 2L
1,741 SR
Queue Stats
22W - 24L
1,460 Elo+
Solo
Tyr
Tyr
M1NTee
Tyr
Level 155
God Stats
11W - 16L
1,471 SR
Queue Stats
295W - 268L
1,525 Elo+
Solo
Chiron
Chiron
MANNYMYSTRO28
Chiron
Level 117
God Stats
1W - 3L
1,243 SR
Queue Stats
70W - 123L
1,407 Elo+
Party 1
Cthulhu
Cthulhu
Spiculajag
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,542 Elo+
Solo
Team Averages
Level 105
1,498 SR
1,458 Elo+

VS

Team Averages
Level 105
1,587 SR
1,429 Elo+
Ah Muzen Cab
Ah Muzen Cab
ARANID
Ah Muzen Cab
Level 147
God Stats
4W - 3L
1,550 SR
Queue Stats
24W - 22L
1,516 Elo+
Solo
Shiva
Shiva
I iSharp I
Shiva
Level 89
God Stats
2W - 4L
1,365 SR
Queue Stats
79W - 80L
1,480 Elo+
Party 2
Agni
Agni
Sl1therman
Agni
Level 127
God Stats
7W - 9L
1,772 SR
Queue Stats
178W - 165L
1,577 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
nighthawk zat
Morgan Le Fay
Level 137
God Stats
1W - 1L
1,748 SR
Queue Stats
168W - 150L
1,545 Elo+
Party 2
Hera
Hera
tcgee-mackins
Hera
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,027 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
CactusBlack1165
Baba Yaga
20
4 / 10 / 10
16,918
736
25,624
30,937
16,631
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Loki
Duine
Loki
20
11 / 8 / 6
16,751
728
26,842
27,314
12,968
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tyr
M1NTee
Tyr
20
4 / 3 / 13
16,073
699
24,685
32,125
41,995
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
3 / 8 / 10
15,229
662
10,929
29,446
13,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Spiculajag
Cthulhu
15
0 / 1 / 0
11,555
502
421
1,264
649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ARANID
Ah Muzen Cab
20
3 / 6 / 7
15,966
694
18,275
22,286
12,907
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shiva
20
5 / 2 / 17
16,769
729
23,616
26,094
36,145
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
8 / 5 / 12
18,039
784
29,726
24,716
11,465
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Morgan Le Fay
nighthawk zat
Morgan Le Fay
20
12 / 4 / 10
18,491
804
23,088
26,452
15,302
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

19
2 / 5 / 2
13,700
596
5,963
9,264
4,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
78
22
Kills
30
30
Deaths
22
39
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
ARANID
Ah Muzen Cab
3
6
7
1.08
L
Baba Yaga
CactusBlack1165
Baba Yaga
4
10
10
0.9
L
Loki
Duine
Loki
11
8
6
1.75
W
Shiva
5
2
17
6.75
L
Tyr
M1NTee
Tyr
4
3
13
3.5
L
3
8
10
1
W
8
5
12
2.8
L
Cthulhu
Spiculajag
Cthulhu
0
1
0
0
W
Morgan Le Fay
nighthawk zat
Morgan Le Fay
12
4
10
4.25
W
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,501
Damage
100,668
121,086
Taken
108,812
85,823
Mitigated
80,455
18,516
Healing
16,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
ARANID
Ah Muzen Cab
18,275
5,354
0
4,633
22,286
12,907
4,898
1,937
20,349
0
81,846
L
Baba Yaga
CactusBlack1165
Baba Yaga
25,624
1,500
275
3,624
30,937
16,631
303
18,542
11,827
105,206
0
L
Loki
Duine
Loki
26,842
5,438
0
0
27,314
12,968
1,446
10,962
15,947
0
61,697
W
Shiva
23,616
3,320
691
4,908
26,094
36,145
413
5,977
20,093
72
54,735
L
Tyr
M1NTee
Tyr
24,685
908
0
8,722
32,125
41,995
0
10,158
21,261
0
64,151
L
10,929
2,927
1,320
4,526
29,446
13,580
817
16,309
12,502
0
60,214
W
29,726
1,116
0
1,881
24,716
11,465
1,338
9,032
15,684
80,813
0
L
Cthulhu
Spiculajag
Cthulhu
421
0
0
49
1,264
649
0
485
700
1,136
0
W
Morgan Le Fay
nighthawk zat
Morgan Le Fay
23,088
2,648
260
3,778
26,452
15,302
581
6,124
20,328
62,840
0
W
5,963
1,916
43
463
9,264
4,636
1,281
2,927
6,313
26,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,526
Gold Earned
82,965
422
Minions Killed
423
0
Camps Cleared
0
1,752,028
Distance Traveled
1,979,783
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
15,966
694
119
5
0
407,419
8
L
Baba Yaga
16,918
736
146
6
0
381,723
2
L
Loki
16,751
728
71
3
0
454,050
0
W
Shiva
16,769
729
92
4
0
490,753
2
L
Tyr
16,073
699
86
4
0
519,414
2
L
Chiron
15,229
662
119
5
0
375,529
0
W
Agni
18,039
784
101
4
0
423,798
0
L
Cthulhu
11,555
502
0
0
0
21,312
0
W
Morgan Le Fay
18,491
804
66
3
0
461,083
0
W
Hera
13,700
596
45
2
0
196,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role